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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Shenghu Tian,Yu Chen Shenghu Tian
Background: China has continuously issued policies to speed up the interconnection, mutual recognition, sharing of medical information systems, and data integration management across regions and institutions. However, the...
Ting Fan,Xiaobei Wang,Xiaoxi Song et al. Ting Fan et al.
Background: Virtual reality (VR) technology has been widely used in rehabilitation training because of its immersive, interactive, and imaginative features. A comprehensive bibliometric review is required to help research...
Stéphanie Carlier,Vince Naessens,Femke De Backere et al. Stéphanie Carlier et al.
Background: The use of serious games in health care is on the rise, as these games motivate treatment adherence, reduce treatment costs, and educate patients and families. However, current serious games fail to offer pers...
Britta Stammler,Kathrin Flammer,Thomas Schuster et al. Britta Stammler et al.
Background: A widely applied and effective rehabilitation method for patients experiencing spatial neglect after a stroke is "visual exploration training." Patients improve their ipsilesional bias of attention and orienta...
Julien Perrin,Amélie Meeus,Julien Broseus et al. Julien Perrin et al.
Background: Complete blood count (CBC) and hemostatic screening tests are among the most commonly prescribed blood tests worldwide. All health care workers (nurse practitioners, pharmacists, dentists, midwives, and physic...
Matthieu Gallou-Guyot,Anaick Perrochon,Romain Marie et al. Matthieu Gallou-Guyot et al.
Background: The physical and cognitive loads borne during exergaming may differ from more conventional cognitive-motor dual-task trainings. Objective: ...
Nikita B Rajani,Luz Bustamante,Dominik Weth et al. Nikita B Rajani et al.
Background: Gamification in smoking cessation apps has been found to improve cognitive outcomes associated with higher odds of quitting. Although some research has shown that gamification can also positively impact behavi...
Vincent Paquin,Manuela Ferrari,Harmehr Sekhon et al. Vincent Paquin et al.
The metaverse is gaining traction in the general population and has become a priority of the technological industry. Defined as persistent virtual worlds that exist in virtual or augmented reality, the metaverse proposes to afford a range o...
Max Ulbrich,Vincent Van den Bosch,Andrea Bönsch et al. Max Ulbrich et al.
Background: As an integral part of computer-assisted surgery, virtual surgical planning (VSP) leads to significantly better surgery results, such as for oral and maxillofacial reconstruction with microvascular grafts of t...
Jessica Bond,Alexandra Kenny,Vanessa Pinfold et al. Jessica Bond et al.
Background: Automated virtual reality (VR) therapy has the potential to substantially increase access to evidence-based psychological treatments. The results of a multicenter randomized controlled trial showed that gameCh...