Alayna Shoenfelt,Derek M Isaacowitz,Natalie C Ebner
Alayna Shoenfelt
Adults aged 65 and older are the fastest growing population demographic. Standard, stationary eye tracking has been used to test for age differences in attention and cognition toward understanding decline trajectories and identifying ways t...
Twin Identification over Viewpoint Change: A Deep Convolutional Neural Network Surpasses Humans [0.03%]
视角变换下的双胞胎识别:基于深度卷积神经网络的方法超越人类判断
Connor J Parde,Virginia E Strehle,Vivekjyoti Banerjee et al.
Connor J Parde et al.
Deep convolutional neural networks (DCNNs) have achieved human-level accuracy in face identification (Phillips et al., 2018), though it is unclear how accurately they discriminate highly-similar faces. Here, humans and a DCNN performed a ch...
The Influence of the Other-Race Effect on Susceptibility to Face Morphing Attacks [0.03%]
其他种族效应对面部融合攻击易感性的影响
Snipta Mallick,Géraldine Jeckeln,Connor J Parde et al.
Snipta Mallick et al.
Facial morphs created between two identities resemble both of the faces used to create the morph. Consequently, humans and machines are prone to mistake morphs made from two identities for either of the faces used to create the morph. This ...
Translational and Rotational Arrow Cues (TRAC) Navigation Method for Manual Alignment Tasks [0.03%]
手动对齐任务的平移旋转箭头导航方法
David E Usevitch,Adam J Sperry,Jake J Abbott
David E Usevitch
Many tasks in image-guided surgery require a clinician to manually position an instrument in space, with respect to a patient, with five or six degrees of freedom (DOF). Displaying the current and desired pose of the object on a 2D display ...
Alexander T Adams,Phil Adams,Elizabeth L Murnane et al.
Alexander T Adams et al.
Motivated by the need to support those self-managing chronic pain, we report on the development and evaluation of a novel pressure-based tangible user interface (TUI) for the self-report of scalar values representing pain intensity. Our TUI...
Scene-Motion Thresholds During Head Yaw for Immersive Virtual Environments [0.03%]
头部转动时用于沉浸式虚拟环境的场景切换阈值研究
Jason Jerald,Mary Whitton,Frederick P Brooks Jr
Jason Jerald
In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head ya...
A Feedback-Controlled Interface for Treadmill Locomotion in Virtual Environments [0.03%]
具有反馈控制界面的跑步机虚拟环境行走进程系统
Lee Lichtenstein,James Barabas,Russell L Woods et al.
Lee Lichtenstein et al.
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance and navigation performance of people with visual impairments using visual aids. Proper simulation of mobility in a VE requires an interface,...
Heading assessment by "tunnel vision" patients and control subjects standing or walking in a virtual reality environment [0.03%]
隧道视野患者的头部运动评估及站在或行走于虚拟环境中的正常人数据作为对照
Henry Apfelbaum,Adar Pelah,Eli Peli
Henry Apfelbaum
Virtual reality locomotion simulators are a promising tool for evaluating the effectiveness of vision aids to mobility for people with low vision. This study examined two factors to gain insight into the verisimilitude requirements of the t...