The show must go on! Strategies for making and makerspaces during pandemic [0.03%]
演出必须继续!流行病期间制作和创作空间的策略
Marianne Kinnula,Iván Sánchez Milara,Behnaz Norouzi et al.
Marianne Kinnula et al.
The COVID-19 pandemic is challenging for Fab Labs and makerspaces where the use of digital fabrication machines and working with physical materials in collaboration with others are at the heart of the activities. We have been actively promo...
Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives [0.03%]
突破界限:从三个角度学习并反思在线协同设计的经验
Jerry Alan Fails,Dhanush Kumar Ratakonda,Nitzan Koren et al.
Jerry Alan Fails et al.
The global COVID-19 pandemic made significant changes to our day-to-day lives, which impacted how we conduct research and design - including co-design. In this article, we present case studies from three different co-design groups that push...
From Moral Panic to Systemic Change: Making Child-Centered Design the Default [0.03%]
从道德恐慌到系统变革:让以儿童为中心的设计成为默认选项
Jenny Radesky,Alexis Hiniker
Jenny Radesky
Academic scholarship and public discourse about children's digital media use often invokes concepts such as 'screen time' that place the locus of responsibility on individual users and families rather than on designers creating digital envi...
Distributing participation in design: Addressing challenges of a global pandemic [0.03%]
设计中的参与分配:应对全球大流行的挑战
Aurora Constantin,Cristina Alexandru,Jessica Korte et al.
Aurora Constantin et al.
Participatory Design (PD) - whose inclusive benefits are broadly recognised in design - can be very challenging, especially when involving children. The recent COVID-19 pandemic has given rise to further barriers to PD with such groups. One...
Lessons for child-computer interaction studies following the research challenges during the Covid-19 pandemic [0.03%]
新冠疫情期间儿童计算机交互研究的挑战带来的启示
Natalia Kucirkova,Cecilie Evertsen-Stanghelle,Ingunn Studsrød et al.
Natalia Kucirkova et al.
The impact of the Covid-19 pandemic has been experienced differently in and within individual countries and thus has had a different impact on the individual researchers in the child-computer interaction studies. There were several challeng...
Alissa N Antle,Christopher Frauenberger
Alissa N Antle
Simon Bowen,Helena Sustar,Daniel Wolstenholme et al.
Simon Bowen et al.
Engaging young people in participatory design can be challenging, particularly in health-related projects. In a study co-designing diabetes support and information services with teenagers, we found framing activities using popular culture w...