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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Ana Rojo,Arantxa Castrillo Calvillo,Cristina López et al. Ana Rojo et al.
Background: New interventions based on motor learning principles and neural plasticity have been tested among patients with ataxia and hemiparesis. Therapies of pedaling exercises have also shown their potential to induce...
Jinlong Wu,Zhuang Xu,Haowei Liu et al. Jinlong Wu et al.
[This corrects the article DOI: .]. ©Jinlong Wu, Zhuang Xu, Haowei Liu, Xiaoke Chen, Li Huang, Qiuqiong Shi, Linman Weng, Yemeng Ji, Hao Zeng, Li Peng. ...
Xiting Huang,Xinyue Xiang,Yang Liu et al. Xiting Huang et al.
Background: Chronic disease self-management is a public health issue of worldwide concern, and gamification is an emerging strategy to improve patients' participation in chronic disease self-management. Some studies have ...
Silvia Gabrielli,Melanie Cristofolini,Marco Dianti et al. Silvia Gabrielli et al.
Background: Virtual reality (VR) adventure games can offer ideal technological solutions for training social skills in adolescents with autism spectrum disorder (ASD), leveraging their support for multisensory and multipl...
Zihan Wang,Ruting Gu,Jingyuan Wang et al. Zihan Wang et al.
Background: In the context of training specialist nurses and nursing education, a game-based mobile app was used as a simulation to teach intensive critical care specialist nurses the knowledge and skills of extracorporea...
Steven Maltby,Carlos Garcia-Esperon,Kate Jackson et al. Steven Maltby et al.
Background: Stroke management in rural areas is more variable and there is less access to reperfusion therapies, when compared with metropolitan areas. Delays in treatment contribute to worse patient outcomes. To improve ...
Christopher Jenson,Sharon Fitzgerald Wolff,Libby Matile Milkovich Christopher Jenson
Background: Positive self-esteem predicts happiness and well-being and serves as a protective factor for favorable mental health. Scholarly gaming within the school setting may serve as a channel to deliver a mental healt...
Sunghak Kim,Timothy Jung,Dae Kyung Sohn et al. Sunghak Kim et al.
Background: As cancer treatment methods have diversified and the importance of self-management, which lowers the dependence rate on direct hospital visits, has increased, effective cancer care education and management for...
Yanjie Hu,Xingzhu Yuan,Peiling Ye et al. Yanjie Hu et al.
Background: Virtual reality (VR) has shown promising levels of effectiveness in nursing education, pain management, and rehabilitation. However, meta-analyses have discussed the effects of VR usage in nursing unilaterally...
Diogo Martinho,Vítor Crista,João Carneiro et al. Diogo Martinho et al.
Background: The global percentage of older people has increased significantly over the last decades. Information and communication technologies have become essential to develop and motivate them to pursue healthier ways o...