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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Simon Langener,Randy Klaassen,Joanne VanDerNagel et al. Simon Langener et al.
Background: Immersive virtual reality (IVR) has been investigated as a tool for treating psychiatric conditions. In particular, the practical nature of IVR, by offering a doing instead of talking approach, could support p...
Rui She,Youmin Zhang,Xue Yang Rui She
[This corrects the article DOI: 10.2196/33806.]. ©Rui She, Youmin Zhang, Xue Yang. Originally published in JMIR Serious Games (https://games.jmir.org), ...
Wenqiong Du,Xin Zhong,Yijun Jia et al. Wenqiong Du et al.
Background: Although battlefield first aid (BFA) training shares many common features with civilian training, such as the need to address technical skills and nontechnical skills (NTSs), it is more highly scenario-depende...
Alexandra Schättin,Jordan Pickles,David Flagmeier et al. Alexandra Schättin et al.
Background: With more than 1.4 billion adults worldwide classified as physically inactive, physical inactivity is a public health crisis leading to an increased risk of cardiometabolic diseases. Motivating and engaging tr...
David Healy,Aisling Flynn,Owen Conlan et al. David Healy et al.
Background: Immersive virtual reality (IVR) can be defined as a fully computer-generated environment shown on a head-mounted display. Existing research suggests that key features of IVR can assist older adults in their ev...
Julia Ciążyńska,Michał Janowski,Janusz Maciaszek Julia Ciążyńska
Background: Many young adults do not reach the World Health Organization's minimum recommendations for the amount of weekly physical activity. The virtual reality 3D head-mounted display (VR 3D HMD) exergame is a technolo...
Alaa Abd-Alrazaq,Israa Abuelezz,Asma Hassan et al. Alaa Abd-Alrazaq et al.
Background: Artificial intelligence (AI)-driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very importa...
EunYoung Jeong,JunSeo Lim EunYoung Jeong
Background: There are limitations to conducting face-to-face classes following the recent COVID-19 pandemic. Web-based education is no longer a temporary form of teaching and learning during unusual events, such as pandem...
Nuo Xu,Sijing Chen,Yan Liu et al. Nuo Xu et al.
Background: Extreme labor pain has negative effects; pharmacologic analgesic modalities are effective but are accompanied by adverse effects. Virtual reality (VR) works as a distracting nonpharmacologic intervention for p...
Jacek Polechoński,Anna Zwierzchowska,Łukasz Makioła et al. Jacek Polechoński et al.
Background: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entertainment and encourage more physical activity (PA). Since playing AVRGs involves primarily arm movem...