A social VR-based collaborative exergame for rehabilitation: codesign, development and user study [0.03%]
基于社交VR的康复协作型运动游戏:协同设计、开发与用户研究
Syed Hammad Hussain Shah,Anniken Susanne T Karlsen,Mads Solberg et al.
Syed Hammad Hussain Shah et al.
Immersive virtual reality (VR)-based exercise video games (exergames) are increasingly being employed as a supportive intervention in rehabilitation programs to promote engagement in physical activity, especially for elderly users. A multif...
Investigating the effectiveness of immersive VR skill training and its link to physiological arousal [0.03%]
沉浸式VR技能培训的有效性及其与生理唤醒的关系研究
Unnikrishnan Radhakrishnan,Francesco Chinello,Konstantinos Koumaditis
Unnikrishnan Radhakrishnan
This paper details the motivations, design, and analysis of a study using a fine motor skill training task in both VR and physical conditions. The objective of this between-subjects study was to (a) investigate the effectiveness of immersiv...
Examining the potential of VR program Tilt Brush in reducing anxiety [0.03%]
探究VR程序Tilt Brush在减轻焦虑方面的潜力
Janice Tan,Lee Kannis-Dymand,Christian Jones
Janice Tan
Recent advancement in technology has made virtual reality (VR) more accessible and immersive than ever before, resulting in its increasing utility in various industries. Despite this, VR has remained an underutilised tool within clinical ps...
Saeedeh Sadeghi,Ricardo Daziano,So-Yeon Yoon et al.
Saeedeh Sadeghi et al.
Time sometimes feels like it is flying by or slowing down. Previous research indicates objective number of items, subjective affect, and heart rate all can influence the experience of time. While these factors are usually tested in isolatio...
Optimized virtual reality-based Method of Loci memorization techniques through increased immersion and effective memory palace designs: a feasibility study [0.03%]
一种通过增加沉浸感和有效记忆宫殿设计优化基于虚拟现实的位置法记忆技术的方法:可行性研究
Brigham Moll,Ed Sykes
Brigham Moll
For most, an improvement in memory would always be desirable, whether from the point of view of an aging individual with declining memory, or from the perspective of someone seeking to memorize large amounts of information in the shortest p...
Mild simulator sickness can alter heart rate variability, mental workload, and learning outcomes in a 360° virtual reality application for medical education: a post hoc analysis of a randomized controlled trial [0.03%]
轻度模拟器病会影响360°虚拟现实医学教育应用程序中的心率变异性、精神负荷和学习成果:随机对照试验的事后分析
Li-Jen Hsin,Yi-Ping Chao,Hai-Hua Chuang et al.
Li-Jen Hsin et al.
Virtual reality (VR) applications could be beneficial for education, training, and treatment. However, VR may induce symptoms of simulator sickness (SS) such as difficulty focusing, difficulty concentrating, or dizziness that could impair a...
The study of virtual reality influence on the process of professional training of miners [0.03%]
虚拟现实技术对矿工职业培训过程影响的研究
Artem D Obukhov,Mikhail N Krasnyanskiy,Denis L Dedov et al.
Artem D Obukhov et al.
Virtual reality technologies are actively applied for the organization of professional training in various industries, as well as in distance learning. However, numerous studies show the presence of a large number of negative factors that l...
Development of a customizable interactions questionnaire (CIQ) for evaluating interactions with objects in augmented/virtual reality [0.03%]
一种用于评估增强现实/虚拟现实中物体交互作用的可定制交互问卷(CIQ)的发展
Meiyuzi Gao,Deborah A Boehm-Davis
Meiyuzi Gao
As new methods for interacting with systems are being developed for use within augmented or virtual reality, their impact on the quality of the user's experience needs to be assessed. Although many instruments exist for evaluating the overa...
Mel Slater,Carlos Cabriera,Gizem Senel et al.
Mel Slater et al.
We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience surrounding the partic...
Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial [0.03%]
一项随机对照试验:360度视频与二维虚拟现实视频对医学生病史采集和体格检查技能学习效果的影响比较
Yi-Ping Chao,Chung-Jan Kang,Hai-Hua Chuang et al.
Yi-Ping Chao et al.
Before caring for patients, video instruction is commonly used for undergraduate medical students, and 360° virtual reality (VR) videos have gained increasing interest in clinical medical education. Therefore, the effect of immersive 360°...