Virtual fieldwork on a ship's bridge: virtual reality-reconstructed operation scenarios as contextual substitutes for fieldwork in design education [0.03%]
虚拟船舶驾驶舱中的田野调查:基于虚拟现实的情境替代方法在设计教学中的应用
Synne G Frydenberg,Kjetil Nordby
Synne G Frydenberg
Designing for professional, high-risk user contexts often implies limited accessibility for interaction designers to conduct field research and field testing, and the measures taken by most universities in Norway in 2020 to prevent COVID-19...
Enhancing Mirror Therapy via Scaling and Shared Control: A Novel Open-Source Virtual Reality Platform for Stroke Rehabilitation [0.03%]
基于缩放和共享控制的镜像疗法增强型虚拟现实平台用于卒中康复
Thomas E Augenstein,Daniel Kortemeyer,Lawrence Glista et al.
Thomas E Augenstein et al.
Mirror therapy is increasingly used in stroke rehabilitation to improve functional movements of the affected limb. However, the extent of mirroring in conventional mirror therapy is typically fixed (1:1) and cannot be tailored based on the ...
Towards socialVR: evaluating a novel technology for watching videos together [0.03%]
迈向SocialVR:一种新型技术的评估——共同观看视频
Mario Montagud,Jie Li,Gianluca Cernigliaro et al.
Mario Montagud et al.
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabiliti...
To social with social distance: a case study on a VR-enabled graduation celebration amidst the pandemic [0.03%]
疫情期间基于VR的毕业典礼社交隔离案例研究
Xinhao Xu
Xinhao Xu
This paper introduces a timely case study on a 3D virtual reality-enabled graduation celebration project that provided an alternative approach to celebrating university graduation amidst the COVID-19 pandemic. The project was carefully desi...
Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience [0.03%]
聚焦网络空间病感:普遍性、潜在轨迹、易感性和对虚拟现实体验的影响
Luis Eduardo Garrido,Maite Frías-Hiciano,Mariano Moreno-Jiménez et al.
Luis Eduardo Garrido et al.
Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the "2020 cybersickness R&D agenda", soug...
Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study [0.03%]
用于慢性背痛老年人多模态镇痛治疗补充的虚拟现实运动游戏:一项随机对照试点研究
Oskar Stamm,Rebecca Dahms,Norbert Reithinger et al.
Oskar Stamm et al.
Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a promising tool for increasing adherence to exercise in older adults. However, there is little known about the effectiveness of an interactive multimodal therapy in VR ...
Spatial transition management for improving outdoor cinematic augmented reality experience of the TV show [0.03%]
基于空间转换管理改进电视剧户外影院式增强现实体验
Hyerim Park,Maryam Shakeri,Ikbeom Jeon et al.
Hyerim Park et al.
There have been attempts to provide new cinematic experiences by connecting TV or movie content to suitable locations through augmented reality (AR). However, few studies have suggested a method to manage breakdowns in continuity due to spa...
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning [0.03%]
一种沉浸式虚拟现实计算机装机益智游戏以增强自主学习能力
David Checa,Ines Miguel-Alonso,Andres Bustillo
David Checa
Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and le...
Nature in virtual reality improves mood and reduces stress: evidence from young adults and senior citizens [0.03%]
虚拟现实中的自然景象可改善情绪和降低压力:来自年轻成人及老年人的证据
Sarah Hian May Chan,Lin Qiu,Gianluca Esposito et al.
Sarah Hian May Chan et al.
Large populations worldwide have been deprived from nature experiences due to mass quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental health crisis. Virtual reality offers a safe and practical solution to incr...
Augmented reality instructions for construction toys enabled by accurate model registration and realistic object/hand occlusions [0.03%]
通过精确模型注册和逼真的物体/手遮挡来实现的用于构造玩具的增强现实指令
Wei Yan
Wei Yan
BRICKxAR is a novel augmented reality (AR) instruction method for construction toys such as LEGO®. With BRICKxAR, physical LEGO construction is guided by virtual bricks. Compared with the state of the art, accuracy of the virtual-physical ...