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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
WenQi Yao,YiBing Han,Li Yang et al. WenQi Yao et al.
Background: Several electronic interventions have been used to improve glycemic control in patients with diabetes. Electronic interactive games specific to physical activity are available, but it is unclear if these are e...
Russell Pine,James Mbinta,Lisa Te Morenga et al. Russell Pine et al.
Background: Adolescence is a crucial phase for early intervention and prevention of mental health problems. Casual video games are popular and have promise as a novel mechanism for reaching young people, but this potentia...
Tongtong Zhang,Xin Li,Xuan Zhou et al. Tongtong Zhang et al.
Background: The effectiveness of virtual reality (VR) therapy in adults with chronic spinal pain (CSP) is unclear. Objective: This stud...
Bo Liu,Xinyue Wan,Xiaofang Li et al. Bo Liu et al.
Background: Knowledge construction in the context of children's science education is an important part of fostering the development of early scientific literacy. Nevertheless, children sometimes struggle to comprehend sci...
Pengfei Cheng,Yangxi Huang,Pengyu Yang et al. Pengfei Cheng et al.
Background: Serious games have emerged as an innovative educational strategy with the potential to significantly enhance the quality and effectiveness of cardiopulmonary resuscitation (CPR) training. Despite their promise...
Daniel Lima Sousa,Silmar Teixeira,José Everton Fontenele et al. Daniel Lima Sousa et al.
This research letter presents the co-design process for RG4Face, a mime therapy-based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial r...
Janya Chuadthong,Raweewan Lekskulchai,Claire Hiller et al. Janya Chuadthong et al.
Background: Children with chronic ankle instability (CAI) frequently experience ankle unsteadiness, causing trips, falls, and ankle sprain injuries resulting in poor quality of life. A specific exercise program focused on...
Daniel Tolks,Johannes Jeremy Schmidt,Sebastian Kuhn Daniel Tolks
Background: Artificial intelligence (AI) and game-based methods such as serious games or gamification are both emerging technologies and methodologies in health care. The merging of the two could provide greater advantage...
Julian Felipe Villada Castillo,Maria Fernanda Montoya Vega,John Edison Muñoz Cardona et al. Julian Felipe Villada Castillo et al.
Background: Since the early 2000s, there has been a growing interest in using exercise video games (exergames) and virtual reality (VR)-based interventions as innovative methods to enhance physical rehabilitation for indi...
Caroline W Espinola,Binh Nguyen,Andrei Torres et al. Caroline W Espinola et al.
Background: The COVID-19 pandemic has challenged the mental health of health care workers, increasing the rates of stress, moral distress (MD), and moral injury (MI). Virtual reality (VR) is a useful tool for studying MD ...