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期刊名:Virtual reality

缩写:VIRTUAL REAL-LONDON

ISSN:1359-4338

e-ISSN:1434-9957

IF/分区:5.4/Q1

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共收录本刊相关文章索引100条
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Luis Eduardo Garrido,Maite Frías-Hiciano,Mariano Moreno-Jiménez et al. Luis Eduardo Garrido et al.
Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the "2020 cybersickness R&D agenda", soug...
Oskar Stamm,Rebecca Dahms,Norbert Reithinger et al. Oskar Stamm et al.
Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a promising tool for increasing adherence to exercise in older adults. However, there is little known about the effectiveness of an interactive multimodal therapy in VR ...
Hyerim Park,Maryam Shakeri,Ikbeom Jeon et al. Hyerim Park et al.
There have been attempts to provide new cinematic experiences by connecting TV or movie content to suitable locations through augmented reality (AR). However, few studies have suggested a method to manage breakdowns in continuity due to spa...
David Checa,Ines Miguel-Alonso,Andres Bustillo David Checa
Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and le...
Sarah Hian May Chan,Lin Qiu,Gianluca Esposito et al. Sarah Hian May Chan et al.
Large populations worldwide have been deprived from nature experiences due to mass quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental health crisis. Virtual reality offers a safe and practical solution to incr...
Wei Yan Wei Yan
BRICKxAR is a novel augmented reality (AR) instruction method for construction toys such as LEGO®. With BRICKxAR, physical LEGO construction is guided by virtual bricks. Compared with the state of the art, accuracy of the virtual-physical ...
Damiano Oriti,Federico Manuri,Francesco De Pace et al. Damiano Oriti et al.
Virtual reality (VR) and augmented reality (AR) applications are very diffuse nowadays. Moreover, recent technology innovations led to the diffusion of commercial head-mounted displays for immersive VR: users can enjoy entertainment activit...
Ryo Toyoda,Fernando Russo Abegão,Sue Gill et al. Ryo Toyoda et al.
The present study uses the modified Unified Theory of Acceptance and Use of Technology 2 to examine the effect of factors such as performance expectancy (PE), effort expectancy (EE), social influence (SI), and hedonic motivation (HM) that m...
Ho-Seung Cha,Chang-Hwan Im Ho-Seung Cha
Recent studies have indicated that facial electromyogram (fEMG)-based facial-expression recognition (FER) systems are promising alternatives to the conventional camera-based FER systems for virtual reality (VR) environments because they are...
Elena Dzardanova,Vlasios Kasapakis,Damianos Gavalas et al. Elena Dzardanova et al.
There are reasons to consider virtual reality (VR) as a newly arrived communication medium that ought to be differentiated from all other forms of mediated communication, since it is the first and only medium with the potential to enable in...