Postural balance during standing at varying virtual heights in children with and without cerebral palsy: a prospective case-control study [0.03%]
一项前瞻性病例对照研究:观察脑瘫儿童和正常儿童在虚拟高度变化时直立姿势的平衡状况
Regine Lohss,Morgan Sangeux,Rebecca Winter et al.
Regine Lohss et al.
This prospective case-control study explores the possibility to use virtual height exposure for postural balance studies. The study aimed to investigate the effect of standing in a virtual environment on a plank at ground level (VR0) compar...
Incongruent virtual reality attenuates breathlessness and leg fatigue during stationary cycling [0.03%]
不协调的虚拟现实减弱了静止骑行时的呼吸困难和腿部疲劳感
Lara Biller,Lucy Starling,Ayush Sinha et al.
Lara Biller et al.
This study tests whether creating incongruence between visual stimuli and pedalling resistance in virtual reality (VR) cycling can attenuate breathlessness and leg fatigue. We performed a trial in healthy participants, patient and public in...
Virtual reality enhances affective valence and attentional dissociation during exercise but not exercise-induced hypoalgesia [0.03%]
虚拟现实增强运动时的情绪善恶感和注意力分离,但不能增强运动诱导的痛觉减退作用
Jonathan M Bird,Pedro F Lima,Jasmine Le Grice et al.
Jonathan M Bird et al.
The analgesic potential of virtual reality has been demonstrated in acute and chronic pain populations, where it is often employed as a distraction tool or integrated into virtually delivered biopsychosocial pain management plans. However, ...
Beyond flatland: naturalistic three-dimensional stimuli and visual working memory processing [0.03%]
超越平面世界:自然三维视觉刺激与视觉工作记忆加工
Gilad Schrift,Shachar Lando,Roy Luria et al.
Gilad Schrift et al.
Visual working memory (VWM) enables the temporary storage and manipulation of visual information, yet its limited capacity makes it sensitive to the amount and structure of the information it must retain. The vast majority of previous VWM r...
A grounded study in user preference for immersive sound in extended reality environments [0.03%]
沉浸式音频在扩展现实环境中的用户偏好研究
Christopher S W Anderson,Miles Thorogood
Christopher S W Anderson
Spatialized sound is crucial for immersive and extended reality experiences. We conducted a user study comparing the built-in audio of a commercially available VR headset with a physical loudspeaker dispersion systems. Our study demonstrate...
Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR [0.03%]
音乐和视觉运动之间的跨模式同步可调节VR中的vection、移行冲动和舒适度
Bavo Van Kerrebroeck,Connor Spiech,Virginia Penhune et al.
Bavo Van Kerrebroeck et al.
Sensorimotor entrainment, the spontaneous alignment of movement with external rhythms, plays a key role in how we experience music and motion. In this study, we introduce a novel method combining musical stimuli, vection, and visually induc...
XR body illusion for managing pain in fibromyalgia: examining optimal duration [0.03%]
用于管理纤维肌痛疼痛的xr身体错觉:检查最佳持续时间
Jennifer Todd,Kirk Woolford,Lee Cheng et al.
Jennifer Todd et al.
Background: Fibromyalgia is a chronic condition characterised by widespread pain, as well as sleep disturbances, fatigue, and memory and concentration difficulties. Research suggests that an alteration in how the brain re...
Stressful urban walks: an experimental design for measuring physiological and psychological stress in virtual urban environments [0.03%]
城市虚拟环境中测量生理和心理压力的实验设计:基于压力性城市步行的研究
Reza Aghanejad,Amit Birenboim,Mario Matthys et al.
Reza Aghanejad et al.
Introduction: Stress is a growing public health concern, with urban environments strongly influencing stress levels. Experimental approaches simulating human motion (i.e., walking) in virtual urban environments may consti...
T Arthur,D Borg,Y Wang et al.
T Arthur et al.
Recent advancements in extended reality (XR) and data modelling present new opportunities for adaptive simulation solutions, which can measure and respond to individual neuropsychological states. However, questions remain about the optimal ...
The effect of virtual reality modality level of immersion and locomotion on Spatial learning and gaze measures [0.03%]
沉浸程度和行走方式对空间学习和注视措施的虚拟现实模态的影响
Michal Gabay,Tom Schonberg
Michal Gabay
The widespread adoption of head-mounted display (HMD) virtual reality (VR) systems has emerged in various fields, including spatial learning research. This study investigated the effects of VR modality level of immersion, locomotion interfa...