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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Carlos Alberto García de Alba-Chávez,Ismael Edrein Espinosa-Curiel,Rosa María Michel-Nava Carlos Alberto García de Alba-Chávez
Background: Home gardens worldwide provide sustenance, economic support, and access to fresh produce and promote household well-being, health, self-sufficiency, and food security. However, they face significant challenges...
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Virtual reality (VR) is an immersive technology in which delivery of psychological therapy techniques can be automated. Techniques can be implemented similarly to real-world delivery or in ways that are not possible in the real world to enh...
Dilek Kitapcioglu,Mehmet Emin Aksoy,Arun Ekin Ozkan et al. Dilek Kitapcioglu et al.
Background: Virtual reality (VR) modules are commonly used for health care training, such as adult advanced cardiac life support (ACLS), due to immersion and engagement. The metaverse differs from current VR serious gamin...
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Background: Serious games (SGs) are nonpharmacological interventions that are widely applied among older adults. To date, no evidence has been published regarding the effect of digital SGs on cognitive ability, daily beha...
Olatunji Mumini Omisore,Ifeanyi Odenigbo,Joseph Orji et al. Olatunji Mumini Omisore et al.
Background: Mental health disorders are the leading cause of health-related problems worldwide. It is projected that mental health disorders will be the leading cause of morbidity among adults as the incidence rates of an...
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Background: Immersive virtual reality (VR) is a promising therapy to improve the experience of patients with critical illness and may help avoid postdischarge functional impairments. However, the determinants of interest ...
Jacek Polechoński,Alan Przepiórzyński,Piotr Polechoński et al. Jacek Polechoński et al.
Background: One of the main contemporary forms of physical activity (PA) involves exercises and games in an immersive virtual reality (VR) environment, which allows the user to practice various forms of PA in a small spac...
Uri Adrian Prync Flato,Emilio José Beffa Dos Santos,Isabella Bispo Diaz Toledo Martini et al. Uri Adrian Prync Flato et al.
Cardiovascular diseases are leading causes of death and morbidity worldwide. CPR and early defibrillation significantly enhance survival rates. Serious Games (SG) improve learning through entertainment. Current strategies target Cardiopulmo...
Sunghak Kim,Paije Wilson,Olufunmilola Abraham Sunghak Kim
Background: Effective health care services that meet the diverse needs of children and adolescents with cancer are required to alleviate their physical, psychological, and social challenges and improve their quality of li...
Jenny-Victoria Steindorff,Lisa-Marie Redlich,Denny Paulicke et al. Jenny-Victoria Steindorff et al.
Background: Numerous reviews advocate using virtual reality (VR) in educational contexts. This medium allows learners to test experiences in realistic environments. Virtually supported scenarios offer a safe and motivatin...