Development and validation of internet literacy scale for high school students [0.03%]
高中生网络素养量表的编制与验证
Siyuan Ma,Yin Wang,Zeng Shu et al.
Siyuan Ma et al.
The paper aims to develop and validate an internet literacy scale for high school students. The study emphasizes the importance of internet literacy, especially for adolescents who need sufficient internet literacy to gain self-development ...
Team-based learning in online education: the development of students' creative thinking skills in digital art [0.03%]
基于团队的学习在在线教育中的应用——数字艺术专业学生创造性思维能力的培养与发展
Siyu Le
Siyu Le
A person cultivates their creative skills influenced by various types of activities. The purpose of the work is to study the peculiarities of the development of students' creative thinking skills, which are interrelated with the development...
Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics [0.03%]
基于技术的游戏化融合的实践、目的和挑战:关于高校教师的混合方法研究
Muhammad Kamarul Kabilan,Nagaletchimee Annamalai,Kee-Man Chuah
Muhammad Kamarul Kabilan
Literature emphasizes that gamification significantly enhances students' engagement in learning and their motivation level. Studies have also examined the benefits of gamification in learning across different levels of education. However, t...
Afam Uzorka,Shiellah Namara,Ademola Olatide Olaniyan
Afam Uzorka
This qualitative study investigated the professional development needs of lecturers who are transiting to a technology-mediated environment following advancements in technology. This research work was conducted to address the increasing use...
The comparison of the effect of two methods of face-to-face and E-learning education on learning, retention, and interest in English language course [0.03%]
面对面和E-学习教育对英语课程学习、保持及兴趣影响的比较研究
Jingxuan Bi,Mohammad Javadi,Siros Izadpanah
Jingxuan Bi
This study compared the effect of two face-to-face(F2F) and e-learning education methods on learning, retention, and interest in English language courses. Participants were EFL students studying at Islamic Azad University, for the academic ...
Betül Tonbuloğlu,İsmail Tonbuloğlu
Betül Tonbuloğlu
Blended learning (BL) applications, which are defined as a combination of online and face-to-face education processes and created with the strongest aspects of various teaching approaches, have attracted increasing attention particularly in...
Teachers' and students' perceptions of a sense of community in blended education [0.03%]
混合式教学中师生对学习共同体感知的差异研究
Linlin Pei,Cindy Poortman,Kim Schildkamp et al.
Linlin Pei et al.
Universities have renewed interest in blended learning in preparation for post-COVID education. However, unsatisfactory social interactions hinder the quality of blended learning, despite its potential for flexible and personalized learning...
Fangyang Shen,Janine Roccosalvo,Jun Zhang et al.
Fangyang Shen et al.
With a strong demand for online education and project management in deeper scope and larger scale to better fit COVID-19 pandemic situation, exploring new knowledge of online education to make it more effective became vital with the new cha...
Educational Robotics: Development of computational thinking in collaborative online learning [0.03%]
教育机器人:协作在线学习中的计算思维培养
Nurassyl Kerimbayev,Nurdaulet Nurym,Aliya Akramova et al.
Nurassyl Kerimbayev et al.
In the previous study the work experience on organization of teaching Robotics to secondary school students at school lessons and in study groups was introduced. This study which was conducted within 2019 and 2021 covered the period of dist...
Interactive notebooks for achieving learning outcomes in a graduate course: a pedagogical approach [0.03%]
基于互动笔记本的课堂教学手段在研究生课程教学中的运用与反思
Ghada Amoudi,Dina Tbaishat
Ghada Amoudi
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related course...