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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
EunYoung Jeong,JunSeo Lim EunYoung Jeong
Background: There are limitations to conducting face-to-face classes following the recent COVID-19 pandemic. Web-based education is no longer a temporary form of teaching and learning during unusual events, such as pandem...
Nuo Xu,Sijing Chen,Yan Liu et al. Nuo Xu et al.
Background: Extreme labor pain has negative effects; pharmacologic analgesic modalities are effective but are accompanied by adverse effects. Virtual reality (VR) works as a distracting nonpharmacologic intervention for p...
Jacek Polechoński,Anna Zwierzchowska,Łukasz Makioła et al. Jacek Polechoński et al.
Background: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entertainment and encourage more physical activity (PA). Since playing AVRGs involves primarily arm movem...
Cong Liu,Xing Wang,Rao Chen et al. Cong Liu et al.
Background: The increasing number of children with cerebral palsy (CP) has a serious impact on individuals, families, and society. As a new technology, virtual reality (VR) has been used in the rehabilitation of children ...
Rui She,Youmin Zhang,Xue Yang Rui She
Background: Parents play central roles in adolescents' socialization, behavioral development, and health, including the development of internet gaming disorder (IGD). However, longitudinal research on the parental predict...
Myeongul Jung,Sangyong Sim,Jejoong Kim et al. Myeongul Jung et al.
Background: Embodiment through a virtual avatar is a key element for people to feel that they are in the virtual world. Objective: This...
Pei-Lun Hsieh,Yu-Rung Wang,Tien-Chi Huang Pei-Lun Hsieh
Background: Virtual learning environments (VLEs) use a virtual environment to support learning activities. VLEs are commonly used to overcome the temporal and spatial restrictions of learning activities held in convention...
Nichole Stetten,Kelsea LeBeau,Lindsey King et al. Nichole Stetten et al.
Background: Because of the COVID-19 pandemic, a doctoral-level public health qualitative research methods course was moved to a web-based format. One module originally required students to conduct in-person observations w...
Federica Pallavicini,Alessandro Pepe,Massimo Clerici et al. Federica Pallavicini et al.
Background: Virtual reality can play an important role during the COVID-19 pandemic in the health care sector. This technology has the potential to supplement the traditional in-hospital medical training and treatment, an...
Danni He,Shihua Cao,Yuchao Le et al. Danni He et al.
Background: In recent years, with the development of computer science and medical science, virtual reality (VR) technology has become a promising tool for improving cognitive function. Research on VR-based cognitive train...