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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Nan Mo,Jin Yu Feng,Hai Xia Liu et al. Nan Mo et al.
Background: Exercise is effective for musculoskeletal pain. However, physical, social, and environmental factors make it difficult for older adults to persist in exercising. Exergaming is a new pathway that combines exerc...
María Rodrigo-Yanguas,Marina Martín-Moratinos,Carlos González-Tardón et al. María Rodrigo-Yanguas et al.
Background: Compared with traditional approaches, gaming strategies are promising interventions for the treatment of attention-deficit/hyperactivity disorder (ADHD). We developed a serious game, The Secret Trail of Moon (...
Sofia Hadjileontiadou,Sofia B Dias,Leontios Hadjileontiadis Sofia Hadjileontiadou
Background: Design dynamics that evolve during a designer's prototyping process encapsulate important insights about the way the designer is using his or her knowledge, creativity, and reflective thinking. Nevertheless, t...
Rhys Mantell,Adrienne Withall,Kylie Radford et al. Rhys Mantell et al.
Background: Serious games have the potential to transform the field of cognitive assessment. The use of serious game-based cognitive assessments in prison environments is particularly exciting. This is because interventio...
Kerem Ersin,Emre Gürlek,Hakan Güler et al. Kerem Ersin et al.
Background: While vestibular rehabilitation with virtual reality (VR) is becoming more popular every day, the disadvantages of this method are not yet clear. ...
Maria Elena Hernandez Hernandez,Erin Michalak,Nusrat Choudhury et al. Maria Elena Hernandez Hernandez et al.
Background: Major depressive disorder (MDD) is the leading cause of global disability; however, the existing treatments do not always address cognitive dysfunction-a core feature of MDD. Immersive virtual reality (VR) has...
Erin K O&#x;Loughlin,Catherine M Sabiston,Roxy H O&#x;Rourke et al. Erin K O&#x;Loughlin et al.
Background: Exergaming may be an important option to support an active lifestyle, especially during pandemics. Objective: Our objective...
Michael John Saiger,Sebastian Deterding,Lina Gega Michael John Saiger
Background: User involvement is widely accepted as key for designing effective applied games for health. This especially holds true for children and young people as target audiences, whose abilities, needs, and preference...
Yvonne Bohr,Leah Litwin,Jeffrey Ryan Hankey et al. Yvonne Bohr et al.
Background: Inuit youth in Northern Canada show considerable resilience in the face of extreme adversities. However, they also experience significant mental health needs and some of the highest adolescent suicide rates in...
Siti Aishah Abas,Nurhuda Ismail,Yuslina Zakaria et al. Siti Aishah Abas et al.
Background: The success rate of tuberculosis (TB) treatment in Malaysia remains below the recommended World Health Organization target of 90% despite the implementation of directly observed therapy, short-course, a physic...