Exploring Patient Perspectives on an Immersive Virtual Reality Experience for Neuromuscular Diseases [0.03%]
探究神经肌肉疾病患者对沉浸式虚拟现实体验的看法
Marta Mondellini,Lucia Greco,Silvia Bolognini et al.
Marta Mondellini et al.
Immersive virtual reality (VR) has emerged as a promising application for neurological conditions in hospital care. This study explores the experiences of patients with neuromuscular diseases using a virtual supermarket to entertain patient...
Evaluating the Impact of 6-Week Gamified Virtual Reality Rehabilitation Program on Pain, Function, and Balance in Knee Osteoarthritis: A Randomized Controlled Trial [0.03%]
为期六周的针对膝关节骨关节炎的游戏化虚拟现实康复项目对疼痛、功能和平衡影响的评估:随机对照试验
Moayad S Subahi,Mohamed S Alayat,Fahda M Alshaikh et al.
Moayad S Subahi et al.
Objective: This study aimed to evaluate the effects of a gamified virtual reality (VR) rehabilitation program, using immersive VR combined with conventional conventional physical therapy (CPT), on pain, functional mobilit...
Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers [0.03%]
声音和第三人称视角的虚拟现实体验可提升敬畏感——基于住院儿童及监护人的一项前瞻性研究
Emily M He,Astrid M Y Suen,Pinyang Liu et al.
Emily M He et al.
Introduction: Hospitalized patients and their caregivers experience anxiety and fear, which are associated with medical noncompliance and delayed medical care. While virtual reality (VR) is a safe and effective therapeuti...
Potential Use of Immersive Virtual Reality for Upper Extremity Rehabilitation: Commercially Available Games [0.03%]
沉浸式虚拟现实在外上肢康复中的潜在应用:商用游戏
Bruna de Souza da Silva,Halley Riley,Yuping Chen
Bruna de Souza da Silva
Background: Immersive virtual reality (IVR) is an emerging tool in neurorehabilitation, offering interactive, motivating experiences that promote motor and cognitive engagement. However, most IVR games are not designed fo...
Flow Optimizer Framework: Validation of a Dynamic Difficulty Adjustment System for Serious Games [0.03%]
面向严肃游戏的动态难度调整系统的流动优化框架及验证试验
Rodrigo Lima,Diogo Branco,Pedro Lobo et al.
Rodrigo Lima et al.
Introduction: Serious games are an important tool to overcome the low engagement and adherence to rehabilitation programs due to their repetitive nature and lack of positive reinforcement. Dynamic difficulty adjustment (D...
Construction and Empirical Study of a Somatosensory Game-Based Activity Model for the Development of Children's Locomotor Skills [0.03%]
基于体感游戏的儿童运动技能发展活动模型构建与实证研究
Xiaodong Wei,Yanzhao Dong
Xiaodong Wei
Purpose: The promotion of locomotor skills in early childhood is vital for fostering lifelong physical activity and combating childhood obesity. Hence, this study aims to examine the effects of a somatosensory, game-based...
The Cortical Structural Mediators of Cognitive Enhancement in Computer Game Players: Evidence From Mendelian Randomization [0.03%]
基于孟德尔随机化的证据:计算机游戏玩家的认知增强的皮层结构介导因素
Yulin Sun,Zhaowei Gong
Yulin Sun
The cognitive and neural implications of computer gaming have garnered significant attention, yet the causal relationships remain unclear. This study investigates these relationships using Mendelian randomization (MR). Utilizing publicly av...
The Effect of a Mobile Game Developed for Children with Familial Mediterranean Fever on Disease Management and Quality of Life: A Randomized Controlled Trial [0.03%]
针对地中海发热家庭成员的儿童开发移动游戏对疾病管理和生活质量的影响:随机对照试验
Gamze Kaş Alay,Birsen Mutlu
Gamze Kaş Alay
Objective: To determine the effect of training children with familial Mediterranean fever (FMF) using a mobile game (MG) or training booklet (TB) on self-efficacy, symptom management, and quality of life (HRQoL) compared ...
Playing to Connect: Development of a Gaming Motivation Scale and Exploration of Social Benefits Among the Blind and Visually Impaired [0.03%]
游戏动机量表的发展及盲人和视力受损者的社会益处研究
Yongjie Yue,Qiaolei Jiang,Dong Liu et al.
Yongjie Yue et al.
Purpose: Despite increasing research on blind and visually impaired (BVI) gamers, little is known about their motivations, gaming time, and the social benefits of online games. This study investigated gaming motivation and gaming time of BV...
Digital Games for Cognitive Enhancement in Healthy Older Adults: A Scoping Review [0.03%]
健康老年人认知增强的数字游戏:系统综述
Seung Jin Chung,Ji-Young An,Jinkyung Paik et al.
Seung Jin Chung et al.
Cognitive decline in older adults is a significant public health concern that impacts quality of life. Digital games have emerged as accessible interventions with potential cognitive benefits for this population. This scoping review examine...