The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design [0.03%]
Avi M Aizenman,George A Koulieris,Agostino Gibaldi et al.
Avi M Aizenman et al.
The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent ...
Minqi Wang,Emily A Cooper
Minqi Wang
Dichoptic tone mapping methods aim to leverage stereoscopic displays to increase visual detail and contrast in images and videos. These methods, which have been called both binocular tone mapping and dichoptic contrast enhancement, selectiv...
Ahmed Abdelkader,Chandrajit L Bajaj,Mohamed S Ebeida et al.
Ahmed Abdelkader et al.
Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of do...
Qixing Huang,Zhenxiao Liang,Haoyun Wang et al.
Qixing Huang et al.
Establishing high-quality correspondence maps between geometric shapes has been shown to be the fundamental problem in managing geometric shape collections. Prior work has focused on computing efficient maps between pairs of shapes, and has...
Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives [0.03%]
基于生物的作动器和目标的步态优化
Jack M Wang,Samuel R Hamner,Scott L Delp et al.
Jack M Wang et al.
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of-freedom are actuated using a set of eight Hill-type musculot...
Min Tang,Ruofeng Tong,Zhendong Wang et al.
Min Tang et al.
We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulation uses properties of the Bernstein basis and Bézier curves and reduces the problem to evaluating signs of polynomials. We present a geome...
Robert T Held,Martin S Banks
Robert T Held
3d shape and scene layout are often misperceived when viewing stereoscopic displays. For example, viewing from the wrong distance alters an object's perceived size and shape. It is crucial to understand the causes of such misperceptions so ...
Peter Vangorp,Christian Richardt,Emily A Cooper et al.
Peter Vangorp et al.
Image-based rendering (IBR) creates realistic images by enriching simple geometries with photographs, e.g., mapping the photograph of a building façade onto a plane. However, as soon as the viewer moves away from the correct viewpoint, the...
Robert T Held,Emily A Cooper,James F OBrien et al.
Robert T Held et al.
We present a probabilistic model of how viewers may use defocus blur in conjunction with other pictorial cues to estimate the absolute distances to objects in a scene. Our model explains how the pattern of blur in an image together with rel...
Mark Pauly,Niloy J Mitra,Johannes Wallner et al.
Mark Pauly et al.
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an effective algorithm for detecting such repeated geometric patt...