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期刊名:Education and information technologies

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ISSN:1360-2357

e-ISSN:1573-7608

IF/分区:7.2/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Rujing Zhang,Guifang Cheng,Lei Wu Rujing Zhang
During the COVID-19 pandemic, video materials have played crucial roles in supporting learning among children with autism spectrum disorder (ASD). This study aimed to explore the effects of the instructor's facial expressions in video lectu...
Liping Jiang,Xiaodong Liang Liping Jiang
The online and offline blended learning mode based on SPOC has gradually become a popular teaching mode in higher institutions due to COVID-19 pandemic. However, students of English as a Foreign Language (EFL) in SPOC-based blended learning...
Sheng-Fang Chou,Jeou-Shyan Horng,Chih-Hsing Liu et al. Sheng-Fang Chou et al.
Technology drives innovation and reform in hospitality education, and Facebook has become a popular educational tool to facilitate students' classroom interactions. Understanding hospitality students' attitudes toward Facebook teaching inte...
Twana Tahseen Sulaiman Twana Tahseen Sulaiman
Although the successful implementation of the Learning Management System (LMS) in most of the universities in the Arab Gulf Countries (AGC), little consideration has been paid to exploring LMS usage. This paper provides a systematic review ...
Alexandros Filippas,Stelios Xinogalos Alexandros Filippas
Serious games (SGs) about Chemistry have the potential to cope with challenges, such as students' low performance and lack of motivation for the subject. However, the majority of existing SGs for Chemistry have the form of educational appli...
David Conde-Caballero,Carlos A Castillo-Sarmiento,Inmaculada Ballesteros-Yánez et al. David Conde-Caballero et al.
While social media is evolving rapidly, understanding its underlying and persistent features with the potential to support high-quality learning would provide opportunities to enhance competence acquisition and collaborative work in higher ...
Esteban Vázquez-Cano,María-Pilar Quicios-García,Javier Fombona et al. Esteban Vázquez-Cano et al.
The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis ...
Harshali Patil,Swapnil Undale Harshali Patil
The COVID-19 pandemic has prompted the adoption of an e-Learning pedagogy. This forced teachers and students to shift to online learning and thus was compelled to adopt online educational technology. Educational institutes have been facing ...
Hamdan Alamri Hamdan Alamri
Drawing on social cognitive theory, this study investigated instructors' online teaching self-efficacy during the sudden, COVID-19-induced transition to online teaching. The pandemic has forced instructors to shift to online teaching, armin...
Long Ma,Chei Sian Lee Long Ma
While Massive Online Open Courses (MOOCs) have seen a surge in enrollments in higher education around the world especially during the Covid-19 pandemic, it is unclear if learners from the economically disadvantaged regions (EDR) are also ab...