Beyond flatland: naturalistic three-dimensional stimuli and visual working memory processing [0.03%]
超越平面世界:自然三维视觉刺激与视觉工作记忆加工
Gilad Schrift,Shachar Lando,Roy Luria et al.
Gilad Schrift et al.
Visual working memory (VWM) enables the temporary storage and manipulation of visual information, yet its limited capacity makes it sensitive to the amount and structure of the information it must retain. The vast majority of previous VWM r...
A grounded study in user preference for immersive sound in extended reality environments [0.03%]
沉浸式音频在扩展现实环境中的用户偏好研究
Christopher S W Anderson,Miles Thorogood
Christopher S W Anderson
Spatialized sound is crucial for immersive and extended reality experiences. We conducted a user study comparing the built-in audio of a commercially available VR headset with a physical loudspeaker dispersion systems. Our study demonstrate...
Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR [0.03%]
音乐和视觉运动之间的跨模式同步可调节VR中的vection、移行冲动和舒适度
Bavo Van Kerrebroeck,Connor Spiech,Virginia Penhune et al.
Bavo Van Kerrebroeck et al.
Sensorimotor entrainment, the spontaneous alignment of movement with external rhythms, plays a key role in how we experience music and motion. In this study, we introduce a novel method combining musical stimuli, vection, and visually induc...
XR body illusion for managing pain in fibromyalgia: examining optimal duration [0.03%]
用于管理纤维肌痛疼痛的xr身体错觉:检查最佳持续时间
Jennifer Todd,Kirk Woolford,Lee Cheng et al.
Jennifer Todd et al.
Background: Fibromyalgia is a chronic condition characterised by widespread pain, as well as sleep disturbances, fatigue, and memory and concentration difficulties. Research suggests that an alteration in how the brain re...
Stressful urban walks: an experimental design for measuring physiological and psychological stress in virtual urban environments [0.03%]
城市虚拟环境中测量生理和心理压力的实验设计:基于压力性城市步行的研究
Reza Aghanejad,Amit Birenboim,Mario Matthys et al.
Reza Aghanejad et al.
Introduction: Stress is a growing public health concern, with urban environments strongly influencing stress levels. Experimental approaches simulating human motion (i.e., walking) in virtual urban environments may consti...
T Arthur,D Borg,Y Wang et al.
T Arthur et al.
Recent advancements in extended reality (XR) and data modelling present new opportunities for adaptive simulation solutions, which can measure and respond to individual neuropsychological states. However, questions remain about the optimal ...
The effect of virtual reality modality level of immersion and locomotion on Spatial learning and gaze measures [0.03%]
沉浸程度和行走方式对空间学习和注视措施的虚拟现实模态的影响
Michal Gabay,Tom Schonberg
Michal Gabay
The widespread adoption of head-mounted display (HMD) virtual reality (VR) systems has emerged in various fields, including spatial learning research. This study investigated the effects of VR modality level of immersion, locomotion interfa...
Mixed reality assistive technology to support independence at home of older adults with neurocognitive disorders: development and evaluation of utility and usability [0.03%]
混合现实辅助技术帮助神经认知障碍老年人独立居家的生活:实用性与实用性的开发和评估
Guillaume Spalla,Charles Gouin-Vallerand,Nathalie Bier
Guillaume Spalla
Older adults may be subjected to neurocognitive disorders. One of the first cognitive domains to be affected is executive functions. Executive functions are defined as the capacity to plan and carry out complex goal-directed behavior. Impai...
Towards user-centered interactive medical image segmentation in VR with an assistive AI agent [0.03%]
基于用户并具有辅助AI代理的VR医学图像交互分割技术研究
Pascal Spiegler,Arash Harirpoush,Yiming Xiao
Pascal Spiegler
Crucial in disease analysis and surgical planning, manual segmentation of volumetric medical scans (e.g. MRI, CT) is laborious, error-prone, and challenging to master, while fully automatic algorithms can benefit from user feedback. Therefo...
Reaching further in VR: a comparative study with a novel velocity-based technique [0.03%]
一种基于速度的新型比较技术在虚拟现实中的应用研究
Filip Škola,Fotis Liarokapis
Filip Škola
Out-of-reach interaction in virtual reality has primarily relied on raycasting (selection using the laser pointer metaphor). However, as bare-hand tracking becomes increasingly prevalent, there is a growing need to explore and optimize hand...