Accuracy and Reliability of At-home Quantification of Motor Impairments Using a Computer-based Pointing Task with Children with Ataxia-Telangiectasia [0.03%]
家用计算机指向任务在儿童共济失调-色素斑病运动障碍量化中的准确性和可靠性研究
Vineet Pandey,Nergis C Khan,Anoopum S Gupta et al.
Vineet Pandey et al.
Methods for obtaining accurate quantitative assessments of motor impairments are essential in accessibility research, design of adaptive ability-based assistive technologies, as well as in clinical care and medical research. Currently, such...
International Guidelines for Photosensitive Epilepsy: Gap Analysis and Recommendations [0.03%]
光敏性癫痫的国际指导方针:差距分析和建议
J Bern Jordan,Gregg C Vanderheiden
J Bern Jordan
People with photosensitive epilepsy may have seizures caused by flashing lights, patterns, and video sequences. Because of this, there is increasing interest among researchers, developers, and companies toward making content safer. There ar...
All the Way There and Back: Inertial-Based, Phone-in-Pocket Indoor Wayfinding and Backtracking Apps for Blind Travelers [0.03%]
全程导航与回溯:手机定位盲人室内出行应用
Chia Hsuan Tsai,Fatemeh Elyasi,Peng Ren et al.
Chia Hsuan Tsai et al.
We describe two iOS apps designed to support blind travelers navigating in indoor building environments. The Wayfinding app provides guidance to a blind user while following a certain route. The Backtracking app records the route taken by t...
Experimental Evaluation of Multi-scale Tactile Maps Created with SIM, a Web App for Indoor Map Authoring [0.03%]
用于室内地图创作的网络应用程序SIM创建的多尺度触觉地图的实验评价
Viet Trinh,Roberto Manduchi,Nicholas A Giudice
Viet Trinh
In this article, we introduce Semantic Interior Mapology (SIM), a web app that allows anyone to quickly trace the floor plan of a building, generating a vectorized representation that can be automatically converted into a tactile map at the...
Beyond the Cane: Describing Urban Scenes to Blind People for Mobility Tasks [0.03%]
超越手杖:向盲人描述城市场景以完成移动任务
Karst M P Hoogsteen,Sarit Szpiro,Gabriel Kreiman et al.
Karst M P Hoogsteen et al.
Blind people face difficulties with independent mobility, impacting employment prospects, social inclusion, and quality of life. Given the advancements in computer vision, with more efficient and effective automated information extraction f...
Understanding How Sensory Changes Experienced by Individuals with a Range of Age-Related Cognitive Changes Can Effect Technology Use [0.03%]
感知变化对技术使用的影响:认知随年龄发生变化的个体的经验研究
Emma Dixon,Jesse Anderson,Amanda Lazar
Emma Dixon
Clinical researchers have identified sensory changes people with age-related cognitive changes, such as dementia and mild cognitive impairment, experience that are different from typical age-related sensory changes. Technology designers and...
Investigating Best Practices for Remote Summative Usability Testing with People with Mild to Moderate Dementia [0.03%]
远程总结性可用性测试在轻度至中度痴呆人群中的最佳实践研究
Rachel Wood,Emma Dixon,Salma Elsayed-Ali et al.
Rachel Wood et al.
People with dementia may miss out on the benefits of using technology, because they often find it difficult to use. Usability testing is one method to identify barriers and areas for improvement in technology. Unfortunately, usability testi...
Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals [0.03%]
利用视觉扫描模式提取情感信息的可行性研究——精神分裂症患者和正常人的对比研究
Joshua Wade,Heathman S Nichols,Megan Ichinose et al.
Joshua Wade et al.
Emotion recognition impairment is a core feature of schizophrenia (SZ), present throughout all stages of this condition, and leads to poor social outcome. However, the underlying mechanisms that give rise to such deficits have not been eluc...
Improving the Accessibility of Mobile OCR Apps Via Interactive Modalities [0.03%]
通过交互模态提高移动OCR应用程序的可访问性
Michael Cutter,Roberto Manduchi
Michael Cutter
Mobile optical character recognition (OCR) apps have come of age. Many blind individuals use them on a daily basis. The usability of such tools, however, is limited by the requirement that a good picture of the text to be read must be taken...
Design and Real-World Evaluation of Eyes-Free Yoga: An Exergame for Blind and Low-Vision Exercise [0.03%]
无障碍瑜伽的设计与真实世界评估:一款盲人和低视力人群的运动游戏
Kyle Rector,Roger Vilardaga,Leo Lansky et al.
Kyle Rector et al.
People who are blind or low vision may have a harder time participating in exercise due to inaccessibility or lack of encouragement. To address this, we developed Eyes-Free Yoga using the Microsoft Kinect that acts as a yoga instructor and ...