Comparing the Outcomes of Virtual Reality-Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial [0.03%]
基于虚拟现实的严肃游戏和基于讲座的生命支持培训随机对照试验效果比较研究
Mehmet Emin Aksoy,Arun Ekin Özkan,Dilek Kitapcioglu et al.
Mehmet Emin Aksoy et al.
Background: Simulation-based Advanced Cardiac Life Support (ACLS) or Advanced Life Support (ALS) training for health care professionals is important worldwide for saving lives. Virtual reality (VR)-based serious gaming ca...
Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review [0.03%]
慢性阻塞性肺疾病患者的游戏疗法效果:系统文献综述
Houqiang Huang,Min Huang,Qi Chen et al.
Houqiang Huang et al.
Background: The use of serious games for rehabilitation has been an emerging intervention in health care fields, referred to as an entertaining and positive activity. Although related studies have been conducted on patien...
Gloria Mittmann,Vanessa Zehetner,Stefanie Hoehl et al.
Gloria Mittmann et al.
Background: Augmented reality (AR) has emerged as a promising technology in educational settings owing to its engaging nature. However, apart from applications aimed at the autism spectrum disorder population, the potenti...
Parents' Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCity [0.03%]
父母对教育家庭认识处方阿片类药物安全的 serious game 的认知感知:MedSMARxT:药都历险记的质性试点研究
Olufunmilola Abraham,Grace Ann Nixon,Laura Louise Seitz
Olufunmilola Abraham
Background: Opioid misuse is a pervasive, worsening problem that affects the health of people throughout the United States, including adolescents. There are few adolescent-focused interventions designed to educate them ab...
Short- to Long-Term Effects of Virtual Reality on Motor Skill Learning in Children With Cerebral Palsy: Systematic Review and Meta-Analysis [0.03%]
虚拟现实对脑瘫儿童运动技能学习短期和长期影响的系统评价和荟萃分析
Seyma Kilcioglu,Benoît Schiltz,Rodrigo Araneda et al.
Seyma Kilcioglu et al.
Background: Many studies have started integrating virtual reality (VR) into neurorehabilitation for children with cerebral palsy (CP). The results of the effects of VR on motor skill learning, including the short- to long...
The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review [0.03%]
游戏与实景游戏系统在艾滋病预防和护理方面的成功:综述研究
Waritsara Jitmun,Patison Palee,Noppon Choosri et al.
Waritsara Jitmun et al.
Background: AIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic communication tools have been common...
The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment [0.03%]
基于游戏的数字心理健康干预的发展:弥合保健和娱乐模式之间的差距
Lauri Lukka,J Matias Palva
Lauri Lukka
Game elements are increasingly used to improve user engagement in digital mental health interventions, and specific game mechanics may yield therapeutic effects per se and thereby contribute to digital mental health intervention efficacy. H...
Design and Evaluation of Using Head-Mounted Virtual Reality for Learning Clinical Procedures: Mixed Methods Study [0.03%]
基于头戴式虚拟现实的学习临床程序的设计与评估:混合研究方法试验
Siew Tiang Lau,Rosalind Chiew Jiat Siah,Khairul Dzakirin Bin Rusli et al.
Siew Tiang Lau et al.
Background: The capacity of health care professionals to perform clinical procedures safely and competently is crucial as it will directly impact patients' outcomes. Given the ability of head-mounted virtual reality to si...
A Serious Game to Self-Regulate Heart Rate Variability as a Technique to Manage Arousal Level Through Cardiorespiratory Biofeedback: Development and Pilot Evaluation Study [0.03%]
通过心肺生物反馈调节唤醒水平的严肃游戏化心率变异性自助调节:发展与初步评价研究
Tony Estrella,Carla Alfonso,Juan Ramos-Castro et al.
Tony Estrella et al.
Background: Heart rate variability biofeedback (HRVB) is an established intervention for increasing heart rate variability (HRV) in the clinical context. Using this technique, participants become aware of their HRV throug...
Virtual Reality Technology in Nursing Professional Skills Training: Bibliometric Analysis [0.03%]
护理专业技能训练中虚拟现实技术的 bibliometric 分析
Chengang Hong,Liping Wang
Chengang Hong
Background: Nursing professional skills training has undergone significant transformation due to the exponential growth of computer and medical technology. The innovative use of virtual reality (VR) in nursing education h...