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期刊名:Virtual reality

缩写:VIRTUAL REAL-LONDON

ISSN:1359-4338

e-ISSN:1434-9957

IF/分区:5.0/Q1

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共收录本刊相关文章索引94
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Eric J McDermott,Johanna Metsomaa,Paolo Belardinelli et al. Eric J McDermott et al.
Virtual reality (VR)-based motor therapy is an emerging approach in neurorehabilitation. The combination of VR with electroencephalography (EEG) presents further opportunities to improve therapeutic efficacy by personalizing the paradigm. S...
Ivan Phelan,Penny Jayne Furness,Maria Matsangidou et al. Ivan Phelan et al.
Children with upper limb motor impairment often undergo repetitive therapeutic physiotherapy sessions to minimize functional disabilities of the affected area. Even though therapeutic processes can improve functional outcomes and minimize p...
Niamh Corrigan,Costina-Ruxandra Păsărelu,Alexandra Voinescu Niamh Corrigan
Virtual reality (VR) shows great potential in treating and managing various mental health conditions. This includes using VR for training or rehabilitation purposes. For example, VR is being used to improve cognitive functioning (e.g. atten...
Tuomas Kari,Mehmet Kosa Tuomas Kari
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR systems are used in various settings, digital gaming being among the most popular ones. However, there has been a dearth of understanding rega...
Amy Shirong Lu,Victoria Pelarski,Dar Alon et al. Amy Shirong Lu et al.
Narratives are pervasive in video games and have been found to increase physical activity in active video games. However, the effect of incorporating narrative elements has seldom been examined in fully immersive virtual reality games. We i...
Stephen Aiello,Thomas Cochrane,Charles Sevigny Stephen Aiello
Whilst clinical simulation is established as an effective education tool within the healthcare community, the inability to offer authentic educational learning environments remains problematic. Advances in technology such as immersive virtu...
Ivan Phelan,Alicia Carrion-Plaza,Penny J Furness et al. Ivan Phelan et al.
Upper limb motor impairment (ULMI) rehabilitation is a long-term, demanding and challenging process to recover motor functionality. Children and adolescents may be limited in daily life activities due to reduced functions such as decreased ...
Peng Wang,Yue Wang,Mark Billinghurst et al. Peng Wang et al.
In this paper, we focus on the significance of remote collaboration using virtual replicas, avatar, and gesture on a procedural task in industry; thus, we present a Virtual Reality (VR)/Spatial Augmented Reality (SAR) remote collaboration s...
James J Cummings,Tiernan J Cahill,Erin Wertz et al. James J Cummings et al.
In recent years, virtual reality (VR) technology has been mainstreamed for at-home use, with various consumer-oriented devices released by media firms such as Meta, Google, Samsung, and HTC. The present research investigates the role of psy...
Stephen Palmisano,Robert S Allison,Joel Teixeira et al. Stephen Palmisano et al.
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-based display lag generate differences in our virtual and physical head pose (referred to as DVP). We propose that large-amplitude, time-varyi...