Benchmarking cEEGrid and Solid Gel-Based Electrodes to Classify Inattentional Deafness in a Flight Simulator [0.03%]
使用cEEGrid和固态凝胶电极在飞行模拟器中分类不注意失聪的基准测试
Bertille Somon,Yasmina Giebeler,Ludovic Darmet et al.
Bertille Somon et al.
Transfer from experiments in the laboratory to real-life tasks is challenging due notably to the inability to reproduce the complexity of multitasking dynamic everyday life situations in a standardized lab condition and to the bulkiness and...
Brain Oscillation Entrainment by Perceptible and Non-perceptible Rhythmic Light Stimulation [0.03%]
可感知和不可感知的节奏光刺激对脑震荡的影响
Katharina Lingelbach,Alexander M Dreyer,Isabel Schöllhorn et al.
Katharina Lingelbach et al.
Objective and Background: Decades of research in the field of steady-state visual evoked potentials (SSVEPs) have revealed great potential of rhythmic light stimulation for brain-computer interfaces. Additionally, rhythmic light stimulation...
Visualizing Neuropharmacological Effects of Guanfacine Extended Release in Attention Deficit Hyperactivity Disorder Using Functional Near-Infrared Spectroscopy [0.03%]
使用功能近红外光谱可视化胍法辛缓释剂在注意力缺陷多动障碍中的神经药理效应
Takahiro Ikeda,Akari Inoue,Daisuke Tanaka et al.
Takahiro Ikeda et al.
Objective: In the current study, we explored the neural substrate for acute effects of guanfacine extended release (GXR) on inhibitory control in school-aged children with attention deficit hyperactivity disorder (ADHD), using functional ne...
Transcranial Magnetic Stimulation to Assess Exercise-Induced Neuroplasticity [0.03%]
利用经颅磁刺激评估运动引起的神经可塑性变化
Claudia V Turco,Aimee J Nelson
Claudia V Turco
Aerobic exercise facilitates neuroplasticity and has been linked to improvements in cognitive and motor function. Transcranial magnetic stimulation (TMS) is a non-invasive technique that can be used to quantify changes in neurophysiology in...
Affective Neurofeedback Under Naturalistic Conditions: A Mini-Review of Current Achievements and Open Challenges [0.03%]
在自然条件下的情感神经反馈:关于目前成果和公开挑战的简要评论
Lucas R Trambaiolli,Abhishek Tiwari,Tiago H Falk
Lucas R Trambaiolli
Affective neurofeedback training allows for the self-regulation of the putative circuits of emotion regulation. This approach has recently been studied as a possible additional treatment for psychiatric disorders, presenting positive effect...
Classification of Game Demand and the Presence of Experimental Pain Using Functional Near-Infrared Spectroscopy [0.03%]
利用功能性近红外光谱分类游戏需求及实验痛觉的存在
Stephen H Fairclough,Chelsea Dobbins,Kellyann Stamp
Stephen H Fairclough
Pain tolerance can be increased by the introduction of an active distraction, such as a computer game. This effect has been found to be moderated by game demand, i.e., increased game demand = higher pain tolerance. A study was performed to ...
Can Corticospinal Excitability Shed Light Into the Effects of Handedness on Motor Performance? [0.03%]
皮质脊髓兴奋性能否解释手偏好对运动表现的影响?
Marco Antonio Cavalcanti Garcia,Anaelli Aparecida Nogueira-Campos,Victor Hugo Moraes et al.
Marco Antonio Cavalcanti Garcia et al.
Hybrid Harmony: A Multi-Person Neurofeedback Application for Interpersonal Synchrony [0.03%]
混合和谐:用于人际同步的多用户神经反馈应用
Phoebe Chen,Sophie Hendrikse,Kaia Sargent et al.
Phoebe Chen et al.
Recent years have seen a dramatic increase in studies measuring brain activity, physiological responses, and/or movement data from multiple individuals during social interaction. For example, so-called "hyperscanning" research has demonstra...
Steven D Chong,Carryl L Baldwin
Steven D Chong
Driving is a safety-critical task that requires an alert and vigilant driver. Most research on the topic of vigilance has focused on its proximate causes, namely low arousal and resource expenditure. The present article aims to build upon p...
Hybrid Systems to Boost EEG-Based Real-Time Action Decoding in Car Driving Scenarios [0.03%]
混合系统以提高基于EEG实时动作解码在驾车场景中的性能
Giovanni Vecchiato
Giovanni Vecchiato
The complexity of concurrent cerebral processes underlying driving makes such human behavior one of the most studied real-world activities in neuroergonomics. Several attempts have been made to decode, both offline and online, cerebral acti...