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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Aarón Sújar,Marina Martín-Moratinos,María Rodrigo-Yanguas et al. Aarón Sújar et al.
Video game-based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD...
Mariam Almeqbaali,Sofia Ouhbi,Mohamed Adel Serhani et al. Mariam Almeqbaali et al.
Background: Following the outbreak of COVID-19, several studies have reported that young adults encountered a rise in anxiety symptoms, which could negatively affect their quality of life. Promising evidence suggests that...
Gal Nitsan,Shai Baharav,Dalith Tal-Shir et al. Gal Nitsan et al.
Background: The number of serious games for cognitive training in aging (SGCTAs) is proliferating in the market and attempting to combat one of the most feared aspects of aging-cognitive decline. However, the efficacy of ...
Joyce Bierbooms,Milou A Feijt,Wijnand A IJsselsteijn et al. Joyce Bierbooms et al.
Background: A major factor hampering the adoption of technology in mental health care is a lack of knowledge and skills. Serious gaming offers a potentially effective strategy to enhance the skills needed through experien...
Ling-Chun Huang,Yuan-Han Yang Ling-Chun Huang
Background: Novel nonpharmacological therapies are being developed to prevent cognitive decline and reduce behavioral and psychological symptoms in patients with dementia. Virtual reality (VR) reminiscence was reported to...
Alaa Abd-Alrazaq,Dari Alhuwail,Arfan Ahmed et al. Alaa Abd-Alrazaq et al.
Background: Executive functions are one of the known cognitive abilities that decline with age. They are the high-order cognitive processes that enable an individual to concentrate, plan, and take action. Serious games, w...
Sejin Heo,Suhyeon Moon,Minha Kim et al. Sejin Heo et al.
Background: Recently, the demand for mechanical ventilation (MV) has increased with the COVID-19 pandemic; however, the conventional approaches to MV training are resource intensive and require on-site training. Consequen...
Corinne Ammann-Reiffer,Andrina Kläy,Urs Keller Corinne Ammann-Reiffer
Background: Many essential walking activities in daily life, such as crossing a street, are challenging to practice in conventional therapeutic settings. Virtual environments (VEs) delivered through a virtual reality (VR)...
Janet Yuen-Ha Wong,Joanna Ko,Sujin Nam et al. Janet Yuen-Ha Wong et al.
Background: Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a ...
Chien-Hsiang Chang,Chung-Hsing Yeh,Chien-Cheng Chang et al. Chien-Hsiang Chang et al.
Background: In aging societies, dementia risk increases with advancing age, increasing the incidence of dementia-related degenerative diseases and other complications, especially fall risk. Dementia also escalates the car...