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期刊名:Virtual reality

缩写:VIRTUAL REAL-LONDON

ISSN:1359-4338

e-ISSN:1434-9957

IF/分区:5.0/Q1

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共收录本刊相关文章索引94
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Synne G Frydenberg,Kjetil Nordby Synne G Frydenberg
Designing for professional, high-risk user contexts often implies limited accessibility for interaction designers to conduct field research and field testing, and the measures taken by most universities in Norway in 2020 to prevent COVID-19...
Thomas E Augenstein,Daniel Kortemeyer,Lawrence Glista et al. Thomas E Augenstein et al.
Mirror therapy is increasingly used in stroke rehabilitation to improve functional movements of the affected limb. However, the extent of mirroring in conventional mirror therapy is typically fixed (1:1) and cannot be tailored based on the ...
Mario Montagud,Jie Li,Gianluca Cernigliaro et al. Mario Montagud et al.
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabiliti...
Xinhao Xu Xinhao Xu
This paper introduces a timely case study on a 3D virtual reality-enabled graduation celebration project that provided an alternative approach to celebrating university graduation amidst the COVID-19 pandemic. The project was carefully desi...
Luis Eduardo Garrido,Maite Frías-Hiciano,Mariano Moreno-Jiménez et al. Luis Eduardo Garrido et al.
Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the "2020 cybersickness R&D agenda", soug...
Oskar Stamm,Rebecca Dahms,Norbert Reithinger et al. Oskar Stamm et al.
Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a promising tool for increasing adherence to exercise in older adults. However, there is little known about the effectiveness of an interactive multimodal therapy in VR ...
Hyerim Park,Maryam Shakeri,Ikbeom Jeon et al. Hyerim Park et al.
There have been attempts to provide new cinematic experiences by connecting TV or movie content to suitable locations through augmented reality (AR). However, few studies have suggested a method to manage breakdowns in continuity due to spa...
David Checa,Ines Miguel-Alonso,Andres Bustillo David Checa
Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and le...
Sarah Hian May Chan,Lin Qiu,Gianluca Esposito et al. Sarah Hian May Chan et al.
Large populations worldwide have been deprived from nature experiences due to mass quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental health crisis. Virtual reality offers a safe and practical solution to incr...
Wei Yan Wei Yan
BRICKxAR is a novel augmented reality (AR) instruction method for construction toys such as LEGO®. With BRICKxAR, physical LEGO construction is guided by virtual bricks. Compared with the state of the art, accuracy of the virtual-physical ...