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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Mehmet Emin Aksoy,Arun Ekin Özkan,Dilek Kitapcioglu et al. Mehmet Emin Aksoy et al.
Background: Simulation-based Advanced Cardiac Life Support (ACLS) or Advanced Life Support (ALS) training for health care professionals is important worldwide for saving lives. Virtual reality (VR)-based serious gaming ca...
Houqiang Huang,Min Huang,Qi Chen et al. Houqiang Huang et al.
Background: The use of serious games for rehabilitation has been an emerging intervention in health care fields, referred to as an entertaining and positive activity. Although related studies have been conducted on patien...
Gloria Mittmann,Vanessa Zehetner,Stefanie Hoehl et al. Gloria Mittmann et al.
Background: Augmented reality (AR) has emerged as a promising technology in educational settings owing to its engaging nature. However, apart from applications aimed at the autism spectrum disorder population, the potenti...
Olufunmilola Abraham,Grace Ann Nixon,Laura Louise Seitz Olufunmilola Abraham
Background: Opioid misuse is a pervasive, worsening problem that affects the health of people throughout the United States, including adolescents. There are few adolescent-focused interventions designed to educate them ab...
Seyma Kilcioglu,Benoît Schiltz,Rodrigo Araneda et al. Seyma Kilcioglu et al.
Background: Many studies have started integrating virtual reality (VR) into neurorehabilitation for children with cerebral palsy (CP). The results of the effects of VR on motor skill learning, including the short- to long...
Waritsara Jitmun,Patison Palee,Noppon Choosri et al. Waritsara Jitmun et al.
Background: AIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic communication tools have been common...
Lauri Lukka,J Matias Palva Lauri Lukka
Game elements are increasingly used to improve user engagement in digital mental health interventions, and specific game mechanics may yield therapeutic effects per se and thereby contribute to digital mental health intervention efficacy. H...
Siew Tiang Lau,Rosalind Chiew Jiat Siah,Khairul Dzakirin Bin Rusli et al. Siew Tiang Lau et al.
Background: The capacity of health care professionals to perform clinical procedures safely and competently is crucial as it will directly impact patients' outcomes. Given the ability of head-mounted virtual reality to si...
Tony Estrella,Carla Alfonso,Juan Ramos-Castro et al. Tony Estrella et al.
Background: Heart rate variability biofeedback (HRVB) is an established intervention for increasing heart rate variability (HRV) in the clinical context. Using this technique, participants become aware of their HRV throug...
Chengang Hong,Liping Wang Chengang Hong
Background: Nursing professional skills training has undergone significant transformation due to the exponential growth of computer and medical technology. The innovative use of virtual reality (VR) in nursing education h...