Physical home-learning environments of traditional and non-traditional students during the COVID pandemic: exploring the impact of learning space on students' motivation, stress and well-being [0.03%]
新冠疫情下传统学生和非传统学生的家庭学习环境:探索学习空间对学生动机、压力及幸福感的影响
Sonja Brachtl,Christina Ipser,Filiz Keser Aschenberger et al.
Sonja Brachtl et al.
When the COVID-19 pandemic forced higher education institutions to implement their programs in an online setting, different groups of students were influenced to different extents. In many cases, the main locus of learning moved to students...
Beyond policy narratives: exploring the role of pedagogical beliefs in classroom practices of secondary school Civics and Ethical Education teachers [0.03%]
超越政策叙事:探究中学公民与道德教育教师课堂教学中教学信念的作用
Alemayehu Habte,Alemayehu Bishaw,Meskerem Lechissa
Alemayehu Habte
In Ethiopia, secondary school Civics and Ethical Education has been offered to students with prime objective of producing competent and rational citizens. While policy narratives advocate constructivist pedagogy for achieving this goal of t...
Jae Park
Jae Park
Blockchain is arguably the next technology-mediated socioeconomic mega trend after the ongoing era of Net Neutrality and Big Data. This theoretical paper explores blockchain technology and its impacts on education. It is argued that we cann...
Teachers' adoption of an open and interactive e-book for teaching K-12 students Artificial Intelligence: a mixed methods inquiry [0.03%]
一种开放式互动电子书在中小学人工智能教学中的应用:定量与定性研究相结合的探索——以教师为中心视角
Xiangling Zhang,Ahmed Tlili,Keith Shubeck et al.
Xiangling Zhang et al.
With the rapid development of information technology, e-books have become convenient for students to improve their learning performance, especially when learning complicated concepts. However, research showed that acceptance of e-books by t...
The virtual COVID-19 classroom: surveying outcomes, individual differences, and technology use in college students [0.03%]
新冠肺炎时期的虚拟课堂:美国大学生的学习效果、个体差异及技术使用调查报告
Kara Sage,Sophia Jackson,Emily Fox et al.
Kara Sage et al.
The COVID-19 pandemic caused many colleges to quickly shift to virtual learning, leading students to rely on technology to complete coursework while also experiencing new situations and stressors. The present study explored students' techno...
Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps [0.03%]
移动增强现实应用程序教学卡诺图的系统易用性评估
Rubina Dutta,Archana Mantri,Gurjinder Singh
Rubina Dutta
The education system evolves and transforms towards interactive and immersive learning tools in this digital age. Augmented reality has also evolved as a ubiquitous, robust, and effective technology for providing innovative educational tool...
Implementing a cost effective and configurable hybrid simulation platform in healthcare education, using wearable and web-based technologies [0.03%]
基于可穿戴和网络技术的低成本可配置混合仿真平台在医疗教育中的实现
Wayne J Brown,Cindy Reid
Wayne J Brown
There are many examples of hybrid simulation models in healthcare education which are designed to simulate specific scenarios. However, there appears to be a need for a cost effective and configurable hybrid simulation platform which can be...
University academics' perceptions regarding the future use of telepresence robots to enhance virtual transnational education: an exploratory investigation in a developing country [0.03%]
发展中国家大学学者对未来使用远程呈现机器人促进虚拟跨国教育的看法:一项探索性调查研究
Hanaa Ouda Khadri
Hanaa Ouda Khadri
There is a growing interest in employing telepresence robots in different educational contexts due to their great potentials to enhance and improve educational experiences for remote learners. However, there is little use of telepresence ro...
Modelling the perspectives of distance education students towards online learning during COVID-19 pandemic [0.03%]
模拟COVID-19大流行期间远程教育学生对在线学习的观点
Moses Segbenya,Brandford Bervell,Vincent Mensah Minadzi et al.
Moses Segbenya et al.
This study examined perspectives of distance education students on online learning based on their access gadgets (availability and functionality), online presentation or teaching methods, actual use of online learning coupled with its chall...
Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint [0.03%]
从学生的视角看DGBL中OSLM要素及游戏动机对学生动机的影响
Angeliki Leonardou,Maria Rigou,Aliki Panagiotarou et al.
Angeliki Leonardou et al.
The primary question of this study is whether OLM and OSLM mechanisms, when used in a digital game, offer higher motivation. Furthermore, the study investigates whether a game's aesthetics and mechanics support players' intrinsic motivation...