Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review [0.03%]
注意缺陷多动障碍患者中虚拟现实和运动模拟器干预的应用:综合文献回顾
Gurdeep Sarai,Prem Prakash Jayaraman,Oren Tirosh et al.
Gurdeep Sarai et al.
Background: This review explores virtual reality (VR) and exercise simulator-based interventions for individuals with attention-deficit/hyperactivity disorder (ADHD). Past research indicates that both VR and simulator-bas...
Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study [0.03%]
儿童和青少年自我控制信念与游戏障碍的互为因果关系:纵向调查研究
Shimin Zhu,Di Qi
Shimin Zhu
Background: Children and adolescents are often at the crossroads of leisure gaming and excessive gaming. It is essential to identify the modifiable psychosocial factors influencing gaming disorder development. The lay the...
Effectiveness of Mobile Health-Based Gamification Interventions for Improving Physical Activity in Individuals With Cardiovascular Diseases: Systematic Review and Meta-Analysis of Randomized Controlled Trials [0.03%]
基于移动健康的赋能干预改善心血管疾病患者身体活动的效果:系统评价和荟萃分析
Tianzhuo Yu,Monica Parry,Tianyue Yu et al.
Tianzhuo Yu et al.
Background: Gamification refers to using game design elements in nongame contexts. Promoting physical activity (PA) through gamification is a novel and promising avenue for improving lifestyles and mitigating the advancem...
The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study [0.03%]
一种新型智能康复体感游戏系统对脆弱老年人生活质量的影响:前瞻性队列研究
Chien-Hsiang Chang,Chun-Chun Wei,Wei-Chih Lien et al.
Chien-Hsiang Chang et al.
Background: Aging in older adults results in a decline in physical function and quality of daily life. Due to the COVID-19 pandemic, the exercise frequency among older adults decreased, further contributing to frailty. Tr...
Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study [0.03%]
连接身体残疾人士和社区服务利益相关者的需求与期望,以在虚拟现实中共同创造一个适应性体育活动平台:定性研究
Aurélien Ramos,Maxence Boisvert,Elodie Traverse et al.
Aurélien Ramos et al.
Background: Physical activity supports the health and well-being of individuals with physical disabilities. Despite the significance of engaging in physical activity, barriers faced by individuals with disabilities, such ...
A Mixed Reality-Based Telesupervised Ultrasound Education Platform on 5G Network Compared to Direct Supervision: Prospective Randomized Pilot Trial [0.03%]
基于混合现实的5G网络远程超声教育平台与直接监督相比的前瞻性随机试点试验
Minha Kim,Meong Hi Son,Suhyeon Moon et al.
Minha Kim et al.
Background: Ultrasound education is transitioning from in-person training to remote methods using mixed reality (MR) and 5G networks. Previous studies are mainly experimental, lacking randomized controlled trials in direc...
Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Randomized, Double-Blind, Placebo-Controlled Trial [0.03%]
用于慢性疼痛成人注意偏差修正训练的网络游戏化训练方法:随机对照试验
Julie F Vermeir,Melanie J White,Daniel Johnson et al.
Julie F Vermeir et al.
Background: Attentional bias to pain-related information has been implicated in pain chronicity. To date, research investigating attentional bias modification training (ABMT) procedures in people with chronic pain has fou...
Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region [0.03%]
游戏障碍与赌博障碍关系的门径研究——重点关注东南亚地区的一次范围性综述
Kristiana Siste,Daniel L King,Enjeline Hanafi et al.
Kristiana Siste et al.
Background: The gaming and gambling overlap has intensified with new evidence emerging. However, the relationship between gaming and gambling in the digital space is still inconclusive, especially in resource-limited Asia...
Transformative Gamified Binocular Therapy for Unilateral Amblyopia in Young Children: Pilot Prospective Efficacy and Safety Study [0.03%]
面向弱视儿童的转化式游戏双筒镜治疗法:初步前瞻性疗效和安全性研究
Wenqing Zhu,Shuneng Gu,Jian Li et al.
Wenqing Zhu et al.
Background: Amblyopia is a common cause of visual impairment in children. Compliance with traditional treatments for amblyopia is challenging due to negative psychosocial impacts. Recent shifts in amblyopia treatment have...
Pervasive Games for Sexual Health Promotion: Scoping Literature Review [0.03%]
普及性游戏在促进性健康方面的应用:范围性文献回顾
Claudio Rubio,Felipe Besoain
Claudio Rubio
Background: Serious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for promoting healthy behaviors that prevent potential risk factors, such as sexually transmitted infec...