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期刊名:Virtual reality

缩写:VIRTUAL REAL-LONDON

ISSN:1359-4338

e-ISSN:1434-9957

IF/分区:5.0/Q1

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共收录本刊相关文章索引94
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Zahy Ramadan Zahy Ramadan
The development pace of digital socialization has accelerated drastically in the past decade, especially with the COVID-19 pandemic. Through that continuing digital shift, the idea of the metaverse, a virtual parallel world that can digital...
Théo Combe,Jean-Rémy Chardonnet,Frédéric Merienne et al. Théo Combe et al.
This paper proposes to analyse user experience using two different immersive device categories: a cave automatic virtual environment (CAVE) and a head-mounted display (HMD). While most past studies focused on one of these devices to charact...
Stefan Carlo Michalski,Nicholas Charles Gallomarino,Ancret Szpak et al. Stefan Carlo Michalski et al.
Virtual reality (VR) is a promising tool for training life skills in people with intellectual disabilities. However, there is a lack of evidence surrounding the implementation, suitability, and effectiveness of VR training in this populatio...
Alexandra Voinescu,Karin Petrini,Danaë Stanton Fraser Alexandra Voinescu
Attention is the ability to actively process specific information within one's environment over longer periods of time while disregarding other details. Attention is an important process that contributes to overall cognitive performance fro...
Marina Ricci,Alessandro Evangelista,Annalisa Di Roma et al. Marina Ricci et al.
With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportu...
Eugene Yin-Cheung Wong,Ray Tak-Yin Hui,Hao Kong Eugene Yin-Cheung Wong
The development of virtual reality (VR) in enhancing the effectiveness of the learning process, with its interactive, immersive, and intuitive pedagogical environment, has become a necessity for corporations with increasingly complex operat...
Clara Della Libera,Jessica Simon,Frank Larøi et al. Clara Della Libera et al.
Over the last 20 years, virtual reality (VR) has gained a great interest for both assessment and treatment of various psychopathologies. However, due to high costs and material specificity, VR remains disadvantageous for clinicians. Adoptin...
Jack Owen Evans,Krasimira Tsaneva-Atanasova,Gavin Buckingham Jack Owen Evans
Circle drawing may be a useful task to study upper-limb function in patient populations. However, previous studies rely on expensive and bulky robotics to measure performance. For clinics or hospitals with limited budgets and space, this ma...
N Wenk,J Penalver-Andres,K A Buetler et al. N Wenk et al.
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-injured patients. However, in current VR-based motor training, movements of the users performed in a three-dimensional space are usually visua...
Ivan Phelan,Penny J Furness,Maria Matsangidou et al. Ivan Phelan et al.
Burn patients engage in repetitive painful therapeutic treatments, such as wound debridement, dressing changes, and other medical processes high in procedural pain. Pharmacological analgesics have been used for managing pain, but with ineff...