Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis [0.03%]
2000年至2022年用于镇痛的虚拟现实全球科学趋势:文献计量分析
Xun Yang,Sen Zhong,Sheng Yang et al.
Xun Yang et al.
Background: Virtual reality (VR) is a computer simulation technique that has been increasingly applied in pain management over the past 2 decades. Objecti...
Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular Dystrophy: Prospective Quasi-Experimental Study [0.03%]
面向杜氏和贝克尔肌营养不良患儿的为期5周的虚拟现实远程康复项目的效果研究:前瞻性准实验研究
María Rosa Baeza-Barragán,Maria Teresa Labajos Manzanares,Mercedes Cristina Amaya-Álvarez et al.
María Rosa Baeza-Barragán et al.
Background: Duchenne muscular dystrophy (DMD) and Becker muscular dystrophy (BMD) are neuromuscular diseases. DMD is the most prevalent in children. It affects dystrophin production, reducing the patient's mobility and qu...
The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment [0.03%]
游戏过程中认知资源消耗与游戏后的攻击行为之间的关系:被试间实验
Huina Teng,Lixin Zhu,Xuanyu Zhang et al.
Huina Teng et al.
Background: The question of how video games can shape aggressive behaviors has been a focus for many researchers. Previous research has focused on how violent video game content leads to postgame aggressive behaviors. How...
Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study [0.03%]
基于案例的严肃游戏在结直肠和胰腺手术并发症管理中的应用:前瞻性观察研究
Sophie-Caroline Schwarzkopf,Marius Distler,Thilo Welsch et al.
Sophie-Caroline Schwarzkopf et al.
Background: The potential risk and subsequent impact of serious complications after pancreatic and colorectal surgery can be significantly reduced through early recognition, correct assessment, and timely initiation of ap...
An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study [0.03%]
基于互联网和Kinect的结合皮拉提斯运动的多发性硬化症健身干预训练的研发及易用性研究
Andrea Tacchino,Michela Ponzio,Paolo Confalonieri et al.
Andrea Tacchino et al.
Background: Balance impairments are common in people with multiple sclerosis (MS), with reduced ability to maintain position and delayed responses to postural adjustments. Pilates is a popular alternative method for balan...
A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study [0.03%]
预防青少年阿片类药物滥用的视频游戏干预措施:发展与实施前研究
Kammarauche Aneni,Claudia-Santi F Fernandes,Lily A Hoerner et al.
Kammarauche Aneni et al.
Background: Opioid misuse and mental disorders are highly comorbid conditions. The ongoing substance misuse and mental health crises among adolescents in the United States underscores the importance of widely scalable sub...
Social Presence, Negative Emotions, and Self-Protective Behavioral Intentions of Nonsmokers in Response to Secondhand Smoking in Virtual Reality: Quasi-Experimental Design [0.03%]
针对虚拟现实环境中被动吸烟的非吸烟者社会存在、负面情绪与自我保护行为意图的准实验研究
Miao Liu,Yicheng Zhu,Zihan Xu et al.
Miao Liu et al.
Background: The application of virtual reality (VR) in health care has grown rapidly in China, where approximately half of the population is directly exposed to secondhand smoke (SHS). As VR headsets have become increasin...
Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials [0.03%]
有商业出售的体感游戏和传统锻炼对儿童青少年执行功能影响的 meta 分析研究
Jinlong Wu,Zhuang Xu,Haowei Liu et al.
Jinlong Wu et al.
Background: Exergames are promising exercise tools for improving health. To the best of our knowledge, no systematic review has compared the effects of commercial exergames and conventional exercises on improving executiv...
Effects of Virtual Reality Pilates Training on Duration of Posture Maintenance and Flow in Young, Healthy Individuals: Randomized Crossover Trial [0.03%]
虚拟现实帕拉斯基训练对健康年轻人姿势维持时间和心流体验的影响:交叉随机对照试验
Sung Je Park,Jea Woog Lee
Sung Je Park
Background: This study explored the use of virtual reality (VR) technology to enhance the effectiveness and duration of low-intensity movements and postures in Pilates-derived exercises. We postulate that by leveraging th...
Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review [0.03%]
儿童脑瘫康复治疗中的趣味性与新兴技术:综述研究
Tamara Veronica Pinos Cisneros,Annette Brons,Ben Kröse et al.
Tamara Veronica Pinos Cisneros et al.
Background: Innovative technologies such as game consoles and smart toys used with games or playful approaches have proven to be successful and attractive in providing effective and motivating hand therapy for children wi...