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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引756
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Allison Lee,Stephanie Goodman,Chen Miao Chen et al. Allison Lee et al.
Background: EmergenCSim is a novel researcher-developed serious game (SG) with an embedded scoring and feedback tool that reproduces an obstetric operating room environment. The learner must perform general anesthesia for...
Allison Lee,Stephanie Goodman,Chen Miao Chen et al. Allison Lee et al.
Background: EmergenCSim is a novel researcher-developed serious game (SG) with an embedded scoring and feedback tool that reproduces an obstetric operating room environment. The learner must perform general anesthesia for...
Arkers Kwan Ching Wong,Melissa Qian Zhang,Jonathan Bayuo et al. Arkers Kwan Ching Wong et al.
Background: The aging population highlights the need to maintain both physical and psychological well-being. Frailty, a multidimensional syndrome, increases vulnerability to adverse outcomes. Although physical exercise is...
Yanqiu Yu,Stefanie H Y Yen,Deborah Baofeng Wang et al. Yanqiu Yu et al.
Background: School climate and school identification are important features of the school environment and potential determinants of adolescent internet gaming disorder (IGD). ...
Wanda Spahl,Valeria Motta,Kate Woodcock et al. Wanda Spahl et al.
Background: Young people are particularly at risk of developing mental health problems, a challenge exacerbated by the COVID-19 pandemic. Digital tools such as apps and chatbots show promise in providing accessible, cost-...
Chuanwen Yu,Cheng Wang,Qi Xie et al. Chuanwen Yu et al.
Background: Attention-deficit/hyperactivity disorder (ADHD) is one of the common neurodevelopmental disorders in children and virtual reality (VR) has been used in the diagnosis and treatment of ADHD. ...
Jorge Peña,Ian Koebner,William Weisman Jorge Peña
Background: Arts engagement using virtual reality and serious games represent promising nonpharmacological self-management treatment approaches to chronic pain. This study is the first randomized controlled trial to explo...
Erica Busca,Silvia Caristia,Sara Palmira Bidone et al. Erica Busca et al.
Background: The use of serious games (SGs) in nursing education is increasing, with the COVID-19 pandemic significantly accelerating their development. A key feature of SGs is their flexibility, allowing students to train...
Minha Kim,Meong Hi Son,Suhyeon Moon et al. Minha Kim et al.
Background: Ultrasound education is transitioning from in-person training to remote methods using mixed reality (MR) and 5G networks. Previous studies are mainly experimental, lacking randomized controlled trials in direc...
Xijun Wei,Ping Zhou,Yixi Wei et al. Xijun Wei et al.
Background: Conventional rehabilitation approaches involve therapists simulating various occupational tasks in health care settings or recreating real-life situations to assess and train patients in instrumental activitie...