Tactile Landmarks: the Relative Landmark Location Alters Spatial Distortions [0.03%]
触觉地标:相对地标位置改变空间扭曲现象
Paula Soballa,Christian Frings,Simon Merz
Paula Soballa
The influence of landmarks, that is, nearby non-target stimuli, on spatial perception has been shown in multiple ways. These include altered target localization variability near landmarks and systematic spatial distortions of target localiz...
Perceived Audio-Visual Simultaneity Is Recalibrated by the Visual Intensity of the Preceding Trial [0.03%]
感知的音视频同步性由前一个试验的视觉强度重新校准
Ryan Horsfall,Neil Harrison,Georg Meyer et al.
Ryan Horsfall et al.
A vital heuristic used when making judgements on whether audio-visual signals arise from the same event, is the temporal coincidence of the respective signals. Previous research has highlighted a process, whereby the perception of simultane...
Isar Syed,Martijn Baart,Jean Vroomen
Isar Syed
Trust is an aspect critical to human social interaction and research has identified many cues that help in the assimilation of this social trait. Two of these cues are the pitch of the voice and the width-to-height ratio of the face (fWHR)....
Four-Stroke Apparent Motion Can Effectively Induce Visual Self-Motion Perception: an Examination Using Expanding, Rotating, and Translating Motion [0.03%]
四相视动诱导视觉自我运动感知效果显著:扩张、旋转和移动视动的考察
Shinji Nakamura
Shinji Nakamura
The current investigation examined whether visual motion without continuous visual displacement could effectively induce self-motion perception (vection). Four-stroke apparent motions (4SAM) were employed in the experiments as visual induce...
Addressing the Association Between Action Video Game Playing Experience and Visual Search in Naturalistic Multisensory Scenes [0.03%]
动作电子游戏的游玩经历与自然多感觉场景中视觉搜索之间的关系研究
Mohammad Hamzeloo,Daria Kvasova,Salvador Soto-Faraco
Mohammad Hamzeloo
Prior studies investigating the effects of routine action video game play have demonstrated improvements in a variety of cognitive processes, including improvements in attentional tasks. However, there is little evidence indicating that the...
Silvia Zanchi,Luigi F Cuturi,Giulio Sandini et al.
Silvia Zanchi et al.
While navigating through the surroundings, we constantly rely on inertial vestibular signals for self-motion along with visual and acoustic spatial references from the environment. However, the interaction between inertial cues and environm...
Joshua R Tatz,Zehra F Peynircioğlu
Joshua R Tatz
Multisensory context often facilitates perception and memory. In fact, encoding items within a multisensory context can improve memory even on strictly unisensory tests (i.e., when the multisensory context is absent). Prior studies that hav...
Stationary Haptic Stimuli Do not Produce Ocular Accommodation in Most Individuals [0.03%]
静止的触觉刺激在大多数受试者身上不会产生眼调节响应
Lawrence R Stark,Kim Shiraishi,Tyler Sommerfeld
Lawrence R Stark
This study aimed to determine the extent to which haptic stimuli can influence ocular accommodation, either alone or in combination with vision. Accommodation was measured objectively in 15 young adults as they read stationary targets conta...
Reflections on Cross-Modal Correspondences: Current Understanding and Issues for Future Research [0.03%]
模态对应性的再思考:现状和未来研究议题
Kosuke Motoki,Lawrence E Marks,Carlos Velasco
Kosuke Motoki
The past two decades have seen an explosion of research on cross-modal correspondences. Broadly speaking, this term has been used to encompass associations between and among features, dimensions, or attributes across the senses. There has b...
Joint Contributions of Auditory, Proprioceptive and Visual Cues on Human Balance [0.03%]
听觉、本体感觉和视觉线索对人类平衡的联合影响
Max Teaford,Zachary J Mularczyk,Alannah Gernon et al.
Max Teaford et al.
One's ability to maintain their center of mass within their base of support (i.e., balance) is believed to be the result of multisensory integration. Much of the research in this literature has focused on integration of visual, vestibular, ...