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期刊名:Entertainment computing

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ISSN:1875-9521

e-ISSN:1875-953X

IF/分区:2.4/Q2

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共收录本刊相关文章索引4
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Angelica B Ortiz de Gortari Angelica B Ortiz de Gortari
During the COVID-19 pandemic, video game playing increased exponentially. The question if playing could offer benefits to cope with the pandemic stressors emerged. This study compares how non-players and players who may or may not re-experi...
Chunxu Tang,Beinan Wang,C Y Roger Chen et al. Chunxu Tang et al.
Remote collaboration tools for conferencing and presentation are gaining significant popularity during the COVID-19 pandemic period. Most prior work has drawbacks, such as a) limited support for media types, b) lack of interactivity, for ex...
Marianna Obrist,Daniela Wurhofer,Thomas Meneweger et al. Marianna Obrist et al.
The adoption and deployment of 3DTV can be seen as a major step in the history of television, comparable to the transition from analogue to digital and standard to high definition TV. Although 3D is expected to emerge from the cinema to peo...
Amanda E Staiano,Sandra L Calvert Amanda E Staiano
Exergames are popular video games that combine physical activity with digital gaming. To measure effects of exergame play on physical outcomes and health behaviors, most studies use external measures including accelerometry, indirect calori...