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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Julia Ciążyńska,Michał Janowski,Janusz Maciaszek Julia Ciążyńska
Background: Many young adults do not reach the World Health Organization's minimum recommendations for the amount of weekly physical activity. The virtual reality 3D head-mounted display (VR 3D HMD) exergame is a technolo...
Alaa Abd-Alrazaq,Israa Abuelezz,Asma Hassan et al. Alaa Abd-Alrazaq et al.
Background: Artificial intelligence (AI)-driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very importa...
EunYoung Jeong,JunSeo Lim EunYoung Jeong
Background: There are limitations to conducting face-to-face classes following the recent COVID-19 pandemic. Web-based education is no longer a temporary form of teaching and learning during unusual events, such as pandem...
Nuo Xu,Sijing Chen,Yan Liu et al. Nuo Xu et al.
Background: Extreme labor pain has negative effects; pharmacologic analgesic modalities are effective but are accompanied by adverse effects. Virtual reality (VR) works as a distracting nonpharmacologic intervention for p...
Jacek Polechoński,Anna Zwierzchowska,Łukasz Makioła et al. Jacek Polechoński et al.
Background: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entertainment and encourage more physical activity (PA). Since playing AVRGs involves primarily arm movem...
Cong Liu,Xing Wang,Rao Chen et al. Cong Liu et al.
Background: The increasing number of children with cerebral palsy (CP) has a serious impact on individuals, families, and society. As a new technology, virtual reality (VR) has been used in the rehabilitation of children ...
Rui She,Youmin Zhang,Xue Yang Rui She
Background: Parents play central roles in adolescents' socialization, behavioral development, and health, including the development of internet gaming disorder (IGD). However, longitudinal research on the parental predict...
Myeongul Jung,Sangyong Sim,Jejoong Kim et al. Myeongul Jung et al.
Background: Embodiment through a virtual avatar is a key element for people to feel that they are in the virtual world. Objective: This...
Pei-Lun Hsieh,Yu-Rung Wang,Tien-Chi Huang Pei-Lun Hsieh
Background: Virtual learning environments (VLEs) use a virtual environment to support learning activities. VLEs are commonly used to overcome the temporal and spatial restrictions of learning activities held in convention...
Nichole Stetten,Kelsea LeBeau,Lindsey King et al. Nichole Stetten et al.
Background: Because of the COVID-19 pandemic, a doctoral-level public health qualitative research methods course was moved to a web-based format. One module originally required students to conduct in-person observations w...