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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Bas D L Châtel,Jeroen H M Janssen,Geeske M E E Peeters et al. Bas D L Châtel et al.
Background: Digital mental health interventions could sustainably and scalably prevent and reduce loneliness in older adults. We designed an app containing 29 text-based games and a questionnaire-administering chatbot to ...
Myunghwan Kwak,Byeong-Je Kim,Ji-Bum Chung Myunghwan Kwak
Background: Public health education plays a crucial role in effectively addressing infectious diseases such as COVID-19. However, existing educational materials often provide only foundational information, and traditional...
Zilu Liang,Edward Melcer,Kingkarn Khotchasing et al. Zilu Liang et al.
Background: Sleep games are an emerging topic in the realm of serious health game research. However, designing features that are both enjoyable and effective at engaging users, particularly university students, to develop...
Yun Wang,Junzuo Fu,Shaoping Wang et al. Yun Wang et al.
Background: Video-based error correction (VBEC) in medical education could offer immediate feedback, promote enhanced learning retention, and foster reflective practice. However, its application in cardiopulmonary resusci...
Hermione Hin Man Lo,Marques Ng,Pak Yiu Hugo Fong et al. Hermione Hin Man Lo et al.
Background: Knee osteoarthritis prevalently causes significant pain, activity limitations, psychological distress, and reduced quality of life. Despite lower limb strength training being a core treatment for knee osteoart...
Umar Taj,Aikaterini Grimani,Daniel Read et al. Umar Taj et al.
Background: Medical nonadherence is a significant problem associated with worse clinical outcomes, higher downstream rehospitalization rates, and a higher use of resources. To improve medication adherence, it is vital for...
Catarina Cederved,Gustaf Ljungman,Jon Back et al. Catarina Cederved et al.
Background: Children who are going to undergo radiotherapy have displayed fear and anxiety. Therefore, a web-based serious game was developed as a psychological preparation to investigate if it could affect anxiety levels...
Joaquín González-Cabrera,Vanessa Caba-Machado,Adoración Díaz-López et al. Joaquín González-Cabrera et al.
Background: The video game industry has introduced a new form of monetization through microtransactions. A controversial example has been the so-called "loot boxes" (LBs) as virtual objects, which are randomized and bough...
Yanqiu Yu,Anise M S Wu,Vivian W I Fong et al. Yanqiu Yu et al.
Background: Adolescent internet gaming disorder (IGD) was associated with severe harm, including suicidal ideation. While suicidal ideation was predictive of completed suicides, further research is required to clarify the...