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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Yan Leng,Wai Leung Ambrose Lo,Yu Rong Mao et al. Yan Leng et al.
Background: Stroke is among the leading causes of long-term disability worldwide. Motor impairments after stroke not only impact the individuals quality of life but also lay substantial burdens on the society. Motor plann...
Nathan Moore,Naseem Ahmadpour,Martin Brown et al. Nathan Moore et al.
Background: Violence and aggression are significant workplace challenges faced by clinicians worldwide. Traditional methods of training consist of "on-the-job learning" and role-play simulations. Although both approaches ...
Yahia Baashar,Gamal Alkawsi,Wan Nooraishya Wan Ahmad et al. Yahia Baashar et al.
Background: Augmented reality (AR) is an interactive technology that uses persuasive digital data and real-world surroundings to expand the user's reality, wherein objects are produced by various computer applications. It...
Ing-Chau Chang,Cheng-Ying Yang,Chin-En Yen Ing-Chau Chang
Background: Playing computer-aided games could enhance children's interest in learning about nutritional knowledge and eventually promote healthy dietary intake behavior. ...
Tetsuro Kiyozumi,Norio Ishigami,Daisuke Tatsushima et al. Tetsuro Kiyozumi et al.
Background: Various face-to-face training opportunities have been lost due to the COVID-19 pandemic. Instructor development workshops for advanced resuscitation (ie, advanced life support) training courses are no exceptio...
Kyle Harrington,Michael P Craven,Max L Wilson et al. Kyle Harrington et al.
Background: Cognitive training and assessment technologies offer the promise of dementia risk reduction and a more timely diagnosis of dementia, respectively. Cognitive training games may help reduce the lifetime risk of ...
Heejin Jeong,Allison Bayro,Sai Patipati Umesh et al. Heejin Jeong et al.
Background: Mixed reality (MR) devices provide real-time environments for physical-digital interactions across many domains. Owing to the unprecedented COVID-19 pandemic, MR technologies have supported many new use cases ...
Naveed Anwar,Hossein Karimi,Ashfaq Ahmad et al. Naveed Anwar et al.
Background: Stroke is a leading cause of disability. It is difficult to devise an optimal rehabilitation plan once stroke survivors are back home. Conventional rehabilitative therapies are extensively used in patients wit...
Hendrik Engelbrecht,Laura Nynke van der Laan,Renske van Enschot et al. Hendrik Engelbrecht et al.
Background: Serious games for the training of prevention behaviors have been widely recognized as potentially valuable tools for adolescents and young adults across a variety of risk behaviors. However, the role of agency...