Views of Specialist Clinicians and People With Multiple Sclerosis on Upper Limb Impairment and the Potential Role of Virtual Reality in the Rehabilitation of the Upper Limb in Multiple Sclerosis: Focus Group Study [0.03%]
多发性硬化症专科医师和患者的上肢功能障碍观及虚拟现实技术在多发性硬化症上肢康复中潜在作用的焦点小组研究观点
Amy Webster,Matthieu Poyade,Elaine Coulter et al.
Amy Webster et al.
Background: Finding enjoyable and effective long-term approaches to rehabilitation for improving the upper limb (UL) function of people with multiple sclerosis (MS) is challenging. Using virtual reality (VR) could be a so...
Jens Peter Eckardt
Jens Peter Eckardt
Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study [0.03%]
针对老年人使用游戏化可穿戴手套中的数据缺席和技术优越性问题进行调解的可用性研究
Edmund W J Lee,Warrick W Tan,Ben Tan Phat Pham et al.
Edmund W J Lee et al.
Background: Digital health technologies have the potential to improve health outcomes for older adults, especially for those recovering from stroke. However, there are challenges to developing these technologies, such as ...
Effects of Virtual Reality Therapy Combined With Conventional Rehabilitation on Pain, Kinematic Function, and Disability in Patients With Chronic Neck Pain: Randomized Controlled Trial [0.03%]
虚拟现实疗法联合常规康复对慢性颈痛患者疼痛、运动功能及残疾的影响:随机对照试验
Qifan Guo,Liming Zhang,Leo Lianyi Han et al.
Qifan Guo et al.
Background: Neck pain is a common condition that leads to neck motor dysfunction and subsequent disability, with a significant global health care burden. As a newly emerging tool, virtual reality (VR) technology has been ...
Psychometric Properties of the Metacognitions About Online Gaming Scale in the Chinese Population and Its Relationship With Internet Gaming Disorder: Cross-Sectional Study [0.03%]
针对中国人群的网络游戏元认知量表的心理测量属性及其与网络成瘾障碍关系的研究:横断面研究
Shuhong Lin,Xinxin Chen,Linxiang Tan et al.
Shuhong Lin et al.
Background: Metacognitions about online gaming have been shown to be correlated with Internet Gaming Disorder (IGD). Knowledge of metacognitions about online gaming can help to understand IGD. The Metacognitions about Onl...
Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study [0.03%]
乳腺癌患者的康复计划中使用虚拟现实的现象学研究
Shih-Chung Wu,Chia-Wen Chuang,Wen-Chun Liao et al.
Shih-Chung Wu et al.
Background: Surgery is an essential treatment for early-stage breast cancer. However, various side effects of breast cancer surgery, such as arm dysfunction and lymphedema, remain causes for concern. Rehabilitation exerci...
Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study [0.03%]
基于体感游戏的高强度间歇训练上肢肌力锻炼系统设计与可用性研究
Shu-Cheng Lin,Jing-Yu Lee,Yong Yang et al.
Shu-Cheng Lin et al.
Background: High-intensity interval training (HIIT) has become a popular exercise strategy in modern society, with the Tabata training method being the most popular. In the past, these training methods were mostly done wi...
Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment [0.03%]
测验游戏化stroop任务的可靠性:定量实验
Katelyn Wiley,Phaedra Berger,Maximilian Achim Friehs et al.
Katelyn Wiley et al.
Background: Few gamified cognitive tasks are subjected to rigorous examination of psychometric properties, despite their use in experimental and clinical settings. Even small manipulations to cognitive tasks require exten...
Efficacy of a Virtual 3D Simulation-Based Digital Training Module for Building Dental Technology Students' Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study [0.03%]
基于虚拟3D仿真数字培训模块的可摘局部义齿设计教学对义齿制作工艺学专业学生长期胜任力影响的前瞻性队列研究
KeXin Liu,YaQian Xu,ChaoYi Ma et al.
KeXin Liu et al.
Background: Removable partial denture (RPD) design is crucial to long-term success in dental treatment, but shortcomings in RPD design training and competency acquisition among dental students have persisted for decades. ...
Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List-Controlled Trial [0.03%]
一种智能手机游戏对护理专业学生成人基础生命支持的理论知识和实践技能的影响:等待列表控制随机试验
Nino Fijačko,Ruth Masterson Creber,Špela Metličar et al.
Nino Fijačko et al.
Background: Retention of adult basic life support (BLS) knowledge and skills after professional training declines over time. To combat this, the European Resuscitation Council and the American Heart Association recommend ...