Elaborating the Role of Narrative and Self-Determination Theory in Video Game Design Research [0.03%]
叙述和自我决定理论在游戏设计研究中的作用探析
Amy Shirong Lu,Arlen C Moller
Amy Shirong Lu
Narratives, defined as stories involving two or more events arranged in a chronological or causal sequence, are fundamental and ubiquitous characteristics of human communication and serve as an integral feature of many video games. Moreover...
Competition and Digital Game Design: a Self-Determination Theory Perspective [0.03%]
竞争和数字游戏设计:自我决定理论视角
Arlen C Moller,Rachel Kornfield,Amy S Lu
Arlen C Moller
Although competition is a common feature of digital games, nuances of when and why aspects of competition influence players' motivation and well-being have been surprisingly underexplored, especially through the lens of self-determination t...
User Engagement in an Online Digital Health Intervention to Promote Problem Solving [0.03%]
在线数字健康干预促进问题解决的用户参与度研究
Heather L OBrien,Annie T Chen,Jasmine Kaneshiro et al.
Heather L OBrien et al.
Digital health interventions (DHIs) can facilitate positive health outcomes. User engagement (UE) plays an important role in DHI efficacy. Yet, DHIs vary in functionality, design and intended outcomes, underscoring the importance of increme...
Brendan Cassidy,Gavin Sim,David Wayne Robinson et al.
Brendan Cassidy et al.
This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile wor...
Effect of age on human-computer-interface control via neck electromyography [0.03%]
年龄对颈肌电信号控制人机界面的影响研究
Gabrielle L Hands,Cara E Stepp
Gabrielle L Hands
The purpose of this study was to determine the effect of age on visuomotor tracking using submental and anterior neck surface electromyography (sEMG) to assess feasibility of computer control via neck musculature, which allows people with l...
Querying Event Sequences by Exact Match or Similarity Search: Design and Empirical Evaluation [0.03%]
基于精确匹配或相似性搜索的事件序列查询:设计与实证评估
Krist Wongsuphasawat,Catherine Plaisant,Meirav Taieb-Maimon et al.
Krist Wongsuphasawat et al.
Specifying event sequence queries is challenging even for skilled computer professionals familiar with SQL. Most graphical user interfaces for database search use an exact match approach, which is often effective, but near misses may also b...
Frederick G Conrad,Mick P Couper,Roger Tourangeau et al.
Frederick G Conrad et al.
A near ubiquitous feature of user interfaces is feedback on task completion or progress indicators such as the graphical bar that grows as more of the task is completed. The presumed benefit is that users will be more likely to complete the...
Response to a Relational Agent by Hospital Patients with Depressive Symptoms [0.03%]
住院患者的抑郁症状对其与关系代理人的互动反应的影响研究
Timothy W Bickmore,Suzanne E Mitchell,Brian W Jack et al.
Timothy W Bickmore et al.
Depression affects approximately 15% of the US population, and is recognized as an important risk factor for poor outcomes among patients with various illnesses. Automated health education and behavior change programs have the potential to ...
Bohyoung Kim,Bongshin Lee,Jinwook Seo
Bohyoung Kim
Scientific problem solving often involves concordance (or discordance) analysis among the result sets from different approaches. For example, different scientific analysis methods with the same samples often lead to different or even confli...
D J Gillan,K Holden,S Adam et al.
D J Gillan et al.
The paper challenges the notion that any Fitts' Law model can be applied generally to human-computer interaction, and proposes instead that applying Fitts' Law requires knowledge of the users' sequence of movements, direction of movement, a...