Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions [0.03%]
比较虚拟现实手动轮椅仿真器在两种显示条件下的易用性
Mrityunjaya A Alapakkam Govindarajan,Philippe S Archambault,Youri Laplante-El Haili
Mrityunjaya A Alapakkam Govindarajan
Virtual reality (VR) simulators can help train manual wheelchair skills. Transfer of skills from the virtual to the real world may depend on the sense of presence, or of being "in" the virtual environment. ...
Smart home technology solution for night-time wandering in persons with dementia [0.03%]
痴呆症患者的夜间游荡智能家庭技术解决方案
Laura Ault,Rafik Goubran,Bruce Wallace et al.
Laura Ault et al.
Introduction: More than half of persons with dementia will experience night-time wandering, increasing their risk of falls and unattended home exits. This is a major predictor of caregiver burnout and one of the major cau...
Commercial gaming devices for stroke upper limb rehabilitation: The stroke survivor experience [0.03%]
卒中后患者对商业游戏设备用于上肢康复的看法
Katie Thomson,Alex Pollock,Carol Bugge et al.
Katie Thomson et al.
Introduction: Approximately 30% of stroke survivors experience an upper limb impairment, which impacts on participation and quality of life. Gaming devices (Nintendo Wii) are being incorporated into rehabilitation to impr...
Designing wearable technologies for users with disabilities: Accessibility, usability, and connectivity factors [0.03%]
用于残疾用户的可穿戴技术设计:易用性、可用性和连接性因素
Nathan W Moon,Paul Ma Baker,Kenneth Goughnour
Nathan W Moon
The increasing availability of wearable devices (wearables), "smart" home, and other next-generation wirelessly connected devices for work, home, and leisure presents opportunities and challenges for users with disabilities. As augmentative...
Garments for functional electrical stimulation: Design and proofs of concept [0.03%]
用于功能性电刺激的服装:设计和概念验证
Bastien Moineau,Cesar Marquez-Chin,Milad Alizadeh-Meghrazi et al.
Bastien Moineau et al.
Introduction: Repeated use of functional electrical stimulation can promote functional recovery in individuals with neurological paralysis. We designed garments able to deliver functional electrical stimulation. ...
Corrigendum [0.03%]
勘误表
[This corrects the article DOI: 10.1177/2055668318761524.]. © The Author(s) 2018.
Virtual reality and well-being in older adults: Results from a pilot implementation of virtual reality in long-term care [0.03%]
虚拟现实与老年人的福祉:长期护理中实施虚拟现实的试点结果
Ferzana Chaze,Leigh Hayden,Andrea Azevedo et al.
Ferzana Chaze et al.
Introduction: This paper describes the findings of a pilot implementation project that explored the potential of virtual reality (VR) technology in recreational programming to support the well-being of older adults in lon...
Exploring textile-based electrode materials for electromyography smart garments [0.03%]
基于纺织材料的肌电智能服装电极研究
Emily Lam,Milad Alizadeh-Meghrazi,Alessandra Schlums et al.
Emily Lam et al.
Introduction: In recent years, electromyography (EMG) has been increasingly studied for wearable applications. Conventional gel electrodes for electrophysiological recordings have limited use in everyday applications such...
An exploratory study: The effects of sleep systems on sleep quality, pain and carer goals for non-ambulant children and young people with cerebral palsy [0.03%]
探索性研究:睡眠系统对脑瘫非行走儿童和年轻人的睡眠质量、疼痛及照护者目标的影响研究
Nicola Wood,Sarah Brown
Nicola Wood
Introduction: Sleep systems are supports used in lying, forming part of 24 h posture management programmes, for children and adults with severe motor disorders. Improved posture reduces likelihood of secondary complicatio...
VIPCare: Understanding the support needed to create affective interactions between new caregivers and residents with dementia [0.03%]
VIPCare:了解新护理人员与痴呆症患者之间情感互动所需的支持
Moojan Ghafurian,Linda Francis,Zhuofu Tao et al.
Moojan Ghafurian et al.
Introduction: In this paper, we study the support needed by professional caregivers of those with dementia, and present a first step toward development of VIPCare, a novel application with the goal of assisting new caregi...