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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Suyoung Yoo,Sejin Heo,Soojin Song et al. Suyoung Yoo et al.
Background: In the wake of challenges brought by the COVID-19 pandemic to conventional medical education, the demand for innovative teaching methods has surged. Nurse training, with its focus on hands-on practice and self...
Eva De Jaegere,Kees van Heeringen,Peter Emmery et al. Eva De Jaegere et al.
Background: Adolescent mental health is of utmost importance. E-mental health interventions, and serious games in particular, are appealing to adolescents and can have beneficial effects on their mental health. A serious ...
Daniel Novak Daniel Novak
Background: Serious games, which are gaming applications used for purposes beyond entertainment to educate users on, and address, specific issues, may present a timely approach to promote healthy diabetes management behav...
Amy Webster,Matthieu Poyade,Elaine Coulter et al. Amy Webster et al.
Background: Finding enjoyable and effective long-term approaches to rehabilitation for improving the upper limb (UL) function of people with multiple sclerosis (MS) is challenging. Using virtual reality (VR) could be a so...
Edmund W J Lee,Warrick W Tan,Ben Tan Phat Pham et al. Edmund W J Lee et al.
Background: Digital health technologies have the potential to improve health outcomes for older adults, especially for those recovering from stroke. However, there are challenges to developing these technologies, such as ...
Qifan Guo,Liming Zhang,Leo Lianyi Han et al. Qifan Guo et al.
Background: Neck pain is a common condition that leads to neck motor dysfunction and subsequent disability, with a significant global health care burden. As a newly emerging tool, virtual reality (VR) technology has been ...
Shuhong Lin,Xinxin Chen,Linxiang Tan et al. Shuhong Lin et al.
Background: Metacognitions about online gaming have been shown to be correlated with Internet Gaming Disorder (IGD). Knowledge of metacognitions about online gaming can help to understand IGD. The Metacognitions about Onl...
Shih-Chung Wu,Chia-Wen Chuang,Wen-Chun Liao et al. Shih-Chung Wu et al.
Background: Surgery is an essential treatment for early-stage breast cancer. However, various side effects of breast cancer surgery, such as arm dysfunction and lymphedema, remain causes for concern. Rehabilitation exerci...
Shu-Cheng Lin,Jing-Yu Lee,Yong Yang et al. Shu-Cheng Lin et al.
Background: High-intensity interval training (HIIT) has become a popular exercise strategy in modern society, with the Tabata training method being the most popular. In the past, these training methods were mostly done wi...