首页 文献索引 SCI期刊 AI助手
期刊目录筛选

期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

文章目录 更多期刊信息

共收录本刊相关文章索引759
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Hyungsook Kim,David Michael O&#x;Sullivan,Seong Hee Chung Hyungsook Kim
Background: Depression is a severe illness that has accelerated with the spread of COVID-19 and associated lockdowns. As a result, reported physical activity has substantially decreased, further increasing depressive symp...
Xiaoxiao Zhang,Erman Lai Xiaoxiao Zhang
Background: The stigma faced by people living with HIV causes difficulties in the treatment of HIV/AIDS. Decreasing this stigma is thus no less urgent than implementing behavioral interventions. Serious games are being in...
Madleen Orumaa,Suzanne Campbell,Nathalie C Støer et al. Madleen Orumaa et al.
Background: The wide availability of mobile phones has made it easy to disseminate health-related information and make it accessible. With gamification, mobile apps can nudge people to make informed health choices, includ...
Lara van Peppen,Tjitske J E Faber,Vicki Erasmus et al. Lara van Peppen et al.
Background: In health care, teamwork skills are critical for patient safety; therefore, great emphasis is placed on training these skills. Given that training is increasingly designed in a blended way, serious games may o...
Seth King,Joseph Boyer,Tyler Bell et al. Seth King et al.
Background: Shortages in qualified supervision and other resources prevent education personnel from rehearsing effective practices. Interactive simulations, although increasingly used in education, frequently require inst...
Simon Langener,Randy Klaassen,Joanne VanDerNagel et al. Simon Langener et al.
Background: Immersive virtual reality (IVR) has been investigated as a tool for treating psychiatric conditions. In particular, the practical nature of IVR, by offering a doing instead of talking approach, could support p...
Rui She,Youmin Zhang,Xue Yang Rui She
[This corrects the article DOI: 10.2196/33806.]. ©Rui She, Youmin Zhang, Xue Yang. Originally published in JMIR Serious Games (https://games.jmir.org), ...
Wenqiong Du,Xin Zhong,Yijun Jia et al. Wenqiong Du et al.
Background: Although battlefield first aid (BFA) training shares many common features with civilian training, such as the need to address technical skills and nontechnical skills (NTSs), it is more highly scenario-depende...
Alexandra Schättin,Jordan Pickles,David Flagmeier et al. Alexandra Schättin et al.
Background: With more than 1.4 billion adults worldwide classified as physically inactive, physical inactivity is a public health crisis leading to an increased risk of cardiometabolic diseases. Motivating and engaging tr...
David Healy,Aisling Flynn,Owen Conlan et al. David Healy et al.
Background: Immersive virtual reality (IVR) can be defined as a fully computer-generated environment shown on a head-mounted display. Existing research suggests that key features of IVR can assist older adults in their ev...