Proteus effect avatar profiles: Associations with disordered gaming and activity levels [0.03%]
化身资料对网络危害和游戏行为的影响研究
Kaiden Hein,Tyrone L Burleigh,Angela Gorman et al.
Kaiden Hein et al.
Gaming avatars can influence users' attitudes and behaviors and manifest as the proteus effect. The present study examined proteus effect profiles among 571 gamers and their associations with disordered gaming and physical activity. Latent ...
Matthew Mitnick,Shelby Goodwin,Mikaela Bubna et al.
Matthew Mitnick et al.
Introduction: Digital interventions present a scalable solution to overcome barriers to smoking cessation treatment, and changes in resting heart rate (HR) may offer a viable option for monitoring smoking status remotely....
Cognitive inflexibility moderates the relationship between relief-driven drinking motives and alcohol use [0.03%]
认知僵化调节了求解脱型饮酒动机和饮酒行为之间的关系
Lara R Piccoli,Lucy Albertella,Erynn Christensen et al.
Lara R Piccoli et al.
Introduction: Drinking motives and neurocognition play significant roles in predicting alcohol use. There is limited research examining how relief-driven drinking motives interact with neurocognition in alcohol use, which...
Reasons for choosing sober living houses and their associations with substance use recovery outcomes [0.03%]
选择戒酒房屋的原因及其与物质使用康复结果的相关性
Elizabeth Mahoney,Meenakshi Subbaraman,Amy A Mericle et al.
Elizabeth Mahoney et al.
Background: Sober living houses (SLHs) offer abstinence-based housing for people in recovery. Studies have shown that these supportive environments are associated with positive outcomes, yet little is known about why resi...
Sex differences in the prospective association of excessively long reaction times and hazardous cannabis use at six months [0.03%]
反应时间过长与六个月内危险的 Cannabis 使用之间的前瞻性关系的性别差异
Xu Yan,Margaret F Bedillion,Eric D Claus et al.
Xu Yan et al.
Objective: The neurocognitive risk mechanisms predicting divergent outcomes likely differ between men and women who use cannabis recreationally. Increasingly, the use of descriptive distributions including the ex-Gaussian...
Trent Footitt,Natasha Christofi,Dylan R Poulus et al.
Trent Footitt et al.
Digital games are widely popular and integral to contemporary entertainment. Nevertheless, a proportion of users present with disordered/excessive gaming behaviours, provisionally classified as Internet Gaming Disorder (IGD). Previous liter...
The association between discrimination and drinking among sexual minorities: A daily diary study [0.03%]
性少数群体中的歧视与饮酒之间的关系:来自每日日记研究的证据
A Surace,D Operario,C W Kahler
A Surace
Background: Among sexual minorities (SMs), experiencing discrimination has been associated with greater substance use at the day-level. However, variations in sample characteristics and measures of day-level discriminatio...
First semester college experiences: Associations with substance use and mental health [0.03%]
大一新生体验与物质使用和精神健康的关系
Brooke J Arterberry,Sarah J Peterson,Megan E Patrick
Brooke J Arterberry
Introduction: Substance use (SU) and mental health (MH) concerns often occur as students transition from high school to college and may be associated with first semester experiences. ...
Mortality, morbidity, and predictors of death among amphetamine-type stimulant users - a longitudinal, nationwide register study [0.03%]
安非他命类药物使用者的死亡率、发病率及死因预测因素——一项全国范围内的纵向登记研究
A Åhman,A Karlsson,J Berge et al.
A Åhman et al.
Introduction: Use of amphetamine-type stimulants (ATS) contributes substantially to the global burden of disease. Large-scale follow-up studies of morbidity and mortality in ATS users are few. This study analysed morbidit...
Promises and pitfalls of #Relapse narratives in Destigmatization: The mediating role of emotions [0.03%]
关于去污名化中#Relapse叙述的机遇与风险:情绪的作用
Hang Lu
Hang Lu
The disclosure of recovery journeys on social media by individuals with substance use is a growing trend, but its impact on public attitudes toward stigmatized groups is not well-understood. To address this gap, an experiment was conducted ...