Enhancing daily living through Extended Reality: a systematic literature review for disability support [0.03%]
Luís Fernando de Souza Cardoso,Ezequiel Roberto Zorzal
Luís Fernando de Souza Cardoso
Extended Reality (XR) technologies offer growing potential to support accessibility and inclusion for individuals with disabilities. While XR has been widely applied in rehabilitation, its role in assisting daily tasks remains underexplored...
A low-cost real-time embedded EOG-based assistive mobility system for individuals with motor function disorders [0.03%]
Preetha S,Sasikala M,Mohanavelu K
Preetha S
Motor function disorders profoundly affect physical mobility and emotional well-being, often resulting in dependence on assistive care. Since eye movements remain largely unaffected, they play a vital role in enabling communication and cont...
Braille AI: a convolutional neural network-based mobile application for bidirectional Braille translation in Spanish [0.03%]
Kevin Y Fuentes-García,Erick E Guerrero-Zorza,Héctor M Manzanilla-Granados et al.
Kevin Y Fuentes-García et al.
Purpose: Students with visual impairments face significant educational barriers due to the limited availability of Braille-trained educators and accessible instructional materials. This study presents Braille AI, a native...
Global trajectories of ICF research (2015-2025): a bibliometric synthesis of trends, innovations, and equity-driven paradigms [0.03%]
Yuling Duan,Zhengqi Han,Xiaofei Liu et al.
Yuling Duan et al.
Purpose: This study provided a comprehensive bibliometric analysis of research related to the International Classification of Functioning, Disability, and Health (ICF) covering the years 2015 to 2025, using data sourced from the Web of Scie...
Impact of adapted folk games on activity and participation in individuals with cerebral palsy - an exploratory proof of concept study [0.03%]
Mansoor Rahman A,Jagadish Kumar,Kavitha Raja
Mansoor Rahman A
Purpose: This exploratory study aimed to evaluate the feasibility and preliminary impact of adapted traditional Indian folk games on physical activity (PA) and participation in individuals with cerebral palsy (CP) in low-...
Independence, inclusion, and uncertainty: voices of caregivers of youth with CHARGE syndrome on assistive technology and virtual reality [0.03%]
Pamela Beach,Samantha Leung,Afeez Hazzan et al.
Pamela Beach et al.
Purpose: Family caregivers play a critical role in supporting youth with CHARGE syndrome, yet little is known about how they perceive and evaluate emerging assistive technologies such as virtual reality. This study explor...
The challenges to accessing assistive technologies among donors, vendors and consumers of assistive technologies in tanzania [0.03%]
Josephine C Ngonyani,Juliana Kamaghe
Josephine C Ngonyani
Purpose: This study aimed to analyse the challenges of accessing assistive technology (AT) among donors, vendors, and consumers in Tanzania. Materials and methods: A Mixed study was conducted in Dar-es-Salaam with 207 respondents, including...
Investigating navigational behavior of wheelchair users in an urban environment guided by a mobile geospatial assistive navigation technology [0.03%]
Sanaz Azimi,Mir Abolfazl Mostafavi,Krista L Best et al.
Sanaz Azimi et al.
Purpose: Social participation among wheelchair users depends heavily on mobility. While assistive navigation technologies like Google Maps have reshaped urban mobility, they often overlook the specific needs of wheelchair...
Pedalling towards inclusion and participation: learning from children and their parents about their experiences with adapted bikes [0.03%]
Minoo Dabiri Golchin,McKenna Brown,Eve Alexiuk et al.
Minoo Dabiri Golchin et al.
Purpose: Social participation is significantly limited for children with neurodevelopmental conditions. Many social participation opportunities are derived from physical activities, which may be restricted for children wi...
Marlies Wanasili,Vincent Crocher,Danielle Hitch et al.
Marlies Wanasili et al.
Purpose: Gaming is a meaningful occupation for 3.3 billion people worldwide and is also used for upper limb rehabilitation. Yet, little is known regarding the use of gaming as a meaningful occupation for people with upper...