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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Hina Hakim,S Michelle Driedger,Dominique Gagnon et al. Hina Hakim et al.
Background: Gamification has been used successfully to promote various desired health behaviors. Previous studies have used gamification to achieve desired health behaviors or facilitate their learning about health. ...
Rebecca Kirkham,Lars Kooijman,Lucy Albertella et al. Rebecca Kirkham et al.
Background: Neuropsychological assessments traditionally include tests of executive functioning (EF) because of its critical role in daily activities and link to mental disorders. Established traditional EF assessments, a...
Shuo Xiong,Long Zuo,Qiwei Chen et al. Shuo Xiong et al.
Background: Health rumors arbitrarily spread in mainstream social media on the internet. Health rumors emerged in China during the outbreak of COVID-19 in early 2020. Many midelders/elders (age over 40 years) who lived in...
Aurelie Goncalves,Florence Lespiau,Gaëtan Briet et al. Aurelie Goncalves et al.
Background: There is ample evidence that most children do not perform enough physical activity (PA). To address this major public health problem, the French government implemented 30 minutes of daily PA (DPA) at schools b...
Marian-Vladut Toma,Cristina Elena Turcu,Corneliu Octavian Turcu et al. Marian-Vladut Toma et al.
Background: The increasing prevalence of autism spectrum disorder (ASD) has driven research interest on the therapy of individuals with autism, especially children, as early diagnosis and appropriate treatment can lead to...
WenQi Yao,YiBing Han,Li Yang et al. WenQi Yao et al.
Background: Several electronic interventions have been used to improve glycemic control in patients with diabetes. Electronic interactive games specific to physical activity are available, but it is unclear if these are e...
Russell Pine,James Mbinta,Lisa Te Morenga et al. Russell Pine et al.
Background: Adolescence is a crucial phase for early intervention and prevention of mental health problems. Casual video games are popular and have promise as a novel mechanism for reaching young people, but this potentia...
Tongtong Zhang,Xin Li,Xuan Zhou et al. Tongtong Zhang et al.
Background: The effectiveness of virtual reality (VR) therapy in adults with chronic spinal pain (CSP) is unclear. Objective: This stud...
Bo Liu,Xinyue Wan,Xiaofang Li et al. Bo Liu et al.
Background: Knowledge construction in the context of children's science education is an important part of fostering the development of early scientific literacy. Nevertheless, children sometimes struggle to comprehend sci...
Pengfei Cheng,Yangxi Huang,Pengyu Yang et al. Pengfei Cheng et al.
Background: Serious games have emerged as an innovative educational strategy with the potential to significantly enhance the quality and effectiveness of cardiopulmonary resuscitation (CPR) training. Despite their promise...