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期刊名:Virtual reality

缩写:VIRTUAL REAL-LONDON

ISSN:1359-4338

e-ISSN:1434-9957

IF/分区:5.4/Q1

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共收录本刊相关文章索引100条
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Polyxeni Kaimara,Andreas Oikonomou,Ioannis Deliyannis Polyxeni Kaimara
Virtual reality technologies (VRTs) are high-tech human-computer interfaces used to develop digital content and can be applied to multiple different areas, often offering innovative solutions to existing problems. A wide range of digital ga...
Zhigeng Pan,Tianren Luo,Mingmin Zhang et al. Zhigeng Pan et al.
Real chemical experiments may be dangerous or pollute the environment; meanwhile, the preparation of drugs and reagents is time-consuming. Due to the above-mentioned reasons, few experiments can be actually operated by students, which is no...
Stephanie G Fussell,Dothang Truong Stephanie G Fussell
Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields. Although researchers are exploring the learning affordances associat...
Lénaïc B Cadet,Emanuelle Reynaud,Hanna Chainay Lénaïc B Cadet
Numerous studies have explored the effects of virtual reality (VR) on adults' cognition. Little is known, however, of these effects in children. The aim of this study was to explore, in both children and adults, the respective roles of the ...
Babar Chaudary,Sami Pohjolainen,Saima Aziz et al. Babar Chaudary et al.
This paper reports the development of a specialized teleguidance-based navigation assistance system for the blind and the visually impaired. We present findings from a usability and user experience study conducted with 11 blind and visually...
Sergo Martirosov,Marek Bureš,Tomáš Zítka Sergo Martirosov
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in ...
Zhenping Xia,Alex Hwang Zhenping Xia
The awareness of self-position, which refers to the location of our cyclopean eye, is essential to the experience of being immersed and for interacting with a virtual environment. Currently, individual variability in the cyclopean eye locat...
David C Schwebel,Joan Severson,Yefei He David C Schwebel
Various programs effectively teach children to cross streets more safely, but all are labor- and cost-intensive. Recent developments in mobile phone technology offer opportunity to deliver virtual reality pedestrian environments to mobile s...
David C Schwebel,Leslie A McClure,Joan Severson David C Schwebel
Child pedestrian injury is a preventable global health challenge. Successful training efforts focused on child behavior, including individualized streetside training and training in large virtual pedestrian environments, are laborious and e...
David B Portnoy,Natalie D Smoak,Kerry L Marsh David B Portnoy
Using virtual reality (VR) to examine risky behavior that is mediated by interpersonal contact, such as agreeing to have sex, drink, or smoke with someone, offers particular promise and challenges. Social contextual stimuli that might trigg...