Networks in motion: The alliances of information communication technologies and mobility technologies during the 1918 influenza pandemic [0.03%]
动荡中的网络:第一次世界大战期间甲型流感大流行中信息通信技术和移动技术的联盟作用分析
Miles C Coleman,Will Mari
Miles C Coleman
In this article, we turn back to the 1918 influenza pandemic to throw light on the alliances of information communication technologies and technologies of mobility (such as the car) during the pandemic. We examine newspaper articles, techni...
Looking back to look forward: 5G/COVID-19 conspiracies and the long history of infrastructural fears [0.03%]
以史鉴今:5G/新冠肺炎阴谋论与基础设施恐慌的漫长历史
Jordan Frith,Scott Campbell,Leah Komen
Jordan Frith
Almost as soon as the COVID-19 pandemic began spreading throughout much of the world, conspiracies arose that blamed the virus on the deployment of fifth-generation cellular networks (5G) infrastructure. These conspiracies had significant c...
Playing with place: Location-based mobile games in post-pandemic public spaces [0.03%]
后疫情时代的公共空间:基于位置的移动游戏与场所的关系分析
Larissa Hjorth,Adriana de Souza E Silva
Larissa Hjorth
(Im)mobility and performance of emotions: Chinese international students' difficult journeys to home during the COVID-19 pandemic [0.03%]
疫情下“行而不易”与情动表现:国际留学生的艰难返乡之路
Guanqin He,Yijia Zhang
Guanqin He
This article examines mediated performances of emotions by Chinese international students in their transnational journeys returning to China during the COVID-19 pandemic with a focus on the role of mobile media in helping students cope with...
Alex Gekker
Alex Gekker
The paper explores Google Maps' COVID-19 layer, a special feature launched by the cartographic platform in September 2020, and shut down two years later. Through the reading of promotional corporate blogposts and interfacial analysis of the...
Playing remotely: The COVID-19 pandemic and mobile locative gaming in Northeast Brazil [0.03%]
远程游玩:新冠疫情下的巴西东北部移动定位游戏
Luiz Adolfo Andrade,Jesse Nery Filho
Luiz Adolfo Andrade
Mobile locative games consist of a subset of mobile games that encourage players to go outside, by promoting outdoor activities and physical meetings. Because of this, their gameplay breaks the core of social distancing strategies implement...
Repurposing a WhatsApp group: How a fantasy cricket group transformed into a site of care and support during India's second wave of Covid-19 [0.03%]
印度新冠肺炎第二波疫情下的关怀与支持:_whatsapp_上的板球幻想游戏群组转型为支持小组案例分析
Aditya Deshbandhu,Sejal Sahni
Aditya Deshbandhu
Set in the context of India's second Covid-19 wave (April-June 2021), this article examines the transformation of a WhatsApp group originally created to study a pool of fantasy sport players into a site of care, concern, and support. By usi...
Hybrid spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity, in a (post) pandemic world [0.03%]
混合空间2.0:在(后)疫情世界中连接网络都市主义、不平衡流动性与创意
Adriana de Souza E Silva
Adriana de Souza E Silva
Where horizontal and vertical surveillances meet: Sense-making of US COVID-19 contact-tracing apps during a health crisis [0.03%]
横纵 surveillance 交汇聚点:美国新冠肺炎疫情期间健康危机下的接触者追踪应用程序本土化改造的意义构建研究
Jeeyun Sophia Baik,Eugene Jang
Jeeyun Sophia Baik
Analyzing user reviews of seven US digital contact-tracing apps for COVID-19, this article unpacks how the new form of surveillance technology is understood and experienced by individuals during a global health crisis. The findings suggest ...
Adriana de Souza E Silva,Mai Nou Xiong-Gum
Adriana de Souza E Silva
The COVID-19 pandemic may soon be coming to its end, but COVID-19 still kills thousands of people every single day (at time of writing). Even if COVID-19 now represents less of a health risk, and less disruption to our personal lives, we kn...