首页 文献索引 SCI期刊 AI助手
期刊目录筛选

期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

文章目录 更多期刊信息

共收录本刊相关文章索引714
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Shu-Cheng Lin,Chien-Yen Wang,Tien-Hung Hou et al. Shu-Cheng Lin et al.
Background: Exercise offers substantial health benefits but can induce oxidative stress and inflammation, especially in high-intensity formats such as high-intensity interval exercise (HIIE). Exergaming has become an effe...
Kelly Elizabeth Courtney,Weichen Liu,Gianna Andrade et al. Kelly Elizabeth Courtney et al.
Background: Incentive salience processes are important for the development and maintenance of addiction. Eye characteristics such as gaze fixation time, pupil diameter, and spontaneous eyeblink rate (EBR) are theorized to...
Soo Youn Jung,Kyoung Ja Moon Soo Youn Jung
Background: Pressure ulcers (PUs) are a common and serious complication in patients who are immobile in health care settings. Nurses play a fundamental role in the prevention of PUs; however, novice nurses lack experience...
Jun Wen Tan,Gabriel Tan,Xia Lian et al. Jun Wen Tan et al.
Background: Though the prevalence of diabetes is set to increase, most serious game solutions typically target patient self-management and education. Few games target health care professions education, and even fewer cons...
Tabitha V Craig,Ryan E Rhodes,Wuyou Sui Tabitha V Craig
Background: The effectiveness of virtual reality (VR) fitness games as a form of moderate to vigorous physical activity has yet to be thoroughly quantified through gold standard energy expenditure measures. ...
Lance Bunt,Japie Greeff,Estelle Taylor Lance Bunt
Background: Traditional serious game design methods often overlook stakeholder needs. This study integrates stakeholder theory and enterprise architecture (EA), along with the Architecture Development Method, to propose a...
Katharina Dalko,Hlynur Andri Elsuson,Ivonne Kalter et al. Katharina Dalko et al.
Background: Due to a high number of patients affected by long COVID or post-COVID condition, an essential step to address the long-term effects of COVID-19 lies in the development and implementation of flexible and access...
Adrian Feria-Madueño,Germán Monterrubio-Fernández,Jesus Mateo Cortes et al. Adrian Feria-Madueño et al.
Background: Currently, the fusion of technology and sports is inevitable. The integration of various systems and devices has brought about significant transformations in established sports practices, impacting not only th...
Suyoung Yoo,Sejin Heo,Soojin Song et al. Suyoung Yoo et al.
Background: In the wake of challenges brought by the COVID-19 pandemic to conventional medical education, the demand for innovative teaching methods has surged. Nurse training, with its focus on hands-on practice and self...
Eva De Jaegere,Kees van Heeringen,Peter Emmery et al. Eva De Jaegere et al.
Background: Adolescent mental health is of utmost importance. E-mental health interventions, and serious games in particular, are appealing to adolescents and can have beneficial effects on their mental health. A serious ...