Francis Grier
Francis Grier
John Lord Alderdice
John Lord Alderdice
The author describes how he first applied psychoanalytical ideas in his political leadership of the Alliance Party of Northern Ireland, particularly in the Irish Peace Process. He then took the lessons learnt from the negotiation of the 199...
Letter from Dresden [0.03%]
来自德累斯顿的信
Kai von Klitzing
Kai von Klitzing
In light of the upcoming conference of the European Psychoanalytical Federation (EPF) in Dresden, this letter deals with the eventful history of psychoanalysis in East Germany, especially in the state of Saxony. After a first heyday between...
Lesley Steyn
Lesley Steyn
Describing countertransference feelings and conflicts towards end of treatment is difficult for analysts and the literature on termination tends to focus on what should happen not what does. The inherent incompleteness and inevitable frustr...
Psychoanalysis and the Israel-Palestine war: Perspectives on our relevance [0.03%]
精神分析与以色列-巴勒斯坦战争:关于我们的相关性的视角
Harriet Wolfe
Harriet Wolfe
The relevance of psychoanalysis to geopolitical matters of war and large group suffering is explored. The presence of polarization within small and large psychoanalytic collectives is seen as an effort to manage clinicians' sense of helples...
Living an experience of defence: Exploring defensive process within the play framework [0.03%]
体验防御过程:在游戏框架内探索防御机制
Steven H Cooper
Steven H Cooper
The author deconstructs how elements of defense analysis operate during the process of play in analytic work. In play, a patient's defense process often involves an experience of aliveness and vividness within the analytic couple and is les...
(In)security [0.03%]
(不)安全
Stephen Frosh
Stephen Frosh
Theoretical and metapsychological aspects of digital immersion and presence: Towards a psychoanalytic understanding of being "in" a virtual environment and "with" the other on the screen [0.03%]
数字沉浸和存在的理论与元心理学方面:“在”虚拟环境中“与”屏幕上的其他人在一起的 Psychoanalytic理解途径
Lucio Gutiérrez
Lucio Gutiérrez
The concepts of immersion and digital presence have been widely used to describe the experience of being intensely engaged and the blurring of the differences between tangible and digital environments (e.g. being "in" the video game or "wit...