MEASUREMENT OF ENERGY EXPENDITURE WHILE PLAYING EXERGAMES AT A SELF-SELECTED INTENSITY [0.03%]
以自主选择强度进行Exergame游戏时的能量消耗测量
Bryan L Haddock,Sarah Jarvis,Nicholas R Klug et al.
Bryan L Haddock et al.
Exergames have been suggested as a possible alternative to traditional exercise in the general population. The purpose of this study was to examine the heart rate (HR) and energy expenditure (EE) of young adults playing several different ex...
Validity of Physical Activity Monitors in Assessing Energy Expenditure in Normal, Overweight, and Obese Adults [0.03%]
衡量正常体重、超重和肥胖成年人能量消耗的运动监测仪的有效性
Ann M Swartz,Scott J Strath,Nora E Miller et al.
Ann M Swartz et al.
A comparison of the validity of downloadable motion sensors, which use either a glass-enclosed magnetic reed proximity switch technology, a piezo-electric sensor accelerometer with a horizontal beam technology, or an internal pendulum based...
The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children [0.03%]
针对超重儿童的体力活动:益智游戏与传统脚踏车运动消耗能量的比较研究
Bryan L Haddock,Shannon R Siegel,Linda D Wikin
Bryan L Haddock
INTRODUCTION: The prevalence of obesity in children has reached epidemic proportions with over 37% of children aged 6-11 years in the U.S. being classified as "at risk for overweight" or "overweight." Utilization of active video games has b...