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期刊名:Virtual reality

缩写:VIRTUAL REAL-LONDON

ISSN:1359-4338

e-ISSN:1434-9957

IF/分区:5.0/Q1

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共收录本刊相关文章索引94
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Nathan James Kelly Nathan James Kelly
Quantitative methods have thus far been the predominant methodological stance of virtual presence research, leaving much to be desired in terms of qualitative understanding. Yet, virtual experiences are a highly personal engagement, unique ...
Connie M S Lee,Kenneth N K Fong,Maggie M Y Mok et al. Connie M S Lee et al.
Cognitive impairment is not uncommon in patients with end-stage renal disease and can make it more difficult for these patients to carry out peritoneal dialysis (PD) on their own. Their attempts to do so may result in adverse consequences s...
María Jesús Casuso-Holgado,Cristina García-Muñoz,Rocío Martín-Valero et al. María Jesús Casuso-Holgado et al.
To assess and meta-analyse the pooled dropout rate from the randomised control trilas that use virtual reality for balance or gait rehabilitation in people with multiple sclerosis. A systematic review of randomised control trials with meta-...
M-Carmen Juan,Julen Elexpuru,Paulo Dias et al. M-Carmen Juan et al.
Virtual reality shows great potential as an alternative to traditional therapies for motor rehabilitation given its ability to immerse the user in engaging scenarios that abstract them from medical facilities and tedious rehabilitation exer...
Syed Hammad Hussain Shah,Anniken Susanne T Karlsen,Mads Solberg et al. Syed Hammad Hussain Shah et al.
Immersive virtual reality (VR)-based exercise video games (exergames) are increasingly being employed as a supportive intervention in rehabilitation programs to promote engagement in physical activity, especially for elderly users. A multif...
Unnikrishnan Radhakrishnan,Francesco Chinello,Konstantinos Koumaditis Unnikrishnan Radhakrishnan
This paper details the motivations, design, and analysis of a study using a fine motor skill training task in both VR and physical conditions. The objective of this between-subjects study was to (a) investigate the effectiveness of immersiv...
Janice Tan,Lee Kannis-Dymand,Christian Jones Janice Tan
Recent advancement in technology has made virtual reality (VR) more accessible and immersive than ever before, resulting in its increasing utility in various industries. Despite this, VR has remained an underutilised tool within clinical ps...
Saeedeh Sadeghi,Ricardo Daziano,So-Yeon Yoon et al. Saeedeh Sadeghi et al.
Time sometimes feels like it is flying by or slowing down. Previous research indicates objective number of items, subjective affect, and heart rate all can influence the experience of time. While these factors are usually tested in isolatio...
Brigham Moll,Ed Sykes Brigham Moll
For most, an improvement in memory would always be desirable, whether from the point of view of an aging individual with declining memory, or from the perspective of someone seeking to memorize large amounts of information in the shortest p...
Li-Jen Hsin,Yi-Ping Chao,Hai-Hua Chuang et al. Li-Jen Hsin et al.
Virtual reality (VR) applications could be beneficial for education, training, and treatment. However, VR may induce symptoms of simulator sickness (SS) such as difficulty focusing, difficulty concentrating, or dizziness that could impair a...