An Escape Game on University Students' Mental Health During the COVID-19 Pandemic: Cocreation Study [0.03%]
一项针对新冠疫情期间大学生心理健康逃脱游戏的协同创作研究
David Labrosse,Clara Vié,Hana Hajjam et al.
David Labrosse et al.
Background: The COVID-19 pandemic has had a severe impact on students' mental health. Interventions are needed to promote their psychological well-being and prevent mental illnesses in the aftermath of this unprecedented ...
Using a Virtual Reality Tool to Provide Primary Prevention Training in the Construction Field Following a Periodic Medical Visit: Cross-Sectional Study [0.03%]
在定期体检后使用虚拟现实工具进行建筑行业初级预防培训:横断面研究
Sylvain Chamot,Isabelle Mahieu,Marion Delzard et al.
Sylvain Chamot et al.
Background: The construction field is highly concerned with the risk of work-related accidents, and training employees is difficult due to their small numbers in most companies. ...
Smartphone-Based Virtual and Augmented Reality Implicit Association Training (VARIAT) for Reducing Implicit Biases Toward Patients Among Health Care Providers: App Development and Pilot Testing [0.03%]
基于智能手机的虚拟和增强现实隐性联想训练(VARIAT),用于减少医疗保健人员对患者的隐性偏见:应用程序开发和初步测试
Jiabin Shen,Alex J Clinton,Jeffrey Penka et al.
Jiabin Shen et al.
Background: Implicit bias is as prevalent among health care professionals as among the wider population and is significantly associated with lower health care quality. ...
Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study [0.03%]
评估内容与设计对于成功众筹健康教育游戏的重要性:一项在线调查研究
Hong Huang,Han Yu,Wanwan Li
Hong Huang
Background: Health education games make health-related tasks enjoyable and interactive, thereby encouraging user participation. Entrepreneurs and health educators can leverage online crowdfunding platforms, such as Kickst...
A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study [0.03%]
结合生物反馈的智能手机游戏化虚拟现实暴露疗法在治疗畏猫症中的开发与评估研究
Ali Khaleghi,Abbas Narimani,Zahra Aghaei et al.
Ali Khaleghi et al.
Background: To the best of our knowledge, no specialized research has been conducted to address ailurophobia (fear of cats) in Iran or globally. This has driven our project, along with the prevalence of ailurophobia and t...
Hina Hakim,S Michelle Driedger,Dominique Gagnon et al.
Hina Hakim et al.
Background: Gamification has been used successfully to promote various desired health behaviors. Previous studies have used gamification to achieve desired health behaviors or facilitate their learning about health. ...
Immersive Virtual Reality-Based Methods for Assessing Executive Functioning: Systematic Review [0.03%]
基于沉浸式虚拟现实评估执行功能的方法:系统评价
Rebecca Kirkham,Lars Kooijman,Lucy Albertella et al.
Rebecca Kirkham et al.
Background: Neuropsychological assessments traditionally include tests of executive functioning (EF) because of its critical role in daily activities and link to mental disorders. Established traditional EF assessments, a...
A Serious Game ("Fight With Virus") for Preventing COVID-19 Health Rumors: Development and Experimental Study [0.03%]
用于预防COVID-19健康谣言的严肃游戏(“与病毒战斗”):开发和实验研究
Shuo Xiong,Long Zuo,Qiwei Chen et al.
Shuo Xiong et al.
Background: Health rumors arbitrarily spread in mainstream social media on the internet. Health rumors emerged in China during the outbreak of COVID-19 in early 2020. Many midelders/elders (age over 40 years) who lived in...
Exploring the Use of a Learning-Based Exergame to Enhance Physical Literacy, Soft Skills, and Academic Learning in School-Age Children: Pilot Interventional Study [0.03%]
利用基于学习的运动游戏提高学龄儿童的身体素质、软技能和学术学习的探索性干预研究
Aurelie Goncalves,Florence Lespiau,Gaëtan Briet et al.
Aurelie Goncalves et al.
Background: There is ample evidence that most children do not perform enough physical activity (PA). To address this major public health problem, the French government implemented 30 minutes of daily PA (DPA) at schools b...
Extended Reality-Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review [0.03%]
基于扩展现实的移动应用解决方案在自闭症儿童治疗中的应用:系统性文献回顾
Marian-Vladut Toma,Cristina Elena Turcu,Corneliu Octavian Turcu et al.
Marian-Vladut Toma et al.
Background: The increasing prevalence of autism spectrum disorder (ASD) has driven research interest on the therapy of individuals with autism, especially children, as early diagnosis and appropriate treatment can lead to...