How the physical appearance of companions affects females with high or low social physique anxiety: a virtual reality exercise study [0.03%]
伴侣的外貌如何影响高低社交体型焦虑者的心理:一项虚拟现实锻炼研究
Rianca Kroon,David L Neumann,Timothy M Piatkowski et al.
Rianca Kroon et al.
Technologies such as virtual reality (VR), an immersive computer-based environment that induces a feeling of mental and physical presence, are becoming increasingly popular for promoting participation in exercise. The purpose of this study ...
Using virtual environments to facilitate refugee integration in third countries [0.03%]
利用虚拟环境促进难民在第三国的融合
Mark Kirya,Kurt Debattista,Alan Chalmers
Mark Kirya
Virtual experiences (VEs) have significant potential to enrich emotional interactions, to encourage socialisation and improve communication. In education, VEs offer new approaches for delivering content. In this paper we consider the applic...
Sigbjørn Litleskare,Fred Fröhlich,Ole Einar Flaten et al.
Sigbjørn Litleskare et al.
Studies show that green exercise (i.e., physical activity in the presence of nature) can provide the synergistic psychophysiological benefits of both physical exercise and nature exposure. The present study aimed to investigate the extent t...
Extended reality technologies in small and medium-sized European industrial companies: level of awareness, diffusion and enablers of adoption [0.03%]
欧洲中小型工业企业中的扩展现实技术:Awareness、扩散和采用的促进因素
Henri Jalo,Henri Pirkkalainen,Osku Torro et al.
Henri Jalo et al.
Augmented reality (AR) and virtual reality (VR), collectively referred to as "extended reality" (XR), have begun to diffuse in industry. However, the current levels of awareness, perceived limitations, and use of AR and VR, as well as the p...
Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems [0.03%]
探索计算机自我效能感、沉浸感知与使用虚拟现实培训系统意向之间的结构关系
Tao Xie,Ling Zheng,Geping Liu et al.
Tao Xie et al.
The use of virtual reality (VR) training systems for education has grown in popularity in recent years. Scholars have reported that self-efficacy and interactivity are important predictors of learning outcomes in virtual learning environmen...
Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update [0.03%]
虚拟现实技术在忽略综合征评估与康复中的应用现状如何?一项为期六年的综述更新
S Cavedoni,P Cipresso,V Mancuso et al.
S Cavedoni et al.
Unilateral spatial neglect (USN) is a frequent repercussion of a cerebrovascular accident, typically a stroke. USN patients fail to orient their attention to the contralesional side to detect auditory, visual, and somatosensory stimuli, as ...
Virtual fieldwork on a ship's bridge: virtual reality-reconstructed operation scenarios as contextual substitutes for fieldwork in design education [0.03%]
虚拟船舶驾驶舱中的田野调查:基于虚拟现实的情境替代方法在设计教学中的应用
Synne G Frydenberg,Kjetil Nordby
Synne G Frydenberg
Designing for professional, high-risk user contexts often implies limited accessibility for interaction designers to conduct field research and field testing, and the measures taken by most universities in Norway in 2020 to prevent COVID-19...
Enhancing Mirror Therapy via Scaling and Shared Control: A Novel Open-Source Virtual Reality Platform for Stroke Rehabilitation [0.03%]
基于缩放和共享控制的镜像疗法增强型虚拟现实平台用于卒中康复
Thomas E Augenstein,Daniel Kortemeyer,Lawrence Glista et al.
Thomas E Augenstein et al.
Mirror therapy is increasingly used in stroke rehabilitation to improve functional movements of the affected limb. However, the extent of mirroring in conventional mirror therapy is typically fixed (1:1) and cannot be tailored based on the ...
Towards socialVR: evaluating a novel technology for watching videos together [0.03%]
迈向SocialVR:一种新型技术的评估——共同观看视频
Mario Montagud,Jie Li,Gianluca Cernigliaro et al.
Mario Montagud et al.
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabiliti...
To social with social distance: a case study on a VR-enabled graduation celebration amidst the pandemic [0.03%]
疫情期间基于VR的毕业典礼社交隔离案例研究
Xinhao Xu
Xinhao Xu
This paper introduces a timely case study on a 3D virtual reality-enabled graduation celebration project that provided an alternative approach to celebrating university graduation amidst the COVID-19 pandemic. The project was carefully desi...