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期刊名:Ieee transactions on visualization and computer graphics

缩写:IEEE T VIS COMPUT GR

ISSN:1077-2626

e-ISSN:1941-0506

IF/分区:6.8/Q1

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共收录本刊相关文章索引5943
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Bernarda Petek,David Nabergoj,Erik Strumbelj Bernarda Petek
We present a general approach to visualizing uncertainty in static 2-D statistical graphics. If we treat a visualization as a function of its underlying quantities, uncertainty in those quantities induces a distribution over images. We show...
Zubin Datta Choudhary,Matt Gottsacker,Hiroshi Furuya et al. Zubin Datta Choudhary et al.
Augmented reality (AR) display characteristics have the potential to either enhance or impair users' spatial abilities and performance. While previous work included studies of spatial performance with various display factors, evidence for o...
Fei Wang,Jiaxin Zhang,Xuyang Liu et al. Fei Wang et al.
Sketches are an efficient and effective tool for generating 3D human meshes with arbitrary body shapes and poses. However, current mesh reconstruction methods are mainly designed for natural images, which are hard to apply to sketches due t...
Shakiba Khourashahi,Ilia Jahanshahi,Bei Wang et al. Shakiba Khourashahi et al.
As data becomes increasingly central across engineering and scientific disciplines, effective visualization is essential for interpreting complex, high-dimensional structures. Dimensionality reduction techniques project high-dimensional dat...
Huawei Tu,BoYu Gao,Weiqiang Xin et al. Huawei Tu et al.
As a common action in our daily lives, rubbing has been a viable technique for various devices, including touchscreens, digital pens, and skin surfaces. However, there has been little research on the design of rubbing in virtual reality (VR...
Mathieu Pont,Christoph Garth Mathieu Pont
This paper presents a generalization of the Wasserstein distance for both 0th persistence diagrams and merge trees [21], [68] that takes advantage of the regions of their topological features in the input domain. Specifically, we redefine t...
Simin Kou,Fang-Lue Zhang,Jakob Nazarenus et al. Simin Kou et al.
Omnidirectional capture of dynamic scenes facilitates the creation of immersive virtual reality assets and holistic scene understanding. Outward-facing multi-fisheye camera rigs offer an efficient solution for full-scene coverage, using few...
Daichi Hirobe,Shizuka Shirai,Jason Orlosky et al. Daichi Hirobe et al.
In VR video games, users can explore virtual worlds by physically walking in the real world or by using alternative locomotion techniques such as teleportation or steering. However, these techniques often pose challenges, including disorien...
Xin Zhao,Ju Dai,Feng Zhou et al. Xin Zhao et al.
Speech-driven 3D facial animation has notable applications in the VR domain, including virtual anchors and digital avatars, etc. However, producing facial animations that convey complex emotional expressions remains a substantial challenge....
Fengyuan Liu,Lingyun Yu,Quanwei Yang et al. Fengyuan Liu et al.
Face swapping efforts strive to achieve high-fidelity and well-controlled generation effects. Owing to the remarkable generative capabilities, diffusion models deliver promising high-fidelity solutions. However, their intrinsic stochastic p...