Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns [0.03%]
虚拟现实应用程序会对儿童和青少年造成真实的风险吗?伦理问题及顾虑的系统性回顾
Polyxeni Kaimara,Andreas Oikonomou,Ioannis Deliyannis
Polyxeni Kaimara
Virtual reality technologies (VRTs) are high-tech human-computer interfaces used to develop digital content and can be applied to multiple different areas, often offering innovative solutions to existing problems. A wide range of digital ga...
MagicChem: a MR system based on needs theory for chemical experiments [0.03%]
基于需求理论的化学实验MR系统MagicChem
Zhigeng Pan,Tianren Luo,Mingmin Zhang et al.
Zhigeng Pan et al.
Real chemical experiments may be dangerous or pollute the environment; meanwhile, the preparation of drugs and reagents is time-consuming. Due to the above-mentioned reasons, few experiments can be actually operated by students, which is no...
Using virtual reality for dynamic learning: an extended technology acceptance model [0.03%]
基于扩展技术接受模型的虚拟现实动态学习系统研究
Stephanie G Fussell,Dothang Truong
Stephanie G Fussell
Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields. Although researchers are exploring the learning affordances associat...
Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presence [0.03%]
儿童和成人虚拟现实体验的记忆取决于图像质量、情绪和临场感
Lénaïc B Cadet,Emanuelle Reynaud,Hanna Chainay
Lénaïc B Cadet
Numerous studies have explored the effects of virtual reality (VR) on adults' cognition. Little is known, however, of these effects in children. The aim of this study was to explore, in both children and adults, the respective roles of the ...
Teleguidance-based remote navigation assistance for visually impaired and blind people-usability and user experience [0.03%]
基于远程导航辅助的视障人士 teleguidance-可用性和用户体验
Babar Chaudary,Sami Pohjolainen,Saima Aziz et al.
Babar Chaudary et al.
This paper reports the development of a specialized teleguidance-based navigation assistance system for the blind and the visually impaired. We present findings from a usability and user experience study conducted with 11 blind and visually...
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality [0.03%]
低沉浸式、半沉浸式和全沉浸式虚拟现实中的网络病症状狀研究
Sergo Martirosov,Marek Bureš,Tomáš Zítka
Sergo Martirosov
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in ...
Self-position awareness based presence and interaction in virtual reality [0.03%]
基于自我定位意识的虚拟现实存在与交互方法研究
Zhenping Xia,Alex Hwang
Zhenping Xia
The awareness of self-position, which refers to the location of our cyclopean eye, is essential to the experience of being immersed and for interacting with a virtual environment. Currently, individual variability in the cyclopean eye locat...
Using smartphone technology to deliver a virtual pedestrian environment: usability and validation [0.03%]
基于智能手机技术的虚拟行人环境仿真系统的研究与实现
David C Schwebel,Joan Severson,Yefei He
David C Schwebel
Various programs effectively teach children to cross streets more safely, but all are labor- and cost-intensive. Recent developments in mobile phone technology offer opportunity to deliver virtual reality pedestrian environments to mobile s...
Usability and Feasibility of an Internet-Based Virtual Pedestrian Environment to Teach Children to Cross Streets Safely [0.03%]
基于互联网的虚拟行人环境在教授儿童安全过街方面的实用性和可行性研究
David C Schwebel,Leslie A McClure,Joan Severson
David C Schwebel
Child pedestrian injury is a preventable global health challenge. Successful training efforts focused on child behavior, including individualized streetside training and training in large virtual pedestrian environments, are laborious and e...
David B Portnoy,Natalie D Smoak,Kerry L Marsh
David B Portnoy
Using virtual reality (VR) to examine risky behavior that is mediated by interpersonal contact, such as agreeing to have sex, drink, or smoke with someone, offers particular promise and challenges. Social contextual stimuli that might trigg...