Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide [0.03%]
用于治疗注意力缺陷多动障碍的严肃视频游戏的研发:指南式文章
Aarón Sújar,Marina Martín-Moratinos,María Rodrigo-Yanguas et al.
Aarón Sújar et al.
Video game-based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD...
A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study [0.03%]
基于生物反馈的移动应用程序与面向阿联酋有焦虑症状的年轻人的严肃游戏的研发和可用性研究
Mariam Almeqbaali,Sofia Ouhbi,Mohamed Adel Serhani et al.
Mariam Almeqbaali et al.
Background: Following the outbreak of COVID-19, several studies have reported that young adults encountered a rise in anxiety symptoms, which could negatively affect their quality of life. Promising evidence suggests that...
Speech Processing as a Far-Transfer Gauge of Serious Games for Cognitive Training in Aging: Randomized Controlled Trial of Web-Based Effectivate Training [0.03%]
基于网络的认知训练游戏Effectivate对老年人认知能力的改善效果:随机对照试验
Gal Nitsan,Shai Baharav,Dalith Tal-Shir et al.
Gal Nitsan et al.
Background: The number of serious games for cognitive training in aging (SGCTAs) is proliferating in the market and attempting to combat one of the most feared aspects of aging-cognitive decline. However, the efficacy of ...
Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals' Skills in Using e-Mental Health: Multiple Methods User Requirements Analysis [0.03%]
基于游戏的培训环境的设计以增强精神健康护理专业人员使用电子精神健康的技能:多种方法用户需求分析
Joyce Bierbooms,Milou A Feijt,Wijnand A IJsselsteijn et al.
Joyce Bierbooms et al.
Background: A major factor hampering the adoption of technology in mental health care is a lack of knowledge and skills. Serious gaming offers a potentially effective strategy to enhance the skills needed through experien...
The Long-term Effects of Immersive Virtual Reality Reminiscence in People With Dementia: Longitudinal Observational Study [0.03%]
沉浸式虚拟现实回忆对痴呆症患者的长期影响:纵向观察研究
Ling-Chun Huang,Yuan-Han Yang
Ling-Chun Huang
Background: Novel nonpharmacological therapies are being developed to prevent cognitive decline and reduce behavioral and psychological symptoms in patients with dementia. Virtual reality (VR) reminiscence was reported to...
Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis [0.03%]
改善认知障碍老年人执行功能的严肃游戏效果:系统评价和meta分析
Alaa Abd-Alrazaq,Dari Alhuwail,Arfan Ahmed et al.
Alaa Abd-Alrazaq et al.
Background: Executive functions are one of the known cognitive abilities that decline with age. They are the high-order cognitive processes that enable an individual to concentrate, plan, and take action. Serious games, w...
An Augmented Reality-Based Guide for Mechanical Ventilator Setup: Prospective Randomized Pilot Trial [0.03%]
基于增强现实的机械通气装置设置指南:前瞻性随机试点试验
Sejin Heo,Suhyeon Moon,Minha Kim et al.
Sejin Heo et al.
Background: Recently, the demand for mechanical ventilation (MV) has increased with the COVID-19 pandemic; however, the conventional approaches to MV training are resource intensive and require on-site training. Consequen...
Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation [0.03%]
虚拟现实作为儿科神经康复中行走活动治疗工具的可用性和用户体验评估
Corinne Ammann-Reiffer,Andrina Kläy,Urs Keller
Corinne Ammann-Reiffer
Background: Many essential walking activities in daily life, such as crossing a street, are challenging to practice in conventional therapeutic settings. Virtual environments (VEs) delivered through a virtual reality (VR)...
Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study [0.03%]
虚拟急诊科:一种针对医学生和护理专业学生的跨专业教育 serious game 研究开发与评估研究
Janet Yuen-Ha Wong,Joanna Ko,Sujin Nam et al.
Janet Yuen-Ha Wong et al.
Background: Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a ...
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study [0.03%]
老年人轻度认知障碍康复训练中的交互式体感游戏:可用性研究
Chien-Hsiang Chang,Chung-Hsing Yeh,Chien-Cheng Chang et al.
Chien-Hsiang Chang et al.
Background: In aging societies, dementia risk increases with advancing age, increasing the incidence of dementia-related degenerative diseases and other complications, especially fall risk. Dementia also escalates the car...