Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation Study [0.03%]
居家老年人护理评估严肃游戏的开发与验证研究
Erica Busca,Silvia Caristia,Sara Palmira Bidone et al.
Erica Busca et al.
Background: The use of serious games (SGs) in nursing education is increasing, with the COVID-19 pandemic significantly accelerating their development. A key feature of SGs is their flexibility, allowing students to train...
A Mixed Reality-based Tele-Supervised Ultrasound Education Platform on 5G network compared to Direct Supervision: Prospective Randomized Pilot Trial [0.03%]
基于5G网络的混合现实远程超声引导教育平台与直接监督的对比:前瞻性随机试验
Minha Kim,Meong Hi Son,Suhyeon Moon et al.
Minha Kim et al.
Background: Ultrasound education is transitioning from in-person training to remote methods using mixed reality (MR) and 5G networks. Previous studies are mainly experimental, lacking randomized controlled trials in direc...
Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study [0.03%]
卒中患者在沉浸式虚拟环境和真实环境中的职业表现比较:观察性随机交叉试点研究
Xijun Wei,Ping Zhou,Yixi Wei et al.
Xijun Wei et al.
Background: Conventional rehabilitation approaches involve therapists simulating various occupational tasks in health care settings or recreating real-life situations to assess and train patients in instrumental activitie...
Correction: Effects of Virtual Reality Therapy for Patients With Breast Cancer During Chemotherapy: Randomized Controlled Trial [0.03%]
虚拟现实疗法对乳腺癌患者化疗期间的影响的纠正:随机对照试验
Mengdan Li,Zhifu Yu,Hui Li et al.
Mengdan Li et al.
Published Erratum
JMIR serious games. 2024 Nov 6:12:e67718. DOI:10.2196/67718 2024
Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications [0.03%]
体感游戏感知有效性和运动质量的综述研究近五年文献
Sebastian Dill,Philipp Niklas Müller,Polona Caserman et al.
Sebastian Dill et al.
Background: Many studies have shown a direct relationship between physical activity and health. It has also been shown that the average fitness level in Western societies is lower than recommended by the World Health Orga...
Risk Perception and Knowledge Following a Social Game-Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial [0.03%]
针对青少年的社会游戏基烟草预防项目的风险知觉和知识:试点随机对照试验
Georges Khalil,Erica Ramirez,Meerah Khan et al.
Georges Khalil et al.
Background: Adolescence is a critical developmental stage that is particularly vulnerable to the initiation of tobacco use. Despite the well-documented health risks associated with tobacco use, it remains prevalent among ...
Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study [0.03%]
基于虚拟现实的多专业团队培训:接受性、学习成果和可行性评价研究
Andrea N Neher,Rafael Wespi,Benjamin D Rapphold et al.
Andrea N Neher et al.
Background: Effective interprofessional teamwork is vital for ensuring high-quality patient care, especially in emergency medicine. However, interprofessional education often fails to facilitate meaningful interaction amo...
Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience [0.03%]
基于ADDIE模型在家用低强度游戏化互动身心培训的开发与评估:针对老年人的产品设计与发展用户使用体验评价研究
Teerawat Kamnardsiri,Sirintip Kumfu,Peeraya Munkhetvit et al.
Teerawat Kamnardsiri et al.
Background: Declines in physical and cognitive function are natural biological processes, leading to an increased risk of falls. Promising evidence suggests that combined physical-cognitive exercise has beneficial effects...
Empowering Social Growth Through Virtual Reality-Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial [0.03%]
基于虚拟现实干预的注意缺陷多动障碍儿童社会成长促进效果研究:三臂随机对照试验
Ka Po Wong,Bohan Zhang,Cynthia Yuen Yi Lai et al.
Ka Po Wong et al.
Background: Attention-deficit/hyperactivity disorder (ADHD) usually begins in childhood and is often accompanied by impairments in social functioning. Virtual reality (VR) has emerged as an adjunctive tool to embed in soc...
Exploring Immersive Multimodal Virtual Reality Training, Affective States, and Ecological Validity in Healthy Firefighters: Quasi-Experimental Study [0.03%]
探究健康消防员沉浸式多模态虚拟现实训练、情感状态和生态有效性的准实验研究
Joana Oliveira,Joana Aires Dias,Rita Correia et al.
Joana Oliveira et al.
Background: Firefighters face stressful life-threatening events requiring fast decision-making. To better prepare for those situations, training is paramount, but errors in real-life training can be harmful. Virtual reali...