Music teachers' professionalism: Realizing intercultural competence in guzheng education when using a MOOC [0.03%]
音乐教师的专业性:在使用MOOC进行古筝教育时实现跨文化能力
Mingjuan Yin
Mingjuan Yin
The proliferation and increasing application of modern technology have led to the improvement of tactics used to teach to play guzheng, the Chinese national instrument. This study aimed to investigate the effectiveness of using MOOCs (Massi...
The use of immersive technologies in distance education: A systematic review [0.03%]
沉浸式技术在远程教育中的应用:系统性综述
Zeynep Turan,Sinem Cilligol Karabey
Zeynep Turan
This study aims to conduct a systematic review that includes studies on the use of immersive technologies in distance education. For this purpose, 132 studies detected by searching Web of Science, Eric, Taylor & Francis and Education Full T...
Analysis of hot spots and frontiers of nursing scenario simulation teaching research at home and abroad [0.03%]
国内外护理情景模拟教学研究的热点和前沿分析
Caini Song,Libo Yao,Huisu Chen et al.
Caini Song et al.
Objective: To analyze the research hotspots and trends of nursing scenario simulation teaching at home and abroad, and to provide reference for future nursing talent education. ...
Escape rooms technology as a way of teaching mathematics to secondary school students [0.03%]
密室逃脱技术在中学数学教学中的应用
Mansour Saleh Alabdulaziz
Mansour Saleh Alabdulaziz
The aim of this study is to determine whether Escape Rooms can be used as an active methodological approach for the purpose of teaching mathematics. The research adapted a quantitative approach via an experimental design. Two different stud...
Investigating teachers' participation patterns in online teacher professional development: what is the relationship between participation frequency and participation quality? [0.03%]
探究教师在线专业发展参与模式:参与频率与参与质量的关系是怎样的?
Min Chen,Yanqiu Liu,Harrison Hao Yang et al.
Min Chen et al.
Online teacher professional development (OTPD) opportunities are made available to teachers and draw increasing research attention. As the key characteristics of teachers' participation in OTPD, the frequency and quality of participation ar...
"Extending the Technology Acceptance Model (TAM) to Predict University Students' Intentions to Use Metaverse-Based Learning Platforms" [0.03%]
“扩展技术接受模型(TAM)以预测大学生使用元宇宙学习平台的意向”
Ahmad Samed Al-Adwan,Na Li,Amer Al-Adwan et al.
Ahmad Samed Al-Adwan et al.
Metaverse, which combines a number of information technologies, is the Internet of the future. A media for immersive learning, metaverse could set future educational trends and lead to significant reform in education. Although the metaverse...
Tianyang Huang
Tianyang Huang
Online course learning is an important part of higher education curriculum. However, the factors influencing college students' online course learning behavior are poorly understood. The purpose of this study is to analyze the factors affect...
Examining the Effects of the Utility Value Intervention on Learners' Emotions and Conceptual Understanding in Online Video-based Learning [0.03%]
探究效用价值干预在网络视频学习中对学习者情绪和概念理解的影响研究
Seunghye Ha,Hyo-Jeong So
Seunghye Ha
In asynchronous online video-based learning, learners experience various affective states, which may make them disengaged and negatively influence learning outcomes. This study aimed to examine the effect of the utility value (UV) intervent...
Prediction of students' learning outcomes by various variables in gamified online accounting courses [0.03%]
游戏化在线会计课程中各种变量预测学生学习成果的影响研究
Murat Sercemeli,Ozlem Baydas Onlu
Murat Sercemeli
The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics a...
Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study [0.03%]
基于药学教育的肝炎主题虚拟密室逃脱实现——一项试点研究
Sunanthiny Krishnan,Ali Qais Blebil,Juman Abdulelah Dujaili et al.
Sunanthiny Krishnan et al.
As we enter a world of blended learning in higher education, an increased need for adaptation of teaching strategies to enhance engagement has been recognised to amplify learning outcomes online. Gamification has been identified as a creati...