Hina Hakim,S Michelle Driedger,Dominique Gagnon et al.
Hina Hakim et al.
Background: Gamification has been used successfully to promote various desired health behaviors. Previous studies have used gamification to achieve desired health behaviors or facilitate their learning about health. ...
Immersive Virtual Reality-Based Methods for Assessing Executive Functioning: Systematic Review [0.03%]
基于沉浸式虚拟现实评估执行功能的方法:系统评价
Rebecca Kirkham,Lars Kooijman,Lucy Albertella et al.
Rebecca Kirkham et al.
Background: Neuropsychological assessments traditionally include tests of executive functioning (EF) because of its critical role in daily activities and link to mental disorders. Established traditional EF assessments, a...
A Serious Game ("Fight With Virus") for Preventing COVID-19 Health Rumors: Development and Experimental Study [0.03%]
用于预防COVID-19健康谣言的严肃游戏(“与病毒战斗”):开发和实验研究
Shuo Xiong,Long Zuo,Qiwei Chen et al.
Shuo Xiong et al.
Background: Health rumors arbitrarily spread in mainstream social media on the internet. Health rumors emerged in China during the outbreak of COVID-19 in early 2020. Many midelders/elders (age over 40 years) who lived in...
Exploring the Use of a Learning-Based Exergame to Enhance Physical Literacy, Soft Skills, and Academic Learning in School-Age Children: Pilot Interventional Study [0.03%]
利用基于学习的运动游戏提高学龄儿童的身体素质、软技能和学术学习的探索性干预研究
Aurelie Goncalves,Florence Lespiau,Gaëtan Briet et al.
Aurelie Goncalves et al.
Background: There is ample evidence that most children do not perform enough physical activity (PA). To address this major public health problem, the French government implemented 30 minutes of daily PA (DPA) at schools b...
Extended Reality-Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review [0.03%]
基于扩展现实的移动应用解决方案在自闭症儿童治疗中的应用:系统性文献回顾
Marian-Vladut Toma,Cristina Elena Turcu,Corneliu Octavian Turcu et al.
Marian-Vladut Toma et al.
Background: The increasing prevalence of autism spectrum disorder (ASD) has driven research interest on the therapy of individuals with autism, especially children, as early diagnosis and appropriate treatment can lead to...
Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis [0.03%]
电子互动游戏在糖尿病患者血糖控制中的应用:系统回顾和荟萃分析
WenQi Yao,YiBing Han,Li Yang et al.
WenQi Yao et al.
Background: Several electronic interventions have been used to improve glycemic control in patients with diabetes. Electronic interactive games specific to physical activity are available, but it is unclear if these are e...
A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study [0.03%]
结合简单心理健康和幸福理念的新型 casual video game (匹配表情符号)的混合方法可行性研究
Russell Pine,James Mbinta,Lisa Te Morenga et al.
Russell Pine et al.
Background: Adolescence is a crucial phase for early intervention and prevention of mental health problems. Casual video games are popular and have promise as a novel mechanism for reaching young people, but this potentia...
Virtual Reality Therapy for the Management of Chronic Spinal Pain: Systematic Review and Meta-Analysis [0.03%]
虚拟现实疗法在慢性脊柱疼痛管理中的应用:系统评价和元分析
Tongtong Zhang,Xin Li,Xuan Zhou et al.
Tongtong Zhang et al.
Background: The effectiveness of virtual reality (VR) therapy in adults with chronic spinal pain (CSP) is unclear. Objective: This stud...
An Augmented Reality Serious Game for Children's Optical Science Education: Randomized Controlled Trial [0.03%]
用于儿童光学科学教育的增强现实严肃游戏:随机对照试验
Bo Liu,Xinyue Wan,Xiaofang Li et al.
Bo Liu et al.
Background: Knowledge construction in the context of children's science education is an important part of fostering the development of early scientific literacy. Nevertheless, children sometimes struggle to comprehend sci...
The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials [0.03%]
严肃游戏对心肺复苏培训和教育的影响:随机对照试验的系统评价及元分析
Pengfei Cheng,Yangxi Huang,Pengyu Yang et al.
Pengfei Cheng et al.
Background: Serious games have emerged as an innovative educational strategy with the potential to significantly enhance the quality and effectiveness of cardiopulmonary resuscitation (CPR) training. Despite their promise...