Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study [0.03%]
时空错位可能介导手机游戏障碍与延迟折扣之间的关系:一项实验研究
Da-I Huang,Ting-Hsi Chou,Chih-Chun Huang et al.
Da-I Huang et al.
Background: Impulsivity and delay discounting are considered core components of addiction and are increasingly associated with problematic mobile gaming. However, the mechanisms underlying this association remain unclear....
Co-occurrence of symptoms of substance and behavioral addictions over time: A secondary analysis of longitudinal data from the Cohort Study on Substance Use Risk Factors [0.03%]
物质成瘾和行为成瘾症状的共现情况及其变化趋势——来自CAFÉ研究纵向数据的二次分析
Andrea Zagaria,Guyonne Rogier,Gerhard Gmel et al.
Andrea Zagaria et al.
Background and aims: The transdiagnostic Syndrome Model of Addiction considers addiction as a syndrome with multiple opportunities for expression, i.e., a common underlying disorder that may manifest in distinctive ways. ...
Mapping affective pathways to compulsion: Insights from an aversive devaluation approach [0.03%]
回避厌恶评价的强迫行为路径图谱:来自双侧伏隔核损毁术后的证据
Samantha N Sallie,Violeta Casero,Saurabh Sonkusare et al.
Samantha N Sallie et al.
Background and aims: Dysregulation in instrumental control systems is implicated in compulsivity, a transdiagnostic construct proposed to underlie diverse maladaptive behaviors. While habit formation in reward-based learn...
Comparing functional impairments related to social network use disorder and internet gaming disorder [0.03%]
与社交网络使用障碍和网络游戏障碍相关的功能损害比较研究
Lara Zumrode,Leah Reinicke,Anja Bischof et al.
Lara Zumrode et al.
Background and aims: The current study aimed to analyze impairments in daily life functioning (DLF) in vocational students with Internet Gaming Disorder (IGD) and Social Network Use Disorder (SNUD). While diagnostic requi...
Internet gaming disorder scale: A comparison of symptoms prevalence, structure, and invariance in 12 nationally representative European adolescent samples [0.03%]
互联网游戏障碍量表:欧洲12个国家青少年样本的患病率、结构和不变性比较研究
Andrea Stašek,Tommaso Galeotti,Natale Canale et al.
Andrea Stašek et al.
Background: Internet Gaming Disorder (IGD) is recognized as a significant health issue in adolescents. However, the cross-national comparison and validation remain underrepresented in the literature. Thus, this study aime...
Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use - A systematic review [0.03%]
关于非自杀性自伤与赌博成瘾、网络成瘾和问题性互联网使用之间联系的系统综述
Magda Losaberidze,Núria Mallorquí-Bagué,Zsolt Demetrovics et al.
Magda Losaberidze et al.
Objective: Non-suicidal self-injury (NSSI) constitutes an important public health concern. Here, we systematically reviewed and synthesized existing literature to provide an up-to-date overview of associations between NSS...
The association of relative deprivation, interpersonal relationships, and problematic social media use in 39 countries/regions: Does school contextual inequality matter? [0.03%]
相对剥夺、人际关系与问题社交媒体使用在39个国家/地区的关联:学校情境不平等是否重要?
Zékai Zachary Lu,Zelin Liu,Danhua Lin
Zékai Zachary Lu
Background: Social media use among adolescents has rapidly expanded, raising concerns about problematic social media use (PSMU). Few studies have examined how relative deprivation (RD) and contextual inequality shape PSMU...
Unintended positive behavioral changes during self-report and wearable data collection on digital media use in young adults [0.03%]
年轻成人使用数字媒体的自我报告和可穿戴设备数据收集中的意外积极行为变化
Sun-Jin Jo,Hae Kook Lee,Sun Jung Kwon et al.
Sun-Jin Jo et al.
Background and aims: The use of mobile devices is increasingly recognized as a valuable tool for interventions targeting mental health issues. This brief report aims to share insights into the unexpected positive changes ...
Problematic usage of the internet: Converging and diverging terminologies and constructs [0.03%]
网络使用问题:交汇与分歧的概念及术语
Mehran Zare-Bidoky,Alexander M Baldacchino,Zsolt Demetrovics et al.
Mehran Zare-Bidoky et al.
Problematic usage of the internet (PUI) is an increasing global concern, leading to significant negative impacts in various levels. PUI is an umbrella term comprised of subcategories, including online gaming disorder, online gambling disord...
Identifying internet addiction profiles and bridge connectors among Chinese college students and evaluating CBT vs. CBT+MBI interventions via a randomized controlled trial [0.03%]
通过随机对照试验识别中国大学生的网络成瘾模式及连接器,并评估基于认知行为疗法与加入正念行为干预的区别效果
Shuhong Liang,Yaxu Yu,Shuang Liu et al.
Shuhong Liang et al.
Background and aims: The Interaction of Person-Affect-Cognition-Execution (I-PACE) model offers a framework for understanding the interplay between cognitive, affective, and behavioral factors in internet addiction (IA). ...