Health Care Professional-Supported Co-Design of a Mime Therapy-Based Serious Game for Facial Rehabilitation [0.03%]
基于 mime 疗法的面部康复严肃游戏的设计: healthcare 专业人士参与的支持性合作设计过程
Daniel Lima Sousa,Silmar Teixeira,José Everton Fontenele et al.
Daniel Lima Sousa et al.
This research letter presents the co-design process for RG4Face, a mime therapy-based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial r...
A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial [0.03%]
慢性踝关节不稳儿童的家庭主动电子游戏运动方案对于平衡,运动能力,足部和踝关节机能以及内在动机的影响:可行性随机对照试验
Janya Chuadthong,Raweewan Lekskulchai,Claire Hiller et al.
Janya Chuadthong et al.
Background: Children with chronic ankle instability (CAI) frequently experience ankle unsteadiness, causing trips, falls, and ankle sprain injuries resulting in poor quality of life. A specific exercise program focused on...
The Role of AI in Serious Games and Gamification for Health: Scoping Review [0.03%]
人工智能在健康领域严肃游戏和游戏化中的作用:范围审查
Daniel Tolks,Johannes Jeremy Schmidt,Sebastian Kuhn
Daniel Tolks
Background: Artificial intelligence (AI) and game-based methods such as serious games or gamification are both emerging technologies and methodologies in health care. The merging of the two could provide greater advantage...
Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study [0.03%]
迭代设计方法指导下用于上肢中风康复的虚拟现实运动游戏设计:易用性研究
Julian Felipe Villada Castillo,Maria Fernanda Montoya Vega,John Edison Muñoz Cardona et al.
Julian Felipe Villada Castillo et al.
Background: Since the early 2000s, there has been a growing interest in using exercise video games (exergames) and virtual reality (VR)-based interventions as innovative methods to enhance physical rehabilitation for indi...
Digital Interventions for Stress Among Frontline Health Care Workers: Results From a Pilot Feasibility Cohort Trial [0.03%]
针对前线医护人员的压力进行数字干预:一项试点可行性的队列试验的结果
Caroline W Espinola,Binh Nguyen,Andrei Torres et al.
Caroline W Espinola et al.
Background: The COVID-19 pandemic has challenged the mental health of health care workers, increasing the rates of stress, moral distress (MD), and moral injury (MI). Virtual reality (VR) is a useful tool for studying MD ...
Effects of a Virtual Reality Cycling Platform on Lower Limb Rehabilitation in Patients With Ataxia and Hemiparesis: Pilot Randomized Controlled Trial [0.03%]
虚拟现实自行车平台对共济失调和偏瘫患者的下肢康复的影响:初步随机对照试验
Ana Rojo,Arantxa Castrillo Calvillo,Cristina López et al.
Ana Rojo et al.
Background: New interventions based on motor learning principles and neural plasticity have been tested among patients with ataxia and hemiparesis. Therapies of pedaling exercises have also shown their potential to induce...
Correction: Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials [0.03%]
更正:商业运动游戏和传统运动对儿童和青少年执行功能改善的影响:随机对照试验的元分析
Jinlong Wu,Zhuang Xu,Haowei Liu et al.
Jinlong Wu et al.
[This corrects the article DOI: .]. ©Jinlong Wu, Zhuang Xu, Haowei Liu, Xiaoke Chen, Li Huang, Qiuqiong Shi, Linman Weng, Yemeng Ji, Hao Zeng, Li Peng. ...
Published Erratum
JMIR serious games. 2023 Dec 28:11:e55167. DOI:10.2196/55167 2023
The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review [0.03%]
慢性疾病患者自我管理中游戏化的应用:范围综述
Xiting Huang,Xinyue Xiang,Yang Liu et al.
Xiting Huang et al.
Background: Chronic disease self-management is a public health issue of worldwide concern, and gamification is an emerging strategy to improve patients' participation in chronic disease self-management. Some studies have ...
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study [0.03%]
面向自闭症青少年的多人虚拟现实冒险游戏的设计研究:混合研究方法研究
Silvia Gabrielli,Melanie Cristofolini,Marco Dianti et al.
Silvia Gabrielli et al.
Background: Virtual reality (VR) adventure games can offer ideal technological solutions for training social skills in adolescents with autism spectrum disorder (ASD), leveraging their support for multisensory and multipl...
Effectiveness of a Game-Based Mobile App for Educating Intensive Critical Care Specialist Nurses in Extracorporeal Membrane Oxygenation Pipeline Preflushing: Quasi-Experimental Trial [0.03%]
基于游戏的移动应用程序教育重症护理专家护士在外膜氧合管道预冲洗方面的有效性:准实验试验
Zihan Wang,Ruting Gu,Jingyuan Wang et al.
Zihan Wang et al.
Background: In the context of training specialist nurses and nursing education, a game-based mobile app was used as a simulation to teach intensive critical care specialist nurses the knowledge and skills of extracorporea...