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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Xun Yang,Sen Zhong,Sheng Yang et al. Xun Yang et al.
Background: Virtual reality (VR) is a computer simulation technique that has been increasingly applied in pain management over the past 2 decades. Objecti...
María Rosa Baeza-Barragán,Maria Teresa Labajos Manzanares,Mercedes Cristina Amaya-Álvarez et al. María Rosa Baeza-Barragán et al.
Background: Duchenne muscular dystrophy (DMD) and Becker muscular dystrophy (BMD) are neuromuscular diseases. DMD is the most prevalent in children. It affects dystrophin production, reducing the patient's mobility and qu...
Huina Teng,Lixin Zhu,Xuanyu Zhang et al. Huina Teng et al.
Background: The question of how video games can shape aggressive behaviors has been a focus for many researchers. Previous research has focused on how violent video game content leads to postgame aggressive behaviors. How...
Sophie-Caroline Schwarzkopf,Marius Distler,Thilo Welsch et al. Sophie-Caroline Schwarzkopf et al.
Background: The potential risk and subsequent impact of serious complications after pancreatic and colorectal surgery can be significantly reduced through early recognition, correct assessment, and timely initiation of ap...
Andrea Tacchino,Michela Ponzio,Paolo Confalonieri et al. Andrea Tacchino et al.
Background: Balance impairments are common in people with multiple sclerosis (MS), with reduced ability to maintain position and delayed responses to postural adjustments. Pilates is a popular alternative method for balan...
Kammarauche Aneni,Claudia-Santi F Fernandes,Lily A Hoerner et al. Kammarauche Aneni et al.
Background: Opioid misuse and mental disorders are highly comorbid conditions. The ongoing substance misuse and mental health crises among adolescents in the United States underscores the importance of widely scalable sub...
Miao Liu,Yicheng Zhu,Zihan Xu et al. Miao Liu et al.
Background: The application of virtual reality (VR) in health care has grown rapidly in China, where approximately half of the population is directly exposed to secondhand smoke (SHS). As VR headsets have become increasin...
Jinlong Wu,Zhuang Xu,Haowei Liu et al. Jinlong Wu et al.
Background: Exergames are promising exercise tools for improving health. To the best of our knowledge, no systematic review has compared the effects of commercial exergames and conventional exercises on improving executiv...
Sung Je Park,Jea Woog Lee Sung Je Park
Background: This study explored the use of virtual reality (VR) technology to enhance the effectiveness and duration of low-intensity movements and postures in Pilates-derived exercises. We postulate that by leveraging th...
Tamara Veronica Pinos Cisneros,Annette Brons,Ben Kröse et al. Tamara Veronica Pinos Cisneros et al.
Background: Innovative technologies such as game consoles and smart toys used with games or playful approaches have proven to be successful and attractive in providing effective and motivating hand therapy for children wi...