Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study [0.03%]
手机游戏FightHPV对宫颈癌筛查参与度的影响:回顾性队列研究
Madleen Orumaa,Suzanne Campbell,Nathalie C Støer et al.
Madleen Orumaa et al.
Background: The wide availability of mobile phones has made it easy to disseminate health-related information and make it accessible. With gamification, mobile apps can nudge people to make informed health choices, includ...
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied [0.03%]
healthcare中利用多人游戏进行团队合作训练:团队合作原则应用的内容分析
Lara van Peppen,Tjitske J E Faber,Vicki Erasmus et al.
Lara van Peppen et al.
Background: In health care, teamwork skills are critical for patient safety; therefore, great emphasis is placed on training these skills. Given that training is increasingly designed in a blended way, serious games may o...
An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial [0.03%]
教师与学生互动的自动虚拟现实训练系统:一项随机对照试验
Seth King,Joseph Boyer,Tyler Bell et al.
Seth King et al.
Background: Shortages in qualified supervision and other resources prevent education personnel from rehearsing effective practices. Interactive simulations, although increasingly used in education, frequently require inst...
Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study [0.03%]
用于轻度至边缘智力障碍者的虚拟现实沉浸式化身:以用户为中心的开发和可行性研究
Simon Langener,Randy Klaassen,Joanne VanDerNagel et al.
Simon Langener et al.
Background: Immersive virtual reality (IVR) has been investigated as a tool for treating psychiatric conditions. In particular, the practical nature of IVR, by offering a doing instead of talking approach, could support p...
Correction: Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study [0.03%]
订正:与高中一年级学生网络游戏障碍相关的家庭因素的纵向研究
Rui She,Youmin Zhang,Xue Yang
Rui She
[This corrects the article DOI: 10.2196/33806.]. ©Rui She, Youmin Zhang, Xue Yang. Originally published in JMIR Serious Games (https://games.jmir.org), ...
Published Erratum
JMIR serious games. 2022 Dec 6;10(4):e44458. DOI:10.2196/44458 2022
A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study [0.03%]
基于场景的混合现实平台用于训练战场急救的非技术性技能:前瞻性干预研究
Wenqiong Du,Xin Zhong,Yijun Jia et al.
Wenqiong Du et al.
Background: Although battlefield first aid (BFA) training shares many common features with civilian training, such as the need to address technical skills and nontechnical skills (NTSs), it is more highly scenario-depende...
Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study [0.03%]
基于身体反馈的新型家庭式游戏外设开发:易用性研究
Alexandra Schättin,Jordan Pickles,David Flagmeier et al.
Alexandra Schättin et al.
Background: With more than 1.4 billion adults worldwide classified as physically inactive, physical inactivity is a public health crisis leading to an increased risk of cardiometabolic diseases. Motivating and engaging tr...
Older Adults' Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis [0.03%]
老年人对沉浸式虚拟现实的体验和认知:系统评价和主题综合
David Healy,Aisling Flynn,Owen Conlan et al.
David Healy et al.
Background: Immersive virtual reality (IVR) can be defined as a fully computer-generated environment shown on a head-mounted display. Existing research suggests that key features of IVR can assist older adults in their ev...
Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study [0.03%]
现代虚拟现实3D头戴显示运动游戏在特定条件下对年轻男女的模拟器病和沉浸感的影响:一项实验研究
Julia Ciążyńska,Michał Janowski,Janusz Maciaszek
Julia Ciążyńska
Background: Many young adults do not reach the World Health Organization's minimum recommendations for the amount of weekly physical activity. The virtual reality 3D head-mounted display (VR 3D HMD) exergame is a technolo...
Artificial Intelligence-Driven Serious Games in Health Care: Scoping Review [0.03%]
人工智能驱动的健康护理严肃游戏:范围审查
Alaa Abd-Alrazaq,Israa Abuelezz,Asma Hassan et al.
Alaa Abd-Alrazaq et al.
Background: Artificial intelligence (AI)-driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very importa...