Who Engages and Why It Matters?: Describing Participant Engagement in a Serious Game Intervention for Patients With Advanced Cancer [0.03%]
谁在参与?为什么这很重要?:描述晚期癌症患者中一种严肃游戏干预的参与者行为特征的重要性
Kai-Lin You,Rebecca K Delaney,Natalie McKinley et al.
Kai-Lin You et al.
While the use and benefits of serious games in health care are increasingly recognized, the impact of individuals' game engagement remains understudied, limiting the potential for impact. This pilot study aims to describe game engagement an...
Elizabeth M Zelinski
Elizabeth M Zelinski
Many of the cognitive declines in healthy aging are moderated by experience, suggesting that interventions may be beneficial. Goals for aging outcomes include improving performance on untrained tasks, remediating observed cognitive declines...
Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents [0.03%]
虚拟环境、网络种族歧视与青少年的适应——一项基于学校的多样化样本研究
Brendesha M Tynes,Chad A Rose,Sophia Hiss et al.
Brendesha M Tynes et al.
Given the recent rise in online hate activity and the increased amount of time adolescents spend with media, more research is needed on their experiences with racial discrimination in virtual environments. This cross-sectional study examine...