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期刊名:Games for health journal

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ISSN:2161-783X

e-ISSN:2161-7856

IF/分区:2.8/Q1

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共收录本刊相关文章索引682
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Marta Mondellini,Lucia Greco,Silvia Bolognini et al. Marta Mondellini et al.
Immersive virtual reality (VR) has emerged as a promising application for neurological conditions in hospital care. This study explores the experiences of patients with neuromuscular diseases using a virtual supermarket to entertain patient...
Moayad S Subahi,Mohamed S Alayat,Fahda M Alshaikh et al. Moayad S Subahi et al.
Objective: This study aimed to evaluate the effects of a gamified virtual reality (VR) rehabilitation program, using immersive VR combined with conventional conventional physical therapy (CPT), on pain, functional mobilit...
Emily M He,Astrid M Y Suen,Pinyang Liu et al. Emily M He et al.
Introduction: Hospitalized patients and their caregivers experience anxiety and fear, which are associated with medical noncompliance and delayed medical care. While virtual reality (VR) is a safe and effective therapeuti...
Bruna de Souza da Silva,Halley Riley,Yuping Chen Bruna de Souza da Silva
Background: Immersive virtual reality (IVR) is an emerging tool in neurorehabilitation, offering interactive, motivating experiences that promote motor and cognitive engagement. However, most IVR games are not designed fo...
Rodrigo Lima,Diogo Branco,Pedro Lobo et al. Rodrigo Lima et al.
Introduction: Serious games are an important tool to overcome the low engagement and adherence to rehabilitation programs due to their repetitive nature and lack of positive reinforcement. Dynamic difficulty adjustment (D...
Xiaodong Wei,Yanzhao Dong Xiaodong Wei
Purpose: The promotion of locomotor skills in early childhood is vital for fostering lifelong physical activity and combating childhood obesity. Hence, this study aims to examine the effects of a somatosensory, game-based...
Yulin Sun,Zhaowei Gong Yulin Sun
The cognitive and neural implications of computer gaming have garnered significant attention, yet the causal relationships remain unclear. This study investigates these relationships using Mendelian randomization (MR). Utilizing publicly av...
Gamze Kaş Alay,Birsen Mutlu Gamze Kaş Alay
Objective: To determine the effect of training children with familial Mediterranean fever (FMF) using a mobile game (MG) or training booklet (TB) on self-efficacy, symptom management, and quality of life (HRQoL) compared ...
Yongjie Yue,Qiaolei Jiang,Dong Liu et al. Yongjie Yue et al.
Purpose: Despite increasing research on blind and visually impaired (BVI) gamers, little is known about their motivations, gaming time, and the social benefits of online games. This study investigated gaming motivation and gaming time of BV...
Seung Jin Chung,Ji-Young An,Jinkyung Paik et al. Seung Jin Chung et al.
Cognitive decline in older adults is a significant public health concern that impacts quality of life. Digital games have emerged as accessible interventions with potential cognitive benefits for this population. This scoping review examine...