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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Yifan Li,Ying Tang,Shucai Huang et al. Yifan Li et al.
Background: Chinese gamers use computer and mobile phone games widely. Consequently, concerns regarding the development of internet gaming disorder (IGD) in adolescents have been raised. However, only a few studies have f...
Shan Jin,Zijian Tan,Taoran Liu et al. Shan Jin et al.
Background: Virtual reality (VR) can be used to build many different scenes aimed at reducing study-related stress. However, only few academic experiments on university students for preference testing have been performed....
Martina Eckert,Beatriz Domingo Soria,Noelia Terroso Gil Martina Eckert
Background: We developed the Blexer system consisting of a database and a web interface for therapists that can host different types of adaptive and personally configurable virtual reality exergames based on Kinect (Micro...
Tjaša Kermavnar,Valentijn T Visch,Pieter M A Desmet Tjaša Kermavnar
Background: The COVID-19 pandemic introduced an urgent need for effective strategies to disseminate crucial knowledge and improve people's subjective well-being. Complementing more conventional approaches to knowledge dis...
Yanhe Li,Yanchen Li,Xiu Zhou et al. Yanhe Li et al.
Background: Successful cause-related marketing (CRM) campaigns can help companies stand out from their competitors; however, CRM may not have pleasant outcomes, even if it receives substantial investment. ...
Laurie A Malone,Christen J Mendonca,Sangeetha Mohanraj et al. Laurie A Malone et al.
Background: Replacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity. However, most off-the-shelf active video gaming controllers...
Mats T Vervoorn,Maaike Wulfse,Tristan P C Van Doormaal et al. Mats T Vervoorn et al.
Background: Mixed reality (MR) and its potential applications have gained increasing interest within the medical community over the recent years. The ability to integrate virtual objects into a real-world environment with...
Hee Jin Kim,Jea Woog Lee,Gangta Choi et al. Hee Jin Kim et al.
Background: Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain...
Aisling Flynn,David Healy,Marguerite Barry et al. Aisling Flynn et al.
Background: Technology is increasingly being used and evolving in the dementia care landscape. One such technology that has gained traction over the last decade is virtual reality (VR). VR is being applied in many areas o...