Zahy Ramadan
Zahy Ramadan
The development pace of digital socialization has accelerated drastically in the past decade, especially with the COVID-19 pandemic. Through that continuing digital shift, the idea of the metaverse, a virtual parallel world that can digital...
Théo Combe,Jean-Rémy Chardonnet,Frédéric Merienne et al.
Théo Combe et al.
This paper proposes to analyse user experience using two different immersive device categories: a cave automatic virtual environment (CAVE) and a head-mounted display (HMD). While most past studies focused on one of these devices to charact...
Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention [0.03%]
改善智力障碍者在现实生活中的技能:沉浸式虚拟现实干预措施
Stefan Carlo Michalski,Nicholas Charles Gallomarino,Ancret Szpak et al.
Stefan Carlo Michalski et al.
Virtual reality (VR) is a promising tool for training life skills in people with intellectual disabilities. However, there is a lack of evidence surrounding the implementation, suitability, and effectiveness of VR training in this populatio...
Presence and simulator sickness predict the usability of a virtual reality attention task [0.03%]
沉浸感和模拟器疾病预测虚拟现实注意力任务的可用性
Alexandra Voinescu,Karin Petrini,Danaë Stanton Fraser
Alexandra Voinescu
Attention is the ability to actively process specific information within one's environment over longer periods of time while disregarding other details. Attention is an important process that contributes to overall cognitive performance fro...
Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences [0.03%]
沉浸式和桌面虚拟现实在家用时尚店中的比较购物体验
Marina Ricci,Alessandro Evangelista,Annalisa Di Roma et al.
Marina Ricci et al.
With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportu...
Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience [0.03%]
开放式体验在虚拟现实学习环境中的感知有用性、参与度和有效性中的调节作用
Eugene Yin-Cheung Wong,Ray Tak-Yin Hui,Hao Kong
Eugene Yin-Cheung Wong
The development of virtual reality (VR) in enhancing the effectiveness of the learning process, with its interactive, immersive, and intuitive pedagogical environment, has become a necessity for corporations with increasingly complex operat...
Using 360-degree immersive videos to assess multiple transdiagnostic symptoms: A study focusing on fear of negative evaluation, paranoid thoughts, negative automatic thoughts, and craving [0.03%]
利用360度沉浸式视频评估多种跨诊断症状:一项针对负面评价恐惧、妄想思维、消极自动思维和渴望的研究
Clara Della Libera,Jessica Simon,Frank Larøi et al.
Clara Della Libera et al.
Over the last 20 years, virtual reality (VR) has gained a great interest for both assessment and treatment of various psychopathologies. However, due to high costs and material specificity, VR remains disadvantageous for clinicians. Adoptin...
Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands [0.03%]
利用沉浸式虚拟现实远程检查主导手和非主导手性能差异
Jack Owen Evans,Krasimira Tsaneva-Atanasova,Gavin Buckingham
Jack Owen Evans
Circle drawing may be a useful task to study upper-limb function in patient populations. However, previous studies rely on expensive and bulky robotics to measure performance. For clinics or hospitals with limited budgets and space, this ma...
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment [0.03%]
沉浸式可视化技术对认知负荷、动机、可用性和具身化的影响
N Wenk,J Penalver-Andres,K A Buetler et al.
N Wenk et al.
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-injured patients. However, in current VR-based motor training, movements of the users performed in a three-dimensional space are usually visua...
Designing effective virtual reality environments for pain management in burn-injured patients [0.03%]
烧伤患者疼痛管理的有效虚拟现实环境设计
Ivan Phelan,Penny J Furness,Maria Matsangidou et al.
Ivan Phelan et al.
Burn patients engage in repetitive painful therapeutic treatments, such as wound debridement, dressing changes, and other medical processes high in procedural pain. Pharmacological analgesics have been used for managing pain, but with ineff...