Vertical Integration of Electronic Health Records in Medical Consortiums: Dynamic Modeling Approach Based on the Evolutionary Game Theory [0.03%]
基于进化博弈论的医疗集团电子健康档案纵向整合动态模型研究
Shenghu Tian,Yu Chen
Shenghu Tian
Background: China has continuously issued policies to speed up the interconnection, mutual recognition, sharing of medical information systems, and data integration management across regions and institutions. However, the...
Research Status and Emerging Trends in Virtual Reality Rehabilitation: Bibliometric and Knowledge Graph Study [0.03%]
基于文献计量和知识图的虚拟现实康复研究现状与新兴趋势分析
Ting Fan,Xiaobei Wang,Xiaoxi Song et al.
Ting Fan et al.
Background: Virtual reality (VR) technology has been widely used in rehabilitation training because of its immersive, interactive, and imaginative features. A comprehensive bibliometric review is required to help research...
A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study [0.03%]
一种可复用于健康个性化 serious games 设计的软件工程框架:发展型研究
Stéphanie Carlier,Vince Naessens,Femke De Backere et al.
Stéphanie Carlier et al.
Background: The use of serious games in health care is on the rise, as these games motivate treatment adherence, reduce treatment costs, and educate patients and families. However, current serious games fail to offer pers...
Negami: An Augmented Reality App for the Treatment of Spatial Neglect After Stroke [0.03%]
Negami应用——中风后空间忽略症的增强现实治疗工具
Britta Stammler,Kathrin Flammer,Thomas Schuster et al.
Britta Stammler et al.
Background: A widely applied and effective rehabilitation method for patients experiencing spatial neglect after a stroke is "visual exploration training." Patients improve their ipsilesional bias of attention and orienta...
A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study [0.03%]
一项关于血液学的严肃游戏(SUPER HEMO)的发展与验证研究
Julien Perrin,Amélie Meeus,Julien Broseus et al.
Julien Perrin et al.
Background: Complete blood count (CBC) and hemostatic screening tests are among the most commonly prescribed blood tests worldwide. All health care workers (nurse practitioners, pharmacists, dentists, midwives, and physic...
Measured and Perceived Exercise Intensity During the Performance of Single-Task, Cognitive-Motor Dual-Task, and Exergame Training: Transversal Study [0.03%]
单任务、认知运动双任务和体感游戏训练过程中锻炼强度的客观与主观感知:横断面研究
Matthieu Gallou-Guyot,Anaick Perrochon,Romain Marie et al.
Matthieu Gallou-Guyot et al.
Background: The physical and cognitive loads borne during exergaming may differ from more conventional cognitive-motor dual-task trainings. Objective: ...
Engagement With Gamification Elements in a Smoking Cessation App and Short-term Smoking Abstinence: Quantitative Assessment [0.03%]
一种戒烟应用程序中的游戏化元素互动及其短期不吸烟情况:量化评估
Nikita B Rajani,Luz Bustamante,Dominik Weth et al.
Nikita B Rajani et al.
Background: Gamification in smoking cessation apps has been found to improve cognitive outcomes associated with higher odds of quitting. Although some research has shown that gamification can also positively impact behavi...
Time to Think "Meta": A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health [0.03%]
是时候进行"元"思考:对虚拟世界对精神健康的风险和益处的批判性观点
Vincent Paquin,Manuela Ferrari,Harmehr Sekhon et al.
Vincent Paquin et al.
The metaverse is gaining traction in the general population and has become a priority of the technological industry. Defined as persistent virtual worlds that exist in virtual or augmented reality, the metaverse proposes to afford a range o...
Advantages of a Training Course for Surgical Planning in Virtual Reality for Oral and Maxillofacial Surgery: Crossover Study [0.03%]
口腔和颌面外科虚拟现实手术规划培训课程的优势:交叉研究
Max Ulbrich,Vincent Van den Bosch,Andrea Bönsch et al.
Max Ulbrich et al.
Background: As an integral part of computer-assisted surgery, virtual surgical planning (VSP) leads to significantly better surgery results, such as for oral and maxillofacial reconstruction with microvascular grafts of t...
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy [0.03%]
安全的学习场所:gameChange虚拟现实疗法的同龄人研究定性调查
Jessica Bond,Alexandra Kenny,Vanessa Pinfold et al.
Jessica Bond et al.
Background: Automated virtual reality (VR) therapy has the potential to substantially increase access to evidence-based psychological treatments. The results of a multicenter randomized controlled trial showed that gameCh...