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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
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Laurie A Malone,Christen J Mendonca,Sangeetha Mohanraj et al. Laurie A Malone et al.
Background: Replacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity. However, most off-the-shelf active video gaming controllers...
Mats T Vervoorn,Maaike Wulfse,Tristan P C Van Doormaal et al. Mats T Vervoorn et al.
Background: Mixed reality (MR) and its potential applications have gained increasing interest within the medical community over the recent years. The ability to integrate virtual objects into a real-world environment with...
Hee Jin Kim,Jea Woog Lee,Gangta Choi et al. Hee Jin Kim et al.
Background: Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain...
Aisling Flynn,David Healy,Marguerite Barry et al. Aisling Flynn et al.
Background: Technology is increasingly being used and evolving in the dementia care landscape. One such technology that has gained traction over the last decade is virtual reality (VR). VR is being applied in many areas o...
Hyungsook Kim,David Michael O&#x;Sullivan,Seong Hee Chung Hyungsook Kim
Background: Depression is a severe illness that has accelerated with the spread of COVID-19 and associated lockdowns. As a result, reported physical activity has substantially decreased, further increasing depressive symp...
Xiaoxiao Zhang,Erman Lai Xiaoxiao Zhang
Background: The stigma faced by people living with HIV causes difficulties in the treatment of HIV/AIDS. Decreasing this stigma is thus no less urgent than implementing behavioral interventions. Serious games are being in...
Madleen Orumaa,Suzanne Campbell,Nathalie C Støer et al. Madleen Orumaa et al.
Background: The wide availability of mobile phones has made it easy to disseminate health-related information and make it accessible. With gamification, mobile apps can nudge people to make informed health choices, includ...
Lara van Peppen,Tjitske J E Faber,Vicki Erasmus et al. Lara van Peppen et al.
Background: In health care, teamwork skills are critical for patient safety; therefore, great emphasis is placed on training these skills. Given that training is increasingly designed in a blended way, serious games may o...
Seth King,Joseph Boyer,Tyler Bell et al. Seth King et al.
Background: Shortages in qualified supervision and other resources prevent education personnel from rehearsing effective practices. Interactive simulations, although increasingly used in education, frequently require inst...