Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study [0.03%]
用于轻度至边缘智力障碍者的虚拟现实沉浸式化身:以用户为中心的开发和可行性研究
Simon Langener,Randy Klaassen,Joanne VanDerNagel et al.
Simon Langener et al.
Background: Immersive virtual reality (IVR) has been investigated as a tool for treating psychiatric conditions. In particular, the practical nature of IVR, by offering a doing instead of talking approach, could support p...
Correction: Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study [0.03%]
订正:与高中一年级学生网络游戏障碍相关的家庭因素的纵向研究
Rui She,Youmin Zhang,Xue Yang
Rui She
[This corrects the article DOI: 10.2196/33806.]. ©Rui She, Youmin Zhang, Xue Yang. Originally published in JMIR Serious Games (https://games.jmir.org), ...
Published Erratum
JMIR serious games. 2022 Dec 6;10(4):e44458. DOI:10.2196/44458 2022
A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study [0.03%]
基于场景的混合现实平台用于训练战场急救的非技术性技能:前瞻性干预研究
Wenqiong Du,Xin Zhong,Yijun Jia et al.
Wenqiong Du et al.
Background: Although battlefield first aid (BFA) training shares many common features with civilian training, such as the need to address technical skills and nontechnical skills (NTSs), it is more highly scenario-depende...
Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study [0.03%]
基于身体反馈的新型家庭式游戏外设开发:易用性研究
Alexandra Schättin,Jordan Pickles,David Flagmeier et al.
Alexandra Schättin et al.
Background: With more than 1.4 billion adults worldwide classified as physically inactive, physical inactivity is a public health crisis leading to an increased risk of cardiometabolic diseases. Motivating and engaging tr...
Older Adults' Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis [0.03%]
老年人对沉浸式虚拟现实的体验和认知:系统评价和主题综合
David Healy,Aisling Flynn,Owen Conlan et al.
David Healy et al.
Background: Immersive virtual reality (IVR) can be defined as a fully computer-generated environment shown on a head-mounted display. Existing research suggests that key features of IVR can assist older adults in their ev...
Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study [0.03%]
现代虚拟现实3D头戴显示运动游戏在特定条件下对年轻男女的模拟器病和沉浸感的影响:一项实验研究
Julia Ciążyńska,Michał Janowski,Janusz Maciaszek
Julia Ciążyńska
Background: Many young adults do not reach the World Health Organization's minimum recommendations for the amount of weekly physical activity. The virtual reality 3D head-mounted display (VR 3D HMD) exergame is a technolo...
Artificial Intelligence-Driven Serious Games in Health Care: Scoping Review [0.03%]
人工智能驱动的健康护理严肃游戏:范围审查
Alaa Abd-Alrazaq,Israa Abuelezz,Asma Hassan et al.
Alaa Abd-Alrazaq et al.
Background: Artificial intelligence (AI)-driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very importa...
An Analysis of Priorities in Developing Virtual Reality Programs for Core Nursing Skills: Cross-sectional Descriptive Study Using the Borich Needs Assessment Model and Locus for Focus Model [0.03%]
使用Borich需求评估模型和焦点模型对核心护理技能虚拟现实程序开发重点的优先级分析:横断面描述性研究
EunYoung Jeong,JunSeo Lim
EunYoung Jeong
Background: There are limitations to conducting face-to-face classes following the recent COVID-19 pandemic. Web-based education is no longer a temporary form of teaching and learning during unusual events, such as pandem...
The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis [0.03%]
虚拟现实对产妇分娩的影响:系统评价和荟萃分析
Nuo Xu,Sijing Chen,Yan Liu et al.
Nuo Xu et al.
Background: Extreme labor pain has negative effects; pharmacologic analgesic modalities are effective but are accompanied by adverse effects. Virtual reality (VR) works as a distracting nonpharmacologic intervention for p...
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study [0.03%]
手持重物作为在虚拟现实环境中增加身体活动运动强度的有效且舒适的方式:实证研究
Jacek Polechoński,Anna Zwierzchowska,Łukasz Makioła et al.
Jacek Polechoński et al.
Background: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entertainment and encourage more physical activity (PA). Since playing AVRGs involves primarily arm movem...