Co-designing meaningful extended reality for physical rehabilitation: a stakeholder-driven approach to embodied telehealth [0.03%]
具身远程康复中基于利益相关者视角的 XR 系统设计研究:以肌阵挛共济失调患者的运动疗法为例
Aviv Elor,Adrian Parrales,Strauss Michael Bourdon et al.
Aviv Elor et al.
Introduction: Extended Reality (XR) technologies offer unprecedented opportunities to redefine physical rehabilitation experiences through embodied telepresence and full-body motion tracking. Realizing meaningful XR in ph...
Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using the Data Visualization Literacy Framework [0.03%]
基于数据可视化素养框架干预下的虚拟现实匹配和移动任务中表现与满意度的优化研究
Andreas Bueckle,Kilian Buehling,Patrick C Shih et al.
Andreas Bueckle et al.
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and t...
Aniruddha Prithul,Isayas Berhe Adhanom,Eelke Folmer
Aniruddha Prithul
Teleportation is a widely implemented virtual locomotion technique that allows users to navigate beyond the confines of available tracking space with a low possibility of inducing virtual reality (VR) sickness. This paper provides a compreh...
Mental health providers are inexperienced but interested in telehealth-based virtual reality therapy: survey study [0.03%]
基于虚拟现实疗法的远程医疗服务提供者经验不足但对此感兴趣:调查研究
Triton Ong,Janelle F Barrera,Charvi Sunkara et al.
Triton Ong et al.
Virtual reality (VR) is an emerging technology that can enhance experiences and outcomes in mental healthcare. However, mental health therapists have been slow to adopt VR into practice. Implementation of telehealth-based VR therapy (tele-V...
Exploring the Effect of a Nature-based Virtual Reality Environment on Stress in Adolescents [0.03%]
基于自然的虚拟现实环境对青少年压力影响的研究
Elin A Björling,Jennifer Sonney,Sofia Rodriguez et al.
Elin A Björling et al.
Adolescent mental health is a growing public health issue, with 30% of teens reporting increased stress and 20% of adolescents suffering from depression. Given the scarcity and lack of scalability of mental health services available, the us...
Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn't [0.03%]
探索真实体验与虚拟体验之间的空间关系:什么可以迁移,什么不能迁移
Gregory D Clemenson,Lulian Wang,Zeqian Mao et al.
Gregory D Clemenson et al.
Virtual environments are commonly used to assess spatial cognition in humans. For the past few decades, researchers have used virtual environments to investigate how people navigate, learn, and remember their surrounding environment. In com...
Olfactory Perception and Presence in a Virtual Reality Food Environment [0.03%]
虚拟现实食物环境中的嗅觉感知与临场感研究
Susan Persky,Alexander P Dolwick
Susan Persky
Virtual reality (VR)'s effectiveness as a medium for training, education, research, entertainment and other uses is based on the fact that users can be deeply immersed and feel present within virtual environments. Olfaction has received les...
The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review [0.03%]
虚拟现实暴露疗法与远程精神卫生的共生关系:综述式研究
Triton Ong,Hattie Wilczewski,Hiral Soni et al.
Triton Ong et al.
Phobias and related anxiety are common and costly mental health disorders. Experts anticipate the prevalence of phobias will increase due to the COVID-19 pandemic. Exposure therapies have been established as effective and reliable treatment...
Does spatial perspective in virtual reality affect imitation accuracy in stroke patients? [0.03%]
虚拟现实的空间视角会影响卒中患者的模仿准确性吗?
Erica M Barhorst-Cates,Mitchell W Isaacs,Laurel J Buxbaum et al.
Erica M Barhorst-Cates et al.
Imitation is an important daily activity involved in social interactions, motor learning, and is commonly used for rehabilitation after stroke. Moreover, deficits in imitation of novel movements commonly occur after left hemisphere stroke (...
VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments [0.03%]
从抽象到现实环境的基于视网膜流动转换的VR病感自适应方法研究
Isayas Adhanom,Savannah Halow,Eelke Folmer et al.
Isayas Adhanom et al.
VR sickness is a major concern for many users as VR continues its expansion towards widespread everyday use. VR sickness is thought to arise, at least in part, due to the user's intolerance of conflict between the visually simulated self-mo...